webgl_modifier_subdivision.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/controls/OrbitControls.js"></script>
  21. <script src="js/modifiers/SubdivisionModifier.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script src="js/WebGL.js"></script>
  24. <script>
  25. if ( WEBGL.isWebGLAvailable() === false ) {
  26. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  27. }
  28. var container, stats;
  29. var camera, scene, renderer;
  30. var cube, mesh, material, geometry, smooth, group;
  31. // Create new object by parameters
  32. var createSomething = function ( klass, args ) {
  33. var F = function ( klass, args ) {
  34. return klass.apply( this, args );
  35. };
  36. F.prototype = klass.prototype;
  37. return new F( klass, args );
  38. };
  39. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
  40. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  41. var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
  42. // Cube
  43. var materials = [];
  44. for ( var i = 0; i < 6; i ++ ) {
  45. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  46. }
  47. var geometriesParams = [
  48. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  49. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI * 2 ] },
  50. { type: 'TorusKnotGeometry', args: [ 100, 30 ], scale: 0.25, meshScale: 4 },
  51. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale: 2 },
  52. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale: 2 },
  53. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ] },
  54. { type: 'OctahedronGeometry', args: [ 200, 0 ], meshScale: 2 },
  55. { type: 'LatheGeometry', args: [[
  56. new THREE.Vector2( 0, 0 ),
  57. new THREE.Vector2( 50, 50 ),
  58. new THREE.Vector2( 10, 100 ),
  59. new THREE.Vector2( 50, 150 ),
  60. new THREE.Vector2( 0, 200 ) ]] },
  61. { type: 'TextGeometry', args: [ '&', {
  62. size: 200,
  63. height: 50,
  64. curveSegments: 1
  65. } ] },
  66. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  67. ];
  68. var loader = new THREE.FontLoader();
  69. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  70. geometriesParams[ 8 ].args[ 1 ].font = font;
  71. } );
  72. var loader = new THREE.BufferGeometryLoader();
  73. loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  74. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  75. geometriesParams.push( { type: 'WaltHead', args: [ ], meshScale: 6 } );
  76. THREE.WaltHead = function () {
  77. return geometry.clone();
  78. };
  79. updateInfo();
  80. } );
  81. var loader2 = new THREE.BufferGeometryLoader();
  82. loader2.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
  83. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  84. geometriesParams.push( { type: 'Suzanne', args: [ ], scale: 100, meshScale: 2 } );
  85. THREE.Suzanne = function () {
  86. return geometry.clone();
  87. };
  88. updateInfo();
  89. } );
  90. var info;
  91. var subdivisions = 2;
  92. var geometryIndex = 0;
  93. // start scene
  94. init();
  95. animate();
  96. function nextSubdivision( x ) {
  97. subdivisions = Math.max( 0, subdivisions + x );
  98. addStuff();
  99. }
  100. function nextGeometry() {
  101. geometryIndex ++;
  102. if ( geometryIndex > geometriesParams.length - 1 ) {
  103. geometryIndex = 0;
  104. }
  105. addStuff();
  106. }
  107. function switchGeometry( i ) {
  108. geometryIndex = i;
  109. addStuff();
  110. }
  111. function updateInfo() {
  112. var params = geometriesParams[ geometryIndex ];
  113. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  114. for ( var i = 0; i < geometriesParams.length; i ++ ) {
  115. dropdown += '<option value="' + i + '"';
  116. dropdown += ( geometryIndex == i ) ? ' selected' : '';
  117. dropdown += '>' + geometriesParams[ i ].type + '</option>';
  118. }
  119. dropdown += '</select>';
  120. info.innerHTML = 'Drag to spin THREE.' + params.type +
  121. '<br><br>Subdivisions: ' + subdivisions +
  122. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  123. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  124. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
  125. '<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length;
  126. }
  127. function addStuff() {
  128. if ( cube !== undefined ) {
  129. geometry.dispose();
  130. smooth.dispose();
  131. scene.remove( group );
  132. scene.remove( cube );
  133. }
  134. var modifier = new THREE.SubdivisionModifier( subdivisions );
  135. var params = geometriesParams[ geometryIndex ];
  136. geometry = createSomething( THREE[ params.type ], params.args );
  137. // Scale Geometry
  138. if ( params.scale ) {
  139. geometry.scale( params.scale, params.scale, params.scale );
  140. }
  141. smooth = modifier.modify( geometry );
  142. var faceIndices = [ 'a', 'b', 'c' ];
  143. for ( var i = 0; i < smooth.faces.length; i ++ ) {
  144. var face = smooth.faces[ i ];
  145. for ( var j = 0; j < 3; j ++ ) {
  146. var vertexIndex = face[ faceIndices[ j ] ];
  147. var vertex = smooth.vertices[ vertexIndex ];
  148. var hue = ( vertex.y / 200 ) + 0.5;
  149. var color = new THREE.Color().setHSL( hue, 1, 0.5 );
  150. face.vertexColors[ j ] = color;
  151. }
  152. }
  153. updateInfo();
  154. group = new THREE.Group();
  155. scene.add( group );
  156. mesh = new THREE.Mesh( new THREE.BufferGeometry().fromGeometry( geometry ), material );
  157. group.add( mesh );
  158. var smoothBufferGeometry = new THREE.BufferGeometry().fromGeometry( smooth );
  159. cube = new THREE.Mesh( smoothBufferGeometry, smoothMaterial );
  160. var wireframe = new THREE.Mesh( smoothBufferGeometry, wireframeMaterial );
  161. cube.add( wireframe );
  162. cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
  163. scene.add( cube );
  164. group.scale.copy( cube.scale );
  165. }
  166. function init() {
  167. container = document.createElement( 'div' );
  168. document.body.appendChild( container );
  169. info = document.createElement( 'div' );
  170. info.style.position = 'absolute';
  171. info.style.top = '10px';
  172. info.style.width = '100%';
  173. info.style.textAlign = 'center';
  174. info.innerHTML = 'Drag to spin the geometry ';
  175. container.appendChild( info );
  176. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  177. camera.position.z = 500;
  178. scene = new THREE.Scene();
  179. scene.background = new THREE.Color( 0xf0f0f0 );
  180. var light = new THREE.PointLight( 0xffffff, 1.5 );
  181. light.position.set( 1000, 1000, 2000 );
  182. scene.add( light );
  183. addStuff();
  184. renderer = new THREE.WebGLRenderer( { antialias: true } );
  185. renderer.setPixelRatio( window.devicePixelRatio );
  186. renderer.setSize( window.innerWidth, window.innerHeight );
  187. container.appendChild( renderer.domElement );
  188. stats = new Stats();
  189. container.appendChild( stats.dom );
  190. //
  191. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  192. window.addEventListener( 'resize', onWindowResize, false );
  193. }
  194. function onWindowResize() {
  195. camera.aspect = window.innerWidth / window.innerHeight;
  196. camera.updateProjectionMatrix();
  197. renderer.setSize( window.innerWidth, window.innerHeight );
  198. }
  199. //
  200. function animate() {
  201. requestAnimationFrame( animate );
  202. stats.begin();
  203. render();
  204. stats.end();
  205. }
  206. function render() {
  207. renderer.render( scene, camera );
  208. }
  209. </script>
  210. </body>
  211. </html>