webgl_postprocessing_ssao.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - Screen Space Ambient Occlusion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #aaa;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/shaders/SSAOShader.js"></script>
  17. <script src="js/postprocessing/EffectComposer.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/SSAOPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/math/SimplexNoise.js"></script>
  22. <script src="js/WebGL.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script src='js/libs/dat.gui.min.js'></script>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - screen space ambient occlusion<br/>
  27. <div id="error" style="display: none;">
  28. Your browser does not support <strong>WEBGL_depth_texture</strong>.<br/><br/>
  29. This demo will not work.
  30. </div>
  31. </div>
  32. <script>
  33. if ( WEBGL.isWebGLAvailable() === false ) {
  34. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  35. }
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var composer;
  39. var group;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. document.body.appendChild( renderer.domElement );
  48. if ( ! renderer.extensions.get( 'WEBGL_depth_texture' ) ) {
  49. document.querySelector( '#error' ).style.display = 'block';
  50. return;
  51. }
  52. camera = new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 100, 700 );
  53. camera.position.z = 500;
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0xaaaaaa );
  56. scene.add( new THREE.DirectionalLight() );
  57. scene.add( new THREE.HemisphereLight() );
  58. group = new THREE.Group();
  59. scene.add( group );
  60. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  61. for ( var i = 0; i < 100; i ++ ) {
  62. var material = new THREE.MeshLambertMaterial( {
  63. color: Math.random() * 0xffffff
  64. } );
  65. var mesh = new THREE.Mesh( geometry, material );
  66. mesh.position.x = Math.random() * 400 - 200;
  67. mesh.position.y = Math.random() * 400 - 200;
  68. mesh.position.z = Math.random() * 400 - 200;
  69. mesh.rotation.x = Math.random();
  70. mesh.rotation.y = Math.random();
  71. mesh.rotation.z = Math.random();
  72. mesh.scale.setScalar( Math.random() * 10 + 2 );
  73. group.add( mesh );
  74. }
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. var width = window.innerWidth;
  78. var height = window.innerHeight;
  79. composer = new THREE.EffectComposer( renderer );
  80. var ssaoPass = new THREE.SSAOPass( scene, camera, width, height );
  81. ssaoPass.kernelRadius = 16;
  82. composer.addPass( ssaoPass );
  83. // Init gui
  84. var gui = new dat.GUI();
  85. gui.add( ssaoPass, 'output', {
  86. 'Default': THREE.SSAOPass.OUTPUT.Default,
  87. 'SSAO Only': THREE.SSAOPass.OUTPUT.SSAO,
  88. 'SSAO Only + Blur': THREE.SSAOPass.OUTPUT.Blur,
  89. 'Beauty': THREE.SSAOPass.OUTPUT.Beauty,
  90. 'Depth': THREE.SSAOPass.OUTPUT.Depth,
  91. 'Normal': THREE.SSAOPass.OUTPUT.Normal
  92. } ).onChange( function ( value ) {
  93. ssaoPass.output = parseInt( value );
  94. } );
  95. gui.add( ssaoPass, 'kernelRadius' ).min( 0 ).max( 32 );
  96. gui.add( ssaoPass, 'minDistance' ).min( 0.001 ).max( 0.02 );
  97. gui.add( ssaoPass, 'maxDistance' ).min( 0.01 ).max( 0.3 );
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. var width = window.innerWidth;
  102. var height = window.innerHeight;
  103. camera.aspect = width / height;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( width, height );
  106. composer.setSize( width, height );
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. stats.begin();
  111. render();
  112. stats.end();
  113. }
  114. function render() {
  115. var timer = performance.now();
  116. group.rotation.x = timer * 0.0002;
  117. group.rotation.y = timer * 0.0001;
  118. composer.render();
  119. }
  120. </script>
  121. </body>
  122. </html>