webgl_multiple_scenes_comparison.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .container {
  10. position: absolute;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. .slider {
  15. position: absolute;
  16. cursor: ew-resize;
  17. width: 40px;
  18. height: 40px;
  19. background-color: #2196F3;
  20. opacity: 0.7;
  21. border-radius: 50%;
  22. top: calc(50% - 20px);
  23. left: calc(50% - 20px);
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  30. </div>
  31. <div class="container">
  32. <div class="slider"></div>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script>
  39. var container, camera, renderer, controls;
  40. var sceneL, sceneR;
  41. var sliderPos = window.innerWidth / 2;
  42. var sliderMoved = false;
  43. function init() {
  44. container = document.querySelector( '.container' );
  45. sceneL = new THREE.Scene();
  46. sceneL.background = new THREE.Color( 0xff00ff );
  47. sceneR = new THREE.Scene();
  48. sceneR.background = new THREE.Color( 0x8FBCD4 );
  49. camera = new THREE.PerspectiveCamera( 35, container.clientWidth / container.clientHeight, 0.1, 10 );
  50. camera.position.set( 2, 4, 7 );
  51. controls = new THREE.OrbitControls( camera, container );
  52. initMeshes();
  53. initLights();
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setSize( container.clientWidth, container.clientHeight );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setScissorTest( true );
  58. container.appendChild( renderer.domElement );
  59. renderer.setAnimationLoop( function () {
  60. render();
  61. } );
  62. initComparisons();
  63. }
  64. function initMeshes() {
  65. var geoB = new THREE.BoxBufferGeometry( 2, 2, 2 );
  66. var matB = new THREE.MeshStandardMaterial( { color: 0x0000ff } );
  67. var meshB = new THREE.Mesh( geoB, matB );
  68. sceneL.add( meshB );
  69. var geoA = new THREE.IcosahedronBufferGeometry( 1, 0 );
  70. var matA = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
  71. var meshA = new THREE.Mesh( geoA, matA );
  72. sceneR.add( meshA );
  73. }
  74. function initLights() {
  75. var light1 = new THREE.DirectionalLight();
  76. light1.position.set( 20, 20, 20 );
  77. sceneL.add( light1 );
  78. sceneR.add( light1.clone() );
  79. var light2 = new THREE.DirectionalLight();
  80. light2.position.set( - 20, 20, 20 );
  81. sceneL.add( light2 );
  82. sceneR.add( light2.clone() );
  83. }
  84. function render() {
  85. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  86. renderer.render( sceneL, camera );
  87. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  88. renderer.render( sceneR, camera );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = container.clientWidth / container.clientHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( container.clientWidth, container.clientHeight );
  94. if ( ! sliderMoved ) sliderPos = window.innerWidth / 2;
  95. }
  96. window.addEventListener( 'resize', onWindowResize );
  97. function initComparisons() {
  98. var slider = document.querySelector( '.slider' );
  99. var clicked = false;
  100. function slideReady() {
  101. clicked = true;
  102. controls.enabled = false;
  103. }
  104. function slideFinish() {
  105. clicked = false;
  106. controls.enabled = true;
  107. }
  108. function slideMove( e ) {
  109. if ( ! clicked ) return false;
  110. sliderMoved = true;
  111. sliderPos = e.pageX || e.touches[ 0 ].pageX;
  112. //prevent the slider from being positioned outside the window bounds
  113. if ( sliderPos < 0 ) sliderPos = 0;
  114. if ( sliderPos > window.innerWidth ) sliderPos = window.innerWidth;
  115. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + "px";
  116. }
  117. slider.addEventListener( 'mousedown', slideReady );
  118. slider.addEventListener( 'touchstart', slideReady );
  119. window.addEventListener( 'mouseup', slideFinish );
  120. window.addEventListener( 'touchend', slideFinish );
  121. window.addEventListener( 'mousemove', slideMove );
  122. window.addEventListener( 'touchmove', slideMove );
  123. }
  124. init();
  125. </script>
  126. </body>
  127. </html>