webgl_postprocessing_dof.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - depth-of-field</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/shaders/CopyShader.js"></script>
  12. <script src="js/shaders/BokehShader.js"></script>
  13. <script src="js/postprocessing/EffectComposer.js"></script>
  14. <script src="js/postprocessing/RenderPass.js"></script>
  15. <script src="js/postprocessing/ShaderPass.js"></script>
  16. <script src="js/postprocessing/MaskPass.js"></script>
  17. <script src="js/postprocessing/BokehPass.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src='js/libs/dat.gui.min.js'></script>
  21. <div id="info">
  22. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl depth-of-field with bokeh example<br/>
  23. shader by <a href="http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html">Martins Upitis</a>
  24. </div>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var container, stats;
  30. var camera, scene, renderer,
  31. materials = [], objects = [],
  32. singleMaterial, zmaterial = [],
  33. parameters, i, j, k, h, x, y, z, nobjects, cubeMaterial;
  34. var mouseX = 0, mouseY = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. var width = window.innerWidth;
  38. var height = window.innerHeight;
  39. var postprocessing = {};
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 3000 );
  46. camera.position.z = 200;
  47. scene = new THREE.Scene();
  48. renderer = new THREE.WebGLRenderer();
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( width, height );
  51. container.appendChild( renderer.domElement );
  52. var path = "textures/cube/SwedishRoyalCastle/";
  53. var format = '.jpg';
  54. var urls = [
  55. path + 'px' + format, path + 'nx' + format,
  56. path + 'py' + format, path + 'ny' + format,
  57. path + 'pz' + format, path + 'nz' + format
  58. ];
  59. var textureCube = new THREE.CubeTextureLoader().load( urls );
  60. parameters = { color: 0xff1100, envMap: textureCube };
  61. cubeMaterial = new THREE.MeshBasicMaterial( parameters );
  62. singleMaterial = false;
  63. if ( singleMaterial ) zmaterial = [ cubeMaterial ];
  64. var geo = new THREE.SphereBufferGeometry( 1, 20, 10 );
  65. var xgrid = 14,
  66. ygrid = 9,
  67. zgrid = 14;
  68. nobjects = xgrid * ygrid * zgrid;
  69. var s = 60;
  70. var count = 0;
  71. for ( i = 0; i < xgrid; i ++ )
  72. for ( j = 0; j < ygrid; j ++ )
  73. for ( k = 0; k < zgrid; k ++ ) {
  74. var mesh;
  75. if ( singleMaterial ) {
  76. mesh = new THREE.Mesh( geo, zmaterial );
  77. } else {
  78. mesh = new THREE.Mesh( geo, new THREE.MeshBasicMaterial( parameters ) );
  79. materials[ count ] = mesh.material;
  80. }
  81. x = 200 * ( i - xgrid / 2 );
  82. y = 200 * ( j - ygrid / 2 );
  83. z = 200 * ( k - zgrid / 2 );
  84. mesh.position.set( x, y, z );
  85. mesh.scale.set( s, s, s );
  86. mesh.matrixAutoUpdate = false;
  87. mesh.updateMatrix();
  88. scene.add( mesh );
  89. objects.push( mesh );
  90. count ++;
  91. }
  92. initPostprocessing();
  93. renderer.autoClear = false;
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  97. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  98. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. var effectController = {
  101. focus: 500.0,
  102. aperture: 5,
  103. maxblur: 1.0
  104. };
  105. var matChanger = function ( ) {
  106. postprocessing.bokeh.uniforms[ "focus" ].value = effectController.focus;
  107. postprocessing.bokeh.uniforms[ "aperture" ].value = effectController.aperture * 0.00001;
  108. postprocessing.bokeh.uniforms[ "maxblur" ].value = effectController.maxblur;
  109. };
  110. var gui = new dat.GUI();
  111. gui.add( effectController, "focus", 10.0, 3000.0, 10 ).onChange( matChanger );
  112. gui.add( effectController, "aperture", 0, 10, 0.1 ).onChange( matChanger );
  113. gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
  114. gui.close();
  115. matChanger();
  116. }
  117. function onDocumentMouseMove( event ) {
  118. mouseX = event.clientX - windowHalfX;
  119. mouseY = event.clientY - windowHalfY;
  120. }
  121. function onDocumentTouchStart( event ) {
  122. if ( event.touches.length == 1 ) {
  123. event.preventDefault();
  124. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  125. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  126. }
  127. }
  128. function onDocumentTouchMove( event ) {
  129. if ( event.touches.length == 1 ) {
  130. event.preventDefault();
  131. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  132. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  133. }
  134. }
  135. function onWindowResize() {
  136. windowHalfX = window.innerWidth / 2;
  137. windowHalfY = window.innerHeight / 2;
  138. width = window.innerWidth;
  139. height = window.innerHeight;
  140. camera.aspect = width / height;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( width, height );
  143. postprocessing.composer.setSize( width, height );
  144. }
  145. function initPostprocessing() {
  146. var renderPass = new THREE.RenderPass( scene, camera );
  147. var bokehPass = new THREE.BokehPass( scene, camera, {
  148. focus: 1.0,
  149. aperture: 0.025,
  150. maxblur: 1.0,
  151. width: width,
  152. height: height
  153. } );
  154. var composer = new THREE.EffectComposer( renderer );
  155. composer.addPass( renderPass );
  156. composer.addPass( bokehPass );
  157. postprocessing.composer = composer;
  158. postprocessing.bokeh = bokehPass;
  159. }
  160. function animate() {
  161. requestAnimationFrame( animate, renderer.domElement );
  162. stats.begin();
  163. render();
  164. stats.end();
  165. }
  166. function render() {
  167. var time = Date.now() * 0.00005;
  168. camera.position.x += ( mouseX - camera.position.x ) * 0.036;
  169. camera.position.y += ( - ( mouseY ) - camera.position.y ) * 0.036;
  170. camera.lookAt( scene.position );
  171. if ( ! singleMaterial ) {
  172. for ( i = 0; i < nobjects; i ++ ) {
  173. h = ( 360 * ( i / nobjects + time ) % 360 ) / 360;
  174. materials[ i ].color.setHSL( h, 1, 0.5 );
  175. }
  176. }
  177. postprocessing.composer.render( 0.1 );
  178. }
  179. </script>
  180. </body>
  181. </html>