webgl_postprocessing_backgrounds.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing backgrounds</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Backgrounds: ClearPass, TexturePass and CubeTexturePass<br/>
  12. by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
  13. </div>
  14. <div id="container"></div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/libs/stats.min.js"></script>
  17. <script src="js/libs/dat.gui.min.js"></script>
  18. <script src="js/shaders/CopyShader.js"></script>
  19. <script src="js/postprocessing/EffectComposer.js"></script>
  20. <script src="js/postprocessing/ClearPass.js"></script>
  21. <script src="js/postprocessing/RenderPass.js"></script>
  22. <script src="js/postprocessing/TexturePass.js"></script>
  23. <script src="js/postprocessing/CubeTexturePass.js"></script>
  24. <script src="js/postprocessing/ShaderPass.js"></script>
  25. <script src="js/controls/OrbitControls.js"></script>
  26. <script>
  27. var scene, renderer, composer;
  28. var clearPass, texturePass, renderPass;
  29. var cameraP, cubeTexturePassP;
  30. //var cameraO, cubeTexturePassO;
  31. var gui, stats;
  32. var params = {
  33. clearPass: true,
  34. clearColor: 'white',
  35. clearAlpha: 1.0,
  36. texturePass: true,
  37. texturePassOpacity: 1.0,
  38. cubeTexturePass: true,
  39. cubeTexturePassOpacity: 1.0,
  40. renderPass: true
  41. //autoRotate: true,
  42. //camera: 'perspective'
  43. };
  44. init();
  45. animate();
  46. clearGui();
  47. function clearGui() {
  48. if ( gui ) gui.destroy();
  49. gui = new dat.GUI();
  50. gui.add( params, "clearPass" );
  51. gui.add( params, "clearColor", [ 'black', 'white', 'blue', 'green', 'red' ] );
  52. gui.add( params, "clearAlpha", 0, 1 );
  53. gui.add( params, "texturePass" );
  54. gui.add( params, "texturePassOpacity", 0, 1 );
  55. gui.add( params, "cubeTexturePass" );
  56. gui.add( params, "cubeTexturePassOpacity", 0, 1 );
  57. gui.add( params, "renderPass" );
  58. //gui.add( params, "autoRotate" );
  59. //gui.add( params, 'camera', [ 'perspective', 'orthographic' ] );
  60. gui.open();
  61. }
  62. function init() {
  63. var container = document.getElementById( "container" );
  64. var width = window.innerWidth || 1;
  65. var height = window.innerHeight || 1;
  66. var aspect = width / height;
  67. var devicePixelRatio = window.devicePixelRatio || 1;
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setPixelRatio( devicePixelRatio );
  70. renderer.setSize( width, height );
  71. document.body.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. container.appendChild( stats.dom );
  74. //
  75. cameraP = new THREE.PerspectiveCamera( 65, aspect, 1, 10 );
  76. cameraP.position.z = 7;
  77. // cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 3, 10 );
  78. // cameraO.position.z = 7;
  79. // var fov = THREE.Math.degToRad( cameraP.fov );
  80. // var hyperfocus = ( cameraP.near + cameraP.far ) / 2;
  81. // var _height = 2 * Math.tan( fov / 2 ) * hyperfocus;
  82. // cameraO.zoom = height / _height;
  83. scene = new THREE.Scene();
  84. var group = new THREE.Group();
  85. scene.add( group );
  86. var light = new THREE.PointLight( 0xddffdd, 1.0 );
  87. light.position.z = 70;
  88. light.position.y = - 70;
  89. light.position.x = - 70;
  90. scene.add( light );
  91. var light2 = new THREE.PointLight( 0xffdddd, 1.0 );
  92. light2.position.z = 70;
  93. light2.position.x = - 70;
  94. light2.position.y = 70;
  95. scene.add( light2 );
  96. var light3 = new THREE.PointLight( 0xddddff, 1.0 );
  97. light3.position.z = 70;
  98. light3.position.x = 70;
  99. light3.position.y = - 70;
  100. scene.add( light3 );
  101. var geometry = new THREE.SphereBufferGeometry( 1, 48, 24 );
  102. var material = new THREE.MeshStandardMaterial();
  103. material.roughness = 0.5 * Math.random() + 0.25;
  104. material.metalness = 0;
  105. material.color.setHSL( Math.random(), 1.0, 0.3 );
  106. var mesh = new THREE.Mesh( geometry, material );
  107. group.add( mesh );
  108. // postprocessing
  109. var genCubeUrls = function ( prefix, postfix ) {
  110. return [
  111. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  112. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  113. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  114. ];
  115. };
  116. composer = new THREE.EffectComposer( renderer );
  117. clearPass = new THREE.ClearPass( params.clearColor, params.clearAlpha );
  118. composer.addPass( clearPass );
  119. texturePass = new THREE.TexturePass();
  120. composer.addPass( texturePass );
  121. var textureLoader = new THREE.TextureLoader();
  122. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  123. texturePass.map = map;
  124. } );
  125. cubeTexturePassP = new THREE.CubeTexturePass( cameraP );
  126. composer.addPass( cubeTexturePassP );
  127. var ldrUrls = genCubeUrls( "textures/cube/pisa/", ".png" );
  128. new THREE.CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) {
  129. cubeTexturePassP.envMap = ldrCubeMap;
  130. console.log( "loaded envmap" );
  131. } );
  132. renderPass = new THREE.RenderPass( scene, cameraP );
  133. renderPass.clear = false;
  134. composer.addPass( renderPass );
  135. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  136. composer.addPass( copyPass );
  137. var controls = new THREE.OrbitControls( cameraP, renderer.domElement );
  138. window.addEventListener( 'resize', onWindowResize, false );
  139. }
  140. function onWindowResize() {
  141. var width = window.innerWidth;
  142. var height = window.innerHeight;
  143. var aspect = width / height;
  144. cameraP.aspect = aspect;
  145. cameraP.updateProjectionMatrix();
  146. /*cameraO.left = - height * aspect;
  147. cameraO.right = height * aspect;
  148. cameraO.top = height;
  149. cameraO.bottom = - height;
  150. cameraO.updateProjectionMatrix();*/
  151. renderer.setSize( width, height );
  152. composer.setSize( width, height );
  153. }
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. stats.begin();
  157. cameraP.updateMatrixWorld( true );
  158. var newColor = clearPass.clearColor;
  159. switch ( params.clearColor ) {
  160. case 'blue': newColor = 0x0000ff; break;
  161. case 'red': newColor = 0xff0000; break;
  162. case 'green': newColor = 0x00ff00; break;
  163. case 'white': newColor = 0xffffff; break;
  164. case 'black': newColor = 0x000000; break;
  165. }
  166. clearPass.enabled = params.clearPass;
  167. clearPass.clearColor = newColor;
  168. clearPass.clearAlpha = params.clearAlpha;
  169. texturePass.enabled = params.texturePass;
  170. texturePass.opacity = params.texturePassOpacity;
  171. cubeTexturePassP.enabled = params.cubeTexturePass;
  172. cubeTexturePassP.opacity = params.cubeTexturePassOpacity;
  173. renderPass.enabled = params.renderPass;
  174. composer.render();
  175. stats.end();
  176. }
  177. </script>
  178. </body>
  179. </html>