webgl_video_panorama_equirectangular.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/WebGL.js"></script>
  13. <video id="video" loop muted crossOrigin="anonymous" webkit-playsinline style="display:none">
  14. <source src="textures/pano.webm">
  15. <source src="textures/pano.mp4">
  16. </video>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var camera, scene, renderer;
  22. var isUserInteracting = false,
  23. lon = 0, lat = 0,
  24. phi = 0, theta = 0,
  25. distance = 50,
  26. onPointerDownPointerX = 0,
  27. onPointerDownPointerY = 0,
  28. onPointerDownLon = 0,
  29. onPointerDownLat = 0;
  30. init();
  31. animate();
  32. function init() {
  33. var container, mesh;
  34. container = document.getElementById( 'container' );
  35. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  36. camera.target = new THREE.Vector3( 0, 0, 0 );
  37. scene = new THREE.Scene();
  38. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  39. // invert the geometry on the x-axis so that all of the faces point inward
  40. geometry.scale( - 1, 1, 1 );
  41. var video = document.getElementById( 'video' );
  42. video.play();
  43. var texture = new THREE.VideoTexture( video );
  44. var material = new THREE.MeshBasicMaterial( { map: texture } );
  45. mesh = new THREE.Mesh( geometry, material );
  46. scene.add( mesh );
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. container.appendChild( renderer.domElement );
  51. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  54. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  55. //
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. }
  63. function onDocumentMouseDown( event ) {
  64. event.preventDefault();
  65. isUserInteracting = true;
  66. onPointerDownPointerX = event.clientX;
  67. onPointerDownPointerY = event.clientY;
  68. onPointerDownLon = lon;
  69. onPointerDownLat = lat;
  70. }
  71. function onDocumentMouseMove( event ) {
  72. if ( isUserInteracting === true ) {
  73. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  74. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  75. }
  76. }
  77. function onDocumentMouseUp() {
  78. isUserInteracting = false;
  79. }
  80. function onDocumentMouseWheel( event ) {
  81. distance += event.deltaY * 0.05;
  82. distance = THREE.Math.clamp( distance, 1, 50 );
  83. }
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. update();
  87. }
  88. function update() {
  89. lat = Math.max( - 85, Math.min( 85, lat ) );
  90. phi = THREE.Math.degToRad( 90 - lat );
  91. theta = THREE.Math.degToRad( lon );
  92. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  93. camera.position.y = distance * Math.cos( phi );
  94. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  95. camera.lookAt( camera.target );
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>