webgl_materials_video.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. width: 100px;
  29. background: transparent;
  30. color: #ffffff;
  31. outline: 1px solid #ffffff;
  32. border: 0px;
  33. cursor: pointer;
  34. }
  35. #overlay > div > p {
  36. color: #777777;
  37. font-size: 12px;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="overlay">
  43. <div>
  44. <button id="startButton">Click to Play</button>
  45. <p>Video playback with audio requires user interaction.</p>
  46. </div>
  47. </div>
  48. <div id="container"></div>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo<br/>
  51. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  52. </div>
  53. <script src="../build/three.js"></script>
  54. <script src="js/shaders/ConvolutionShader.js"></script>
  55. <script src="js/shaders/CopyShader.js"></script>
  56. <script src="js/postprocessing/EffectComposer.js"></script>
  57. <script src="js/postprocessing/RenderPass.js"></script>
  58. <script src="js/postprocessing/MaskPass.js"></script>
  59. <script src="js/postprocessing/BloomPass.js"></script>
  60. <script src="js/postprocessing/ShaderPass.js"></script>
  61. <script src="js/WebGL.js"></script>
  62. <video id="video" loop crossOrigin="anonymous" webkit-playsinline style="display:none">
  63. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  64. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  65. </video>
  66. <script>
  67. if ( WEBGL.isWebGLAvailable() === false ) {
  68. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  69. }
  70. var container;
  71. var camera, scene, renderer;
  72. var video, texture, material, mesh;
  73. var composer;
  74. var mouseX = 0;
  75. var mouseY = 0;
  76. var windowHalfX = window.innerWidth / 2;
  77. var windowHalfY = window.innerHeight / 2;
  78. var cube_count,
  79. meshes = [],
  80. materials = [],
  81. xgrid = 20,
  82. ygrid = 10;
  83. var startButton = document.getElementById( 'startButton' );
  84. startButton.addEventListener( 'click', function () {
  85. init();
  86. animate();
  87. }, false );
  88. function init() {
  89. var overlay = document.getElementById( 'overlay' );
  90. overlay.remove();
  91. container = document.createElement( 'div' );
  92. document.body.appendChild( container );
  93. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  94. camera.position.z = 500;
  95. scene = new THREE.Scene();
  96. var light = new THREE.DirectionalLight( 0xffffff );
  97. light.position.set( 0.5, 1, 1 ).normalize();
  98. scene.add( light );
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. video = document.getElementById( 'video' );
  104. video.play();
  105. texture = new THREE.VideoTexture( video );
  106. //
  107. var i, j, ux, uy, ox, oy,
  108. geometry,
  109. xsize, ysize;
  110. ux = 1 / xgrid;
  111. uy = 1 / ygrid;
  112. xsize = 480 / xgrid;
  113. ysize = 204 / ygrid;
  114. var parameters = { color: 0xffffff, map: texture };
  115. cube_count = 0;
  116. for ( i = 0; i < xgrid; i ++ )
  117. for ( j = 0; j < ygrid; j ++ ) {
  118. ox = i;
  119. oy = j;
  120. geometry = new THREE.BoxBufferGeometry( xsize, ysize, xsize );
  121. change_uvs( geometry, ux, uy, ox, oy );
  122. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  123. material = materials[ cube_count ];
  124. material.hue = i / xgrid;
  125. material.saturation = 1 - j / ygrid;
  126. material.color.setHSL( material.hue, material.saturation, 0.5 );
  127. mesh = new THREE.Mesh( geometry, material );
  128. mesh.position.x = ( i - xgrid / 2 ) * xsize;
  129. mesh.position.y = ( j - ygrid / 2 ) * ysize;
  130. mesh.position.z = 0;
  131. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  132. scene.add( mesh );
  133. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  134. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  135. meshes[ cube_count ] = mesh;
  136. cube_count += 1;
  137. }
  138. renderer.autoClear = false;
  139. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  140. // postprocessing
  141. var renderModel = new THREE.RenderPass( scene, camera );
  142. var effectBloom = new THREE.BloomPass( 1.3 );
  143. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  144. composer = new THREE.EffectComposer( renderer );
  145. composer.addPass( renderModel );
  146. composer.addPass( effectBloom );
  147. composer.addPass( effectCopy );
  148. //
  149. window.addEventListener( 'resize', onWindowResize, false );
  150. }
  151. function onWindowResize() {
  152. windowHalfX = window.innerWidth / 2;
  153. windowHalfY = window.innerHeight / 2;
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. composer.setSize( window.innerWidth, window.innerHeight );
  158. }
  159. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  160. var uvs = geometry.attributes.uv.array;
  161. for ( var i = 0; i < uvs.length; i += 2 ) {
  162. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  163. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  164. }
  165. }
  166. function onDocumentMouseMove( event ) {
  167. mouseX = ( event.clientX - windowHalfX );
  168. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  169. }
  170. //
  171. function animate() {
  172. requestAnimationFrame( animate );
  173. render();
  174. }
  175. var h, counter = 1;
  176. function render() {
  177. var time = Date.now() * 0.00005;
  178. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  179. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  180. camera.lookAt( scene.position );
  181. for ( var i = 0; i < cube_count; i ++ ) {
  182. material = materials[ i ];
  183. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  184. material.color.setHSL( h, material.saturation, 0.5 );
  185. }
  186. if ( counter % 1000 > 200 ) {
  187. for ( var i = 0; i < cube_count; i ++ ) {
  188. mesh = meshes[ i ];
  189. mesh.rotation.x += 10 * mesh.dx;
  190. mesh.rotation.y += 10 * mesh.dy;
  191. mesh.position.x += 200 * mesh.dx;
  192. mesh.position.y += 200 * mesh.dy;
  193. mesh.position.z += 400 * mesh.dx;
  194. }
  195. }
  196. if ( counter % 1000 === 0 ) {
  197. for ( var i = 0; i < cube_count; i ++ ) {
  198. mesh = meshes[ i ];
  199. mesh.dx *= - 1;
  200. mesh.dy *= - 1;
  201. }
  202. }
  203. counter ++;
  204. renderer.clear();
  205. composer.render();
  206. }
  207. </script>
  208. </body>
  209. </html>