webgl_morphtargets.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - morph targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL morph target example
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/dat.gui.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var container;
  24. var camera, scene, renderer, raycaster;
  25. var mesh, mouse = new THREE.Vector2();
  26. init();
  27. animate();
  28. function init() {
  29. container = document.getElementById( 'container' );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.z = 500;
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0x222222 );
  34. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  35. var light = new THREE.PointLight( 0xffffff );
  36. light.position.z = 500;
  37. camera.add( light );
  38. scene.add( camera );
  39. var light = new THREE.AmbientLight( 0x111111 );
  40. scene.add( light );
  41. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  42. var material = new THREE.MeshLambertMaterial( { color: 0xff0000, morphTargets: true } );
  43. // construct 8 blend shapes
  44. for ( var i = 0; i < 8; i ++ ) {
  45. var vertices = [];
  46. for ( var v = 0; v < geometry.vertices.length; v ++ ) {
  47. vertices.push( geometry.vertices[ v ].clone() );
  48. if ( v === i ) {
  49. vertices[ vertices.length - 1 ].x *= 2;
  50. vertices[ vertices.length - 1 ].y *= 2;
  51. vertices[ vertices.length - 1 ].z *= 2;
  52. }
  53. }
  54. geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
  55. }
  56. geometry = new THREE.BufferGeometry().fromGeometry( geometry );
  57. mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. //
  60. var params = {
  61. influence1: 0,
  62. influence2: 0,
  63. influence3: 0,
  64. influence4: 0,
  65. influence5: 0,
  66. influence6: 0,
  67. influence7: 0,
  68. influence8: 0
  69. };
  70. var gui = new dat.GUI();
  71. var folder = gui.addFolder( 'Morph Targets' );
  72. folder.add( params, 'influence1', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  73. mesh.morphTargetInfluences[ 0 ] = value;
  74. } );
  75. folder.add( params, 'influence2', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  76. mesh.morphTargetInfluences[ 1 ] = value;
  77. } );
  78. folder.add( params, 'influence3', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  79. mesh.morphTargetInfluences[ 2 ] = value;
  80. } );
  81. folder.add( params, 'influence4', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  82. mesh.morphTargetInfluences[ 3 ] = value;
  83. } );
  84. folder.add( params, 'influence5', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  85. mesh.morphTargetInfluences[ 4 ] = value;
  86. } );
  87. folder.add( params, 'influence6', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  88. mesh.morphTargetInfluences[ 5 ] = value;
  89. } );
  90. folder.add( params, 'influence7', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  91. mesh.morphTargetInfluences[ 6 ] = value;
  92. } );
  93. folder.add( params, 'influence8', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  94. mesh.morphTargetInfluences[ 7 ] = value;
  95. } );
  96. folder.open();
  97. //
  98. raycaster = new THREE.Raycaster();
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. //
  104. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  105. controls.minDistance = 400;
  106. controls.maxDistance = 1000;
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. document.addEventListener( 'click', onClick, false );
  110. }
  111. function onClick( event ) {
  112. event.preventDefault();
  113. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  114. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  115. raycaster.setFromCamera( mouse, camera );
  116. var intersects = raycaster.intersectObject( mesh );
  117. if ( intersects.length > 0 ) {
  118. mesh.material.color.set( Math.random() * 0xffffff );
  119. }
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. }
  130. function render() {
  131. mesh.rotation.y += 0.01;
  132. renderer.render( scene, camera );
  133. }
  134. </script>
  135. </body>
  136. </html>