webgl_materials_wireframe.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script type="x-shader/x-vertex" id="vertexShader">
  12. attribute vec3 center;
  13. varying vec3 vCenter;
  14. void main() {
  15. vCenter = center;
  16. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  17. }
  18. </script>
  19. <script type="x-shader/x-fragment" id="fragmentShader">
  20. varying vec3 vCenter;
  21. float edgeFactorTri() {
  22. vec3 d = fwidth( vCenter.xyz );
  23. vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
  24. return min( min( a3.x, a3.y ), a3.z );
  25. }
  26. void main() {
  27. gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
  28. gl_FragColor.a = 1.0;
  29. }
  30. </script>
  31. <script>
  32. var camera, scene, renderer;
  33. init();
  34. animate();
  35. function init() {
  36. var geometry, material, mesh;
  37. var size = 150;
  38. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  39. camera.position.z = 800;
  40. scene = new THREE.Scene();
  41. //
  42. geometry = new THREE.BoxBufferGeometry( size, size, size );
  43. material = new THREE.MeshBasicMaterial( { wireframe: true } );
  44. mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.x = - 150;
  46. scene.add( mesh );
  47. //
  48. geometry = new THREE.BoxBufferGeometry( size, size, size );
  49. geometry = geometry.toNonIndexed();
  50. setupAttributes( geometry );
  51. material = new THREE.ShaderMaterial( {
  52. uniforms: {},
  53. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  54. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  55. } );
  56. material.extensions.derivatives = true;
  57. mesh = new THREE.Mesh( geometry, material );
  58. mesh.position.x = 150;
  59. scene.add( mesh );
  60. //
  61. geometry = new THREE.SphereBufferGeometry( size / 2, 32, 16 );
  62. geometry = geometry.toNonIndexed();
  63. setupAttributes( geometry );
  64. material = new THREE.ShaderMaterial( {
  65. uniforms: {},
  66. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  67. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  68. } );
  69. material.extensions.derivatives = true;
  70. mesh = new THREE.Mesh( geometry, material );
  71. mesh.position.x = - 150;
  72. scene.add( mesh );
  73. // renderer
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. document.body.appendChild( renderer.domElement );
  78. // events
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function setupAttributes( geometry ) {
  82. // TODO: Bring back quads
  83. var vectors = [
  84. new THREE.Vector3( 1, 0, 0 ),
  85. new THREE.Vector3( 0, 1, 0 ),
  86. new THREE.Vector3( 0, 0, 1 )
  87. ];
  88. var position = geometry.attributes.position;
  89. var centers = new Float32Array( position.count * 3 );
  90. for ( var i = 0, l = position.count; i < l; i ++ ) {
  91. vectors[ i % 3 ].toArray( centers, i * 3 );
  92. }
  93. geometry.addAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. for ( var i = 0; i < scene.children.length; i ++ ) {
  103. var object = scene.children[ i ];
  104. object.rotation.x += 0.005;
  105. object.rotation.y += 0.01;
  106. }
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>