webgl_morphtargets_sphere.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph targets - sphere</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL morph target example
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/libs/stats.min.js"></script>
  16. <script src="js/controls/OrbitControls.js"></script>
  17. <script src="js/loaders/GLTFLoader.js"></script>
  18. <script>
  19. var container;
  20. var camera, scene, renderer;
  21. var mesh;
  22. var sign = 1;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.getElementById( 'container' );
  27. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.2, 100 );
  28. camera.position.set( 0, 5, 5 );
  29. scene = new THREE.Scene();
  30. var light = new THREE.PointLight( 0xff2200, 0.7 );
  31. light.position.set( 100, 100, 100 );
  32. scene.add( light );
  33. light = new THREE.PointLight( 0x22ff00, 0.7 );
  34. light.position.set( - 100, - 100, - 100 );
  35. scene.add( light );
  36. light = new THREE.AmbientLight( 0x111111 );
  37. scene.add( light );
  38. var loader = new THREE.GLTFLoader();
  39. loader.load( 'models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf', function ( gltf ) {
  40. gltf.scene.traverse( function ( node ) {
  41. if ( node.isMesh ) mesh = node;
  42. } );
  43. mesh.material.morphTargets = true;
  44. mesh.rotation.z = Math.PI / 2;
  45. //mesh.material.visible = false;
  46. scene.add( mesh );
  47. //
  48. var pointsMaterial = new THREE.PointsMaterial( {
  49. size: 10,
  50. sizeAttenuation: false,
  51. map: new THREE.TextureLoader().load( 'textures/sprites/disc.png' ),
  52. alphaTest: 0.5,
  53. morphTargets: true
  54. } );
  55. var points = new THREE.Points( mesh.geometry, pointsMaterial );
  56. points.morphTargetInfluences = mesh.morphTargetInfluences;
  57. points.morphTargetDictionary = mesh.morphTargetDictionary;
  58. mesh.add( points );
  59. } );
  60. //
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild( renderer.domElement );
  65. //
  66. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  67. controls.minDistance = 1;
  68. controls.maxDistance = 20;
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. }
  81. function render() {
  82. if ( mesh !== undefined ) {
  83. mesh.rotation.y += 0.01;
  84. mesh.morphTargetInfluences[ 1 ] = mesh.morphTargetInfluences[ 1 ] + 0.01 * sign;
  85. if ( mesh.morphTargetInfluences[ 1 ] <= 0 || mesh.morphTargetInfluences[ 1 ] >= 1 ) {
  86. sign *= - 1;
  87. }
  88. }
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>