webgl_postprocessing_outline.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/controls/OrbitControls.js"></script>
  12. <script src="js/loaders/OBJLoader.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/shaders/CopyShader.js"></script>
  15. <script src="js/shaders/FXAAShader.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/OutlinePass.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src='js/libs/dat.gui.min.js'></script>
  22. <div id="info">
  23. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  24. </div>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var container, stats;
  30. var camera, scene, renderer, controls;
  31. var raycaster = new THREE.Raycaster();
  32. var mouse = new THREE.Vector2();
  33. var selectedObjects = [];
  34. var composer, effectFXAA, outlinePass;
  35. var obj3d = new THREE.Object3D();
  36. var group = new THREE.Group();
  37. var params = {
  38. edgeStrength: 3.0,
  39. edgeGlow: 0.0,
  40. edgeThickness: 1.0,
  41. pulsePeriod: 0,
  42. rotate: false,
  43. usePatternTexture: false
  44. };
  45. // Init gui
  46. var gui = new dat.GUI( { width: 300 } );
  47. gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
  48. outlinePass.edgeStrength = Number( value );
  49. } );
  50. gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
  51. outlinePass.edgeGlow = Number( value );
  52. } );
  53. gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
  54. outlinePass.edgeThickness = Number( value );
  55. } );
  56. gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
  57. outlinePass.pulsePeriod = Number( value );
  58. } );
  59. gui.add( params, 'rotate' );
  60. gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
  61. outlinePass.usePatternTexture = value;
  62. } );
  63. var Configuration = function () {
  64. this.visibleEdgeColor = '#ffffff';
  65. this.hiddenEdgeColor = '#190a05';
  66. };
  67. var conf = new Configuration();
  68. gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
  69. outlinePass.visibleEdgeColor.set( value );
  70. } );
  71. gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
  72. outlinePass.hiddenEdgeColor.set( value );
  73. } );
  74. init();
  75. animate();
  76. function init() {
  77. container = document.createElement( 'div' );
  78. document.body.appendChild( container );
  79. var width = window.innerWidth;
  80. var height = window.innerHeight;
  81. renderer = new THREE.WebGLRenderer();
  82. renderer.shadowMap.enabled = true;
  83. // todo - support pixelRatio in this demo
  84. renderer.setSize( width, height );
  85. document.body.appendChild( renderer.domElement );
  86. scene = new THREE.Scene();
  87. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  88. camera.position.set( 0, 0, 8 );
  89. controls = new THREE.OrbitControls( camera, renderer.domElement );
  90. controls.minDistance = 5;
  91. controls.maxDistance = 20;
  92. controls.enablePan = false;
  93. controls.enableDamping = true;
  94. controls.dampingFactor = 0.25;
  95. //
  96. scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.2 ) );
  97. var light = new THREE.DirectionalLight( 0xddffdd, 0.6 );
  98. light.position.set( 1, 1, 1 );
  99. light.castShadow = true;
  100. light.shadow.mapSize.width = 1024;
  101. light.shadow.mapSize.height = 1024;
  102. var d = 10;
  103. light.shadow.camera.left = - d;
  104. light.shadow.camera.right = d;
  105. light.shadow.camera.top = d;
  106. light.shadow.camera.bottom = - d;
  107. light.shadow.camera.far = 1000;
  108. scene.add( light );
  109. // model
  110. var manager = new THREE.LoadingManager();
  111. manager.onProgress = function ( item, loaded, total ) {
  112. console.log( item, loaded, total );
  113. };
  114. var loader = new THREE.OBJLoader( manager );
  115. loader.load( 'models/obj/tree.obj', function ( object ) {
  116. var scale = 1.0;
  117. object.traverse( function ( child ) {
  118. if ( child instanceof THREE.Mesh ) {
  119. child.geometry.center();
  120. child.geometry.computeBoundingSphere();
  121. scale = 0.2 * child.geometry.boundingSphere.radius;
  122. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
