webgl_postprocessing_advanced.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example<br/>
  12. <a href="http://g3d.cs.williams.edu/g3d/data10/index.html#mesh19" target="_blank" rel="noopener">Lee Perry-Smith</a> head
  13. </div>
  14. <div id="container"></div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/shaders/BleachBypassShader.js"></script>
  17. <script src="js/shaders/ColorifyShader.js"></script>
  18. <script src="js/shaders/ConvolutionShader.js"></script>
  19. <script src="js/shaders/CopyShader.js"></script>
  20. <script src="js/shaders/DotScreenShader.js"></script>
  21. <script src="js/shaders/FilmShader.js"></script>
  22. <script src="js/shaders/HorizontalBlurShader.js"></script>
  23. <script src="js/shaders/SepiaShader.js"></script>
  24. <script src="js/shaders/VerticalBlurShader.js"></script>
  25. <script src="js/shaders/VignetteShader.js"></script>
  26. <script src="js/postprocessing/EffectComposer.js"></script>
  27. <script src="js/postprocessing/RenderPass.js"></script>
  28. <script src="js/postprocessing/BloomPass.js"></script>
  29. <script src="js/postprocessing/FilmPass.js"></script>
  30. <script src="js/postprocessing/DotScreenPass.js"></script>
  31. <script src="js/postprocessing/TexturePass.js"></script>
  32. <script src="js/postprocessing/ShaderPass.js"></script>
  33. <script src="js/postprocessing/MaskPass.js"></script>
  34. <script src="js/loaders/GLTFLoader.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( WEBGL.isWebGLAvailable() === false ) {
  39. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  40. }
  41. var container, stats;
  42. var composerScene, composer1, composer2, composer3, composer4;
  43. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  44. var width = window.innerWidth || 2;
  45. var height = window.innerHeight || 2;
  46. var halfWidth = width / 2;
  47. var halfHeight = height / 2;
  48. var quadBG, quadMask, renderScene;
  49. var delta = 0.01;
  50. init();
  51. animate();
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. //
  55. cameraOrtho = new THREE.OrthographicCamera( - halfWidth, halfWidth, halfHeight, - halfHeight, - 10000, 10000 );
  56. cameraOrtho.position.z = 100;
  57. cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
  58. cameraPerspective.position.z = 900;
  59. //
  60. sceneModel = new THREE.Scene();
  61. sceneBG = new THREE.Scene();
  62. //
  63. directionalLight = new THREE.DirectionalLight( 0xffffff );
  64. directionalLight.position.set( 0, - 0.1, 1 ).normalize();
  65. sceneModel.add( directionalLight );
  66. var loader = new THREE.GLTFLoader();
  67. loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  68. createMesh( gltf.scene.children[ 0 ].geometry, sceneModel, 100 );
  69. } );
  70. //
  71. var materialColor = new THREE.MeshBasicMaterial( {
  72. map: new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" ),
  73. depthTest: false
  74. } );
  75. quadBG = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), materialColor );
  76. quadBG.position.z = - 500;
  77. quadBG.scale.set( width, height, 1 );
  78. sceneBG.add( quadBG );
  79. //
  80. var sceneMask = new THREE.Scene();
  81. quadMask = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  82. quadMask.position.z = - 300;
  83. quadMask.scale.set( width / 2, height / 2, 1 );
  84. sceneMask.add( quadMask );
  85. //
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( width, height );
  89. renderer.autoClear = false;
  90. //
  91. renderer.gammaInput = true;
  92. renderer.gammaOutput = true;
  93. //
  94. container.appendChild( renderer.domElement );
  95. //
  96. stats = new Stats();
  97. container.appendChild( stats.dom );
  98. //
  99. var shaderBleach = THREE.BleachBypassShader;
  100. var shaderSepia = THREE.SepiaShader;
  101. var shaderVignette = THREE.VignetteShader;
  102. // var shaderCopy = THREE.CopyShader;
  103. var effectBleach = new THREE.ShaderPass( shaderBleach );
  104. var effectSepia = new THREE.ShaderPass( shaderSepia );
  105. var effectVignette = new THREE.ShaderPass( shaderVignette );
  106. // var effectCopy = new THREE.ShaderPass( shaderCopy );
  107. effectBleach.uniforms[ "opacity" ].value = 0.95;
  108. effectSepia.uniforms[ "amount" ].value = 0.9;
  109. effectVignette.uniforms[ "offset" ].value = 0.95;
  110. effectVignette.uniforms[ "darkness" ].value = 1.6;
  111. var effectBloom = new THREE.BloomPass( 0.5 );
  112. var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
  113. var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
  114. var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
  115. var effectHBlur = new THREE.ShaderPass( THREE.HorizontalBlurShader );
  116. var effectVBlur = new THREE.ShaderPass( THREE.VerticalBlurShader );
  117. effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
  118. effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
  119. var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
  120. var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
  121. effectColorify1.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.8, 0.8 ) );
