webgl_shaders_sky.html 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/objects/Sky.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/dat.gui.min.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var camera, controls, scene, renderer;
  23. var sky, sunSphere;
  24. init();
  25. render();
  26. function initSky() {
  27. // Add Sky
  28. sky = new THREE.Sky();
  29. sky.scale.setScalar( 450000 );
  30. scene.add( sky );
  31. // Add Sun Helper
  32. sunSphere = new THREE.Mesh(
  33. new THREE.SphereBufferGeometry( 20000, 16, 8 ),
  34. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  35. );
  36. sunSphere.position.y = - 700000;
  37. sunSphere.visible = false;
  38. scene.add( sunSphere );
  39. /// GUI
  40. var effectController = {
  41. turbidity: 10,
  42. rayleigh: 2,
  43. mieCoefficient: 0.005,
  44. mieDirectionalG: 0.8,
  45. luminance: 1,
  46. inclination: 0.49, // elevation / inclination
  47. azimuth: 0.25, // Facing front,
  48. sun: ! true
  49. };
  50. var distance = 400000;
  51. function guiChanged() {
  52. var uniforms = sky.material.uniforms;
  53. uniforms[ "turbidity" ].value = effectController.turbidity;
  54. uniforms[ "rayleigh" ].value = effectController.rayleigh;
  55. uniforms[ "luminance" ].value = effectController.luminance;
  56. uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
  57. uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
  58. var theta = Math.PI * ( effectController.inclination - 0.5 );
  59. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  60. sunSphere.position.x = distance * Math.cos( phi );
  61. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  62. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  63. sunSphere.visible = effectController.sun;
  64. uniforms[ "sunPosition" ].value.copy( sunSphere.position );
  65. renderer.render( scene, camera );
  66. }
  67. var gui = new dat.GUI();
  68. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  69. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  70. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  71. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  72. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  73. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  74. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  75. gui.add( effectController, "sun" ).onChange( guiChanged );
  76. guiChanged();
  77. }
  78. function init() {
  79. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  80. camera.position.set( 0, 100, 2000 );
  81. //camera.setLens(20);
  82. scene = new THREE.Scene();
  83. var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  84. scene.add( helper );
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. document.body.appendChild( renderer.domElement );
  89. controls = new THREE.OrbitControls( camera, renderer.domElement );
  90. controls.addEventListener( 'change', render );
  91. //controls.maxPolarAngle = Math.PI / 2;
  92. controls.enableZoom = false;
  93. controls.enablePan = false;
  94. initSky();
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. render();
  102. }
  103. function render() {
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>