webgl_postprocessing_ssaa.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing ssaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Manual Supersampling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  12. This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.<br/><br/>
  13. Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
  14. </div>
  15. <div id="container"></div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script src="js/libs/dat.gui.min.js"></script>
  19. <script src="js/shaders/CopyShader.js"></script>
  20. <script src="js/postprocessing/EffectComposer.js"></script>
  21. <script src="js/postprocessing/SSAARenderPass.js"></script>
  22. <script src="js/postprocessing/RenderPass.js"></script>
  23. <script src="js/postprocessing/MaskPass.js"></script>
  24. <script src="js/postprocessing/ShaderPass.js"></script>
  25. <script>
  26. var camera, scene, renderer, composer, copyPass, ssaaRenderPass;
  27. var gui, stats;
  28. var param = {
  29. sampleLevel: 2
  30. };
  31. init();
  32. animate();
  33. clearGui();
  34. function clearGui() {
  35. if ( gui ) gui.destroy();
  36. gui = new dat.GUI();
  37. gui.add( param, 'sampleLevel', {
  38. 'Level 0: 1 Sample': 0,
  39. 'Level 1: 2 Samples': 1,
  40. 'Level 2: 4 Samples': 2,
  41. 'Level 3: 8 Samples': 3,
  42. 'Level 4: 16 Samples': 4,
  43. 'Level 5: 32 Samples': 5
  44. } );
  45. gui.open();
  46. }
  47. function init() {
  48. var container = document.getElementById( "container" );
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  56. camera.position.z = 300;
  57. scene = new THREE.Scene();
  58. var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
  59. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  60. var mesh = new THREE.Mesh( geometry, material );
  61. mesh.position.x = - 100;
  62. scene.add( mesh );
  63. var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
  64. texture.minFilter = THREE.NearestFilter;
  65. texture.magFilter = THREE.NearestFilter;
  66. texture.anisotropy = 1;
  67. texture.generateMipmaps = false;
  68. var material = new THREE.MeshBasicMaterial( { map: texture } );
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.position.x = 100;
  71. scene.add( mesh );
  72. // postprocessing
  73. composer = new THREE.EffectComposer( renderer );
  74. ssaaRenderPass = new THREE.SSAARenderPass( scene, camera );
  75. ssaaRenderPass.unbiased = false;
  76. composer.addPass( ssaaRenderPass );
  77. copyPass = new THREE.ShaderPass( THREE.CopyShader );
  78. composer.addPass( copyPass );
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. var width = window.innerWidth;
  83. var height = window.innerHeight;
  84. camera.aspect = width / height;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( width, height );
  87. composer.setSize( width, height );
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. stats.begin();
  92. for ( var i = 0; i < scene.children.length; i ++ ) {
  93. var child = scene.children[ i ];
  94. child.rotation.x += 0.005;
  95. child.rotation.y += 0.01;
  96. }
  97. ssaaRenderPass.sampleLevel = param.sampleLevel;
  98. composer.render();
  99. stats.end();
  100. }
  101. </script>
  102. </body>
  103. </html>