  122. effectColorify2.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.75, 0.5 ) );
  123. var clearMask = new THREE.ClearMaskPass();
  124. var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
  125. var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
  126. renderMaskInverse.inverse = true;
  127. //
  128. var rtParameters = {
  129. minFilter: THREE.LinearFilter,
  130. magFilter: THREE.LinearFilter,
  131. format: THREE.RGBFormat,
  132. stencilBuffer: true
  133. };
  134. var rtWidth = width / 2;
  135. var rtHeight = height / 2;
  136. //
  137. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  138. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  139. renderModel.clear = false;
  140. composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
  141. composerScene.addPass( renderBackground );
  142. composerScene.addPass( renderModel );
  143. composerScene.addPass( renderMaskInverse );
  144. composerScene.addPass( effectHBlur );
  145. composerScene.addPass( effectVBlur );
  146. composerScene.addPass( clearMask );
  147. //
  148. renderScene = new THREE.TexturePass( composerScene.renderTarget2.texture );
  149. //
  150. composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  151. composer1.addPass( renderScene );
  152. //composer1.addPass( renderMask );
  153. composer1.addPass( effectFilmBW );
  154. //composer1.addPass( clearMask );
  155. composer1.addPass( effectVignette );
  156. //
  157. composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  158. composer2.addPass( renderScene );
  159. composer2.addPass( effectDotScreen );
  160. composer2.addPass( renderMask );
  161. composer2.addPass( effectColorify1 );
  162. composer2.addPass( clearMask );
  163. composer2.addPass( renderMaskInverse );
  164. composer2.addPass( effectColorify2 );
  165. composer2.addPass( clearMask );
  166. composer2.addPass( effectVignette );
  167. //
  168. composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  169. composer3.addPass( renderScene );
  170. //composer3.addPass( renderMask );
  171. composer3.addPass( effectSepia );
  172. composer3.addPass( effectFilm );
  173. //composer3.addPass( clearMask );
  174. composer3.addPass( effectVignette );
  175. //
  176. composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  177. composer4.addPass( renderScene );
  178. //composer4.addPass( renderMask );
  179. composer4.addPass( effectBloom );
  180. composer4.addPass( effectFilm );
  181. composer4.addPass( effectBleach );
  182. //composer4.addPass( clearMask );
  183. composer4.addPass( effectVignette );
  184. renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2.texture;
  185. window.addEventListener( 'resize', onWindowResize, false );
  186. }
  187. function onWindowResize() {
  188. halfWidth = window.innerWidth / 2;
  189. halfHeight = window.innerHeight / 2;
  190. cameraPerspective.aspect = window.innerWidth / window.innerHeight;
  191. cameraPerspective.updateProjectionMatrix();
  192. cameraOrtho.left = - halfWidth;
  193. cameraOrtho.right = halfWidth;
  194. cameraOrtho.top = halfHeight;
  195. cameraOrtho.bottom = - halfHeight;
  196. cameraOrtho.updateProjectionMatrix();
  197. renderer.setSize( window.innerWidth, window.innerHeight );
  198. composerScene.setSize( halfWidth * 2, halfHeight * 2 );
  199. composer1.setSize( halfWidth, halfHeight );
  200. composer2.setSize( halfWidth, halfHeight );
  201. composer3.setSize( halfWidth, halfHeight );
  202. composer4.setSize( halfWidth, halfHeight );
  203. renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2.texture;
  204. quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
  205. quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
  206. }
  207. function createMesh( geometry, scene, scale ) {
  208. var mat2 = new THREE.MeshPhongMaterial( {
  209. color: 0x999999,
  210. specular: 0x080808,
  211. shininess: 20,
  212. map: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
  213. normalMap: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  214. normalScale: new THREE.Vector2( 0.75, 0.75 )
  215. } );
  216. mesh = new THREE.Mesh( geometry, mat2 );
  217. mesh.position.set( 0, - 50, 0 );
  218. mesh.scale.set( scale, scale, scale );
  219. scene.add( mesh );
  220. }
  221. //
  222. function animate() {
  223. requestAnimationFrame( animate );
  224. stats.begin();
  225. render();
  226. stats.end();
  227. }
  228. function render() {
  229. var time = Date.now() * 0.0004;
  230. if ( mesh ) mesh.rotation.y = - time;
  231. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  232. composerScene.render( delta );
  233. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  234. composer1.render( delta );
  235. renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
  236. composer2.render( delta );
  237. renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
  238. composer3.render( delta );
  239. renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
  240. composer4.render( delta );
  241. }
  242. </script>
  243. </body>
  244. </html>