  123. child.material = phongMaterial;
  124. child.receiveShadow = true;
  125. child.castShadow = true;
  126. }
  127. } );
  128. object.position.y = 1;
  129. object.scale.divideScalar( scale );
  130. obj3d.add( object );
  131. } );
  132. scene.add( group );
  133. group.add( obj3d );
  134. //
  135. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  136. for ( var i = 0; i < 20; i ++ ) {
  137. var material = new THREE.MeshLambertMaterial();
  138. material.color.setHSL( Math.random(), 1.0, 0.3 );
  139. var mesh = new THREE.Mesh( geometry, material );
  140. mesh.position.x = Math.random() * 4 - 2;
  141. mesh.position.y = Math.random() * 4 - 2;
  142. mesh.position.z = Math.random() * 4 - 2;
  143. mesh.receiveShadow = true;
  144. mesh.castShadow = true;
  145. mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
  146. group.add( mesh );
  147. }
  148. var floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
  149. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  150. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  151. floorMesh.rotation.x -= Math.PI * 0.5;
  152. floorMesh.position.y -= 1.5;
  153. group.add( floorMesh );
  154. floorMesh.receiveShadow = true;
  155. var geometry = new THREE.TorusBufferGeometry( 1, 0.3, 16, 100 );
  156. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  157. var torus = new THREE.Mesh( geometry, material );
  158. torus.position.z = - 4;
  159. group.add( torus );
  160. torus.receiveShadow = true;
  161. torus.castShadow = true;
  162. //
  163. stats = new Stats();
  164. container.appendChild( stats.dom );
  165. // postprocessing
  166. composer = new THREE.EffectComposer( renderer );
  167. var renderPass = new THREE.RenderPass( scene, camera );
  168. composer.addPass( renderPass );
  169. outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, camera );
  170. composer.addPass( outlinePass );
  171. var onLoad = function ( texture ) {
  172. outlinePass.patternTexture = texture;
  173. texture.wrapS = THREE.RepeatWrapping;
  174. texture.wrapT = THREE.RepeatWrapping;
  175. };
  176. var loader = new THREE.TextureLoader();
  177. loader.load( 'textures/tri_pattern.jpg', onLoad );
  178. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  179. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  180. composer.addPass( effectFXAA );
  181. window.addEventListener( 'resize', onWindowResize, false );
  182. window.addEventListener( 'mousemove', onTouchMove );
  183. window.addEventListener( 'touchmove', onTouchMove );
  184. function onTouchMove( event ) {
  185. var x, y;
  186. if ( event.changedTouches ) {
  187. x = event.changedTouches[ 0 ].pageX;
  188. y = event.changedTouches[ 0 ].pageY;
  189. } else {
  190. x = event.clientX;
  191. y = event.clientY;
  192. }
  193. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  194. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  195. checkIntersection();
  196. }
  197. function addSelectedObject( object ) {
  198. selectedObjects = [];
  199. selectedObjects.push( object );
  200. }
  201. function checkIntersection() {
  202. raycaster.setFromCamera( mouse, camera );
  203. var intersects = raycaster.intersectObjects( [ scene ], true );
  204. if ( intersects.length > 0 ) {
  205. var selectedObject = intersects[ 0 ].object;
  206. addSelectedObject( selectedObject );
  207. outlinePass.selectedObjects = selectedObjects;
  208. } else {
  209. // outlinePass.selectedObjects = [];
  210. }
  211. }
  212. }
  213. function onWindowResize() {
  214. var width = window.innerWidth;
  215. var height = window.innerHeight;
  216. camera.aspect = width / height;
  217. camera.updateProjectionMatrix();
  218. renderer.setSize( width, height );
  219. composer.setSize( width, height );
  220. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  221. }
  222. function animate() {
  223. requestAnimationFrame( animate );
  224. stats.begin();
  225. var timer = performance.now();
  226. if ( params.rotate ) {
  227. group.rotation.y = timer * 0.0001;
  228. }
  229. controls.update();
  230. composer.render();
  231. stats.end();
  232. }
  233. </script>
  234. </body>
  235. </html>