webgl_refraction.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js refraction</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script src="../build/three.js"></script>
  9. <script src="js/controls/OrbitControls.js"></script>
  10. <script src="js/shaders/WaterRefractionShader.js"></script>
  11. <script src="js/objects/Refractor.js"></script>
  12. <script src="js/WebGL.js"></script>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - refraction
  18. </div>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var scene, camera, clock, renderer, refractor, controls;
  24. init();
  25. function init() {
  26. // scene
  27. scene = new THREE.Scene();
  28. // camera
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.set( - 10, 0, 15 );
  31. camera.lookAt( scene.position );
  32. // clock
  33. clock = new THREE.Clock();
  34. // mesh
  35. var geometry = new THREE.TorusKnotBufferGeometry( 3, 1, 256, 32 );
  36. var material = new THREE.MeshStandardMaterial( { color: 0x6083c2 } );
  37. var mesh = new THREE.Mesh( geometry, material );
  38. scene.add( mesh );
  39. // refractor
  40. var refractorGeometry = new THREE.PlaneBufferGeometry( 10, 10 );
  41. refractor = new THREE.Refractor( refractorGeometry, {
  42. color: 0x999999,
  43. textureWidth: 1024,
  44. textureHeight: 1024,
  45. shader: THREE.WaterRefractionShader
  46. } );
  47. refractor.position.set( 0, 0, 5 );
  48. scene.add( refractor );
  49. // load dudv map for distortion effect
  50. var dudvMap = new THREE.TextureLoader().load( 'textures/waterdudv.jpg', function () {
  51. animate();
  52. } );
  53. dudvMap.wrapS = dudvMap.wrapT = THREE.RepeatWrapping;
  54. refractor.material.uniforms[ "tDudv" ].value = dudvMap;
  55. // light
  56. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  57. scene.add( ambientLight );
  58. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  59. camera.add( pointLight );
  60. scene.add( camera );
  61. // renderer
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.setClearColor( 0x20252f );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. document.body.appendChild( renderer.domElement );
  67. //
  68. controls = new THREE.OrbitControls( camera, renderer.domElement );
  69. //
  70. window.addEventListener( 'resize', onResize, false );
  71. }
  72. function onResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. }
  81. function render() {
  82. refractor.material.uniforms[ "time" ].value += clock.getDelta();
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>