webgl_postprocessing_taa.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing manual taa and ssaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Temporal Anti-Aliasing (TAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  12. When there is no motion in the scene, the TAA render pass accumulates jittered camera samples<br/>
  13. across frames to create a high quality anti-aliased result.<br/><br/>
  14. Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
  15. </div>
  16. <div id="container"></div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/postprocessing/EffectComposer.js"></script>
  22. <script src="js/postprocessing/SSAARenderPass.js"></script>
  23. <script src="js/postprocessing/TAARenderPass.js"></script>
  24. <script src="js/postprocessing/RenderPass.js"></script>
  25. <script src="js/postprocessing/MaskPass.js"></script>
  26. <script src="js/postprocessing/ShaderPass.js"></script>
  27. <script>
  28. var camera, scene, renderer, composer, copyPass, taaRenderPass, renderPass;
  29. var gui, stats;
  30. var index = 0;
  31. var param = { TAAEnabled: "1", TAASampleLevel: 0 };
  32. init();
  33. animate();
  34. clearGui();
  35. function clearGui() {
  36. if ( gui ) gui.destroy();
  37. gui = new dat.GUI();
  38. gui.add( param, 'TAAEnabled', {
  39. 'Disabled': '0',
  40. 'Enabled': '1'
  41. } ).onFinishChange( function () {
  42. if ( taaRenderPass ) {
  43. taaRenderPass.enabled = ( param.TAAEnabled === "1" );
  44. renderPass.enabled = ( param.TAAEnabled !== "1" );
  45. }
  46. } );
  47. gui.add( param, 'TAASampleLevel', {
  48. 'Level 0: 1 Sample': 0,
  49. 'Level 1: 2 Samples': 1,
  50. 'Level 2: 4 Samples': 2,
  51. 'Level 3: 8 Samples': 3,
  52. 'Level 4: 16 Samples': 4,
  53. 'Level 5: 32 Samples': 5
  54. } ).onFinishChange( function () {
  55. if ( taaRenderPass ) {
  56. taaRenderPass.sampleLevel = param.TAASampleLevel;
  57. }
  58. } );
  59. gui.open();
  60. }
  61. function init() {
  62. var container = document.getElementById( "container" );
  63. renderer = new THREE.WebGLRenderer();
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. stats = new Stats();
  68. container.appendChild( stats.dom );
  69. //
  70. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  71. camera.position.z = 300;
  72. scene = new THREE.Scene();
  73. var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
  74. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  75. var mesh = new THREE.Mesh( geometry, material );
  76. mesh.position.x = - 100;
  77. scene.add( mesh );
  78. var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
  79. texture.minFilter = THREE.NearestFilter;
  80. texture.magFilter = THREE.NearestFilter;
  81. texture.anisotropy = 1;
  82. texture.generateMipmaps = false;
  83. var material = new THREE.MeshBasicMaterial( { map: texture } );
  84. var mesh = new THREE.Mesh( geometry, material );
  85. mesh.position.x = 100;
  86. scene.add( mesh );
  87. // postprocessing
  88. composer = new THREE.EffectComposer( renderer );
  89. taaRenderPass = new THREE.TAARenderPass( scene, camera );
  90. taaRenderPass.unbiased = false;
  91. composer.addPass( taaRenderPass );
  92. renderPass = new THREE.RenderPass( scene, camera );
  93. renderPass.enabled = false;
  94. composer.addPass( renderPass );
  95. copyPass = new THREE.ShaderPass( THREE.CopyShader );
  96. composer.addPass( copyPass );
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. var width = window.innerWidth;
  101. var height = window.innerHeight;
  102. camera.aspect = width / height;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( width, height );
  105. composer.setSize( width, height );
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. index ++;
  110. if ( Math.round( index / 200 ) % 2 === 0 ) {
  111. for ( var i = 0; i < scene.children.length; i ++ ) {
  112. var child = scene.children[ i ];
  113. child.rotation.x += 0.005;
  114. child.rotation.y += 0.01;
  115. }
  116. if ( taaRenderPass ) taaRenderPass.accumulate = false;
  117. } else {
  118. if ( taaRenderPass ) taaRenderPass.accumulate = true;
  119. }
  120. composer.render();
  121. stats.update();
  122. }
  123. </script>
  124. </body>
  125. </html>