webgl_postprocessing_sobel.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="js/libs/dat.gui.min.js"></script>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing<br/>
  13. sobel (edge detection)
  14. </div>
  15. <script type="module">
  16. import {
  17. PerspectiveCamera,
  18. Scene,
  19. WebGLRenderer,
  20. MeshPhongMaterial,
  21. Mesh,
  22. AmbientLight,
  23. TorusKnotBufferGeometry,
  24. PointLight
  25. } from "../build/three.module.js";
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  28. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  29. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  30. import { LuminosityShader } from './jsm/shaders/LuminosityShader.js';
  31. import { SobelOperatorShader } from './jsm/shaders/SobelOperatorShader.js';
  32. var camera, scene, renderer, composer;
  33. var camera, scene, renderer, composer;
  34. var effectSobel;
  35. var params = {
  36. enable: true
  37. };
  38. init();
  39. animate();
  40. function init() {
  41. //
  42. scene = new Scene();
  43. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 10, 25 );
  45. camera.lookAt( scene.position );
  46. //
  47. var geometry = new TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
  48. var material = new MeshPhongMaterial( { color: 0xffff00 } );
  49. var mesh = new Mesh( geometry, material );
  50. scene.add( mesh );
  51. //
  52. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  53. scene.add( ambientLight );
  54. var pointLight = new PointLight( 0xffffff, 0.8 );
  55. camera.add( pointLight );
  56. scene.add( camera );
  57. //
  58. renderer = new WebGLRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. document.body.appendChild( renderer.domElement );
  62. // postprocessing
  63. composer = new EffectComposer( renderer );
  64. var renderPass = new RenderPass( scene, camera );
  65. composer.addPass( renderPass );
  66. // color to grayscale conversion
  67. var effectGrayScale = new ShaderPass( LuminosityShader );
  68. composer.addPass( effectGrayScale );
  69. // you might want to use a gaussian blur filter before
  70. // the next pass to improve the result of the Sobel operator
  71. // Sobel operator
  72. effectSobel = new ShaderPass( SobelOperatorShader );
  73. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  74. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  75. composer.addPass( effectSobel );
  76. var controls = new OrbitControls( camera, renderer.domElement );
  77. //
  78. var gui = new dat.GUI();
  79. gui.add( params, 'enable' );
  80. gui.open();
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. composer.setSize( window.innerWidth, window.innerHeight );
  89. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  90. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. if ( params.enable === true ) {
  95. composer.render();
  96. } else {
  97. renderer.render( scene, camera );
  98. }
  99. }
  100. </script>
  101. </body>
  102. </html>