webgl_postprocessing_masking.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - masking</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/shaders/CopyShader.js"></script>
  13. <script src="js/postprocessing/EffectComposer.js"></script>
  14. <script src="js/postprocessing/ClearPass.js"></script>
  15. <script src="js/postprocessing/TexturePass.js"></script>
  16. <script src="js/postprocessing/ShaderPass.js"></script>
  17. <script src="js/postprocessing/MaskPass.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var camera, composer, renderer;
  25. var box, torus;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.z = 10;
  31. var scene1 = new THREE.Scene();
  32. var scene2 = new THREE.Scene();
  33. box = new THREE.Mesh( new THREE.BoxBufferGeometry( 4, 4, 4 ) );
  34. scene1.add( box );
  35. torus = new THREE.Mesh( new THREE.TorusBufferGeometry( 3, 1, 16, 32 ) );
  36. scene2.add( torus );
  37. renderer = new THREE.WebGLRenderer();
  38. renderer.setClearColor( 0xe0e0e0 );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.autoClear = false;
  42. document.body.appendChild( renderer.domElement );
  43. //
  44. var clearPass = new THREE.ClearPass();
  45. var clearMaskPass = new THREE.ClearMaskPass();
  46. var maskPass1 = new THREE.MaskPass( scene1, camera );
  47. var maskPass2 = new THREE.MaskPass( scene2, camera );
  48. var texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
  49. texture1.minFilter = THREE.LinearFilter;
  50. var texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  51. var texturePass1 = new THREE.TexturePass( texture1 );
  52. var texturePass2 = new THREE.TexturePass( texture2 );
  53. var outputPass = new THREE.ShaderPass( THREE.CopyShader );
  54. var parameters = {
  55. minFilter: THREE.LinearFilter,
  56. magFilter: THREE.LinearFilter,
  57. format: THREE.RGBFormat,
  58. stencilBuffer: true
  59. };
  60. var renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, parameters );
  61. composer = new THREE.EffectComposer( renderer, renderTarget );
  62. composer.addPass( clearPass );
  63. composer.addPass( maskPass1 );
  64. composer.addPass( texturePass1 );
  65. composer.addPass( clearMaskPass );
  66. composer.addPass( maskPass2 );
  67. composer.addPass( texturePass2 );
  68. composer.addPass( clearMaskPass );
  69. composer.addPass( outputPass );
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. var width = window.innerWidth;
  74. var height = window.innerHeight;
  75. camera.aspect = width / height;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( width, height );
  78. composer.setSize( width, height );
  79. }
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. var time = performance.now() * 0.001;
  83. box.position.x = Math.cos( time / 1.5 ) * 2;
  84. box.position.y = Math.sin( time ) * 2;
  85. box.rotation.x = time;
  86. box.rotation.y = time / 2;
  87. torus.position.x = Math.cos( time ) * 2;
  88. torus.position.y = Math.sin( time / 1.5 ) * 2;
  89. torus.rotation.x = time;
  90. torus.rotation.y = time / 2;
  91. renderer.clear();
  92. composer.render( time );
  93. }
  94. </script>
  95. </body>
  96. </html>