webgl_materials_video_webcam.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video - webcam</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - video webcam input
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="../examples/js/controls/OrbitControls.js"></script>
  15. <script src="js/WebGL.js"></script>
  16. <video id="video" autoplay style="display:none"></video>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var camera, scene, renderer, video;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  26. camera.position.z = 0.01;
  27. scene = new THREE.Scene();
  28. video = document.getElementById( 'video' );
  29. var texture = new THREE.VideoTexture( video );
  30. var geometry = new THREE.PlaneBufferGeometry( 16, 9 );
  31. geometry.scale( 0.5, 0.5, 0.5 );
  32. var material = new THREE.MeshBasicMaterial( { map: texture } );
  33. var count = 128;
  34. var radius = 32;
  35. for ( var i = 1, l = count; i <= l; i ++ ) {
  36. var phi = Math.acos( - 1 + ( 2 * i ) / l );
  37. var theta = Math.sqrt( l * Math.PI ) * phi;
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.setFromSphericalCoords( radius, phi, theta );
  40. mesh.lookAt( camera.position );
  41. scene.add( mesh );
  42. }
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  48. controls.enableZoom = false;
  49. controls.enablePan = false;
  50. window.addEventListener( 'resize', onWindowResize, false );
  51. //
  52. if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
  53. var constraints = { video: { width: 1280, height: 720, facingMode: 'user' } };
  54. navigator.mediaDevices.getUserMedia( constraints ).then( function ( stream ) {
  55. // apply the stream to the video element used in the texture
  56. video.srcObject = stream;
  57. video.play();
  58. } ).catch( function ( error ) {
  59. console.error( 'Unable to access the camera/webcam.', error );
  60. } );
  61. } else {
  62. console.error( 'MediaDevices interface not available.' );
  63. }
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function animate() {
  71. requestAnimationFrame( animate );
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>