webgl_postprocessing_smaa.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing smaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/libs/stats.min.js"></script>
  13. <script src="js/shaders/CopyShader.js"></script>
  14. <script src="js/shaders/SMAAShader.js"></script>
  15. <script src="js/postprocessing/EffectComposer.js"></script>
  16. <script src="js/postprocessing/SMAAPass.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/MaskPass.js"></script>
  19. <script src="js/postprocessing/ShaderPass.js"></script>
  20. <script>
  21. var camera, scene, renderer, composer, pass, stats;
  22. init();
  23. animate();
  24. function init() {
  25. var container = document.getElementById( "container" );
  26. renderer = new THREE.WebGLRenderer();
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. document.body.appendChild( renderer.domElement );
  30. stats = new Stats();
  31. container.appendChild( stats.dom );
  32. //
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  34. camera.position.z = 300;
  35. scene = new THREE.Scene();
  36. var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
  37. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.x = - 100;
  40. scene.add( mesh );
  41. var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
  42. texture.anisotropy = 4;
  43. var material = new THREE.MeshBasicMaterial( { map: texture } );
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.x = 100;
  46. scene.add( mesh );
  47. // postprocessing
  48. composer = new THREE.EffectComposer( renderer );
  49. composer.addPass( new THREE.RenderPass( scene, camera ) );
  50. pass = new THREE.SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
  51. composer.addPass( pass );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. }
  54. function onWindowResize() {
  55. var width = window.innerWidth;
  56. var height = window.innerHeight;
  57. camera.aspect = width / height;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( width, height );
  60. composer.setSize( width, height );
  61. }
  62. function animate() {
  63. requestAnimationFrame( animate );
  64. stats.begin();
  65. for ( var i = 0; i < scene.children.length; i ++ ) {
  66. var child = scene.children[ i ];
  67. child.rotation.x += 0.005;
  68. child.rotation.y += 0.01;
  69. }
  70. composer.render();
  71. stats.end();
  72. }
  73. </script>
  74. </body>
  75. </html>