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webgl_postprocessing.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. Fog,
  13. PerspectiveCamera,
  14. Scene,
  15. WebGLRenderer,
  16. Object3D,
  17. SphereBufferGeometry,
  18. MeshPhongMaterial,
  19. Mesh,
  20. AmbientLight,
  21. DirectionalLight
  22. } from "../build/three.module.js";
  23. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  24. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  25. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  26. import { RGBShiftShader } from './jsm/shaders/RGBShiftShader.js';
  27. import { DotScreenShader } from './jsm/shaders/DotScreenShader.js';
  28. var camera, scene, renderer, composer;
  29. var object, light;
  30. init();
  31. animate();
  32. function init() {
  33. renderer = new WebGLRenderer();
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. //
  38. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.z = 400;
  40. scene = new Scene();
  41. scene.fog = new Fog( 0x000000, 1, 1000 );
  42. object = new Object3D();
  43. scene.add( object );
  44. var geometry = new SphereBufferGeometry( 1, 4, 4 );
  45. var material = new MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  46. for ( var i = 0; i < 100; i ++ ) {
  47. var mesh = new Mesh( geometry, material );
  48. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  49. mesh.position.multiplyScalar( Math.random() * 400 );
  50. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  51. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  52. object.add( mesh );
  53. }
  54. scene.add( new AmbientLight( 0x222222 ) );
  55. light = new DirectionalLight( 0xffffff );
  56. light.position.set( 1, 1, 1 );
  57. scene.add( light );
  58. // postprocessing
  59. composer = new EffectComposer( renderer );
  60. composer.addPass( new RenderPass( scene, camera ) );
  61. var effect = new ShaderPass( DotScreenShader );
  62. effect.uniforms[ 'scale' ].value = 4;
  63. composer.addPass( effect );
  64. var effect = new ShaderPass( RGBShiftShader );
  65. effect.uniforms[ 'amount' ].value = 0.0015;
  66. composer.addPass( effect );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. composer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. object.rotation.x += 0.005;
  79. object.rotation.y += 0.01;
  80. composer.render();
  81. }
  82. </script>
  83. </body>
  84. </html>