webgl_water.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - water</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script src="../build/three.js"></script>
  9. <script src="js/controls/OrbitControls.js"></script>
  10. <script src="js/objects/Reflector.js"></script>
  11. <script src="js/objects/Refractor.js"></script>
  12. <script src="js/objects/Water2.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/dat.gui.min.js"></script>
  15. </head>
  16. <body>
  17. <div id="container"></div>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water
  20. </div>
  21. <script>
  22. if ( WEBGL.isWebGLAvailable() === false ) {
  23. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  24. }
  25. var scene, camera, clock, renderer, water;
  26. var torusKnot;
  27. var params = {
  28. color: '#ffffff',
  29. scale: 4,
  30. flowX: 1,
  31. flowY: 1
  32. };
  33. init();
  34. animate();
  35. function init() {
  36. // scene
  37. scene = new THREE.Scene();
  38. // camera
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  40. camera.position.set( - 15, 7, 15 );
  41. camera.lookAt( scene.position );
  42. // clock
  43. clock = new THREE.Clock();
  44. // mesh
  45. var torusKnotGeometry = new THREE.TorusKnotBufferGeometry( 3, 1, 256, 32 );
  46. var torusKnotMaterial = new THREE.MeshNormalMaterial();
  47. torusKnot = new THREE.Mesh( torusKnotGeometry, torusKnotMaterial );
  48. torusKnot.position.y = 4;
  49. torusKnot.scale.set( 0.5, 0.5, 0.5 );
  50. scene.add( torusKnot );
  51. // ground
  52. var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  53. var groundMaterial = new THREE.MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
  54. var ground = new THREE.Mesh( groundGeometry, groundMaterial );
  55. ground.rotation.x = Math.PI * - 0.5;
  56. scene.add( ground );
  57. var textureLoader = new THREE.TextureLoader();
  58. textureLoader.load( 'textures/hardwood2_diffuse.jpg', function ( map ) {
  59. map.wrapS = THREE.RepeatWrapping;
  60. map.wrapT = THREE.RepeatWrapping;
  61. map.anisotropy = 16;
  62. map.repeat.set( 4, 4 );
  63. groundMaterial.map = map;
  64. groundMaterial.needsUpdate = true;
  65. } );
  66. // water
  67. var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  68. water = new THREE.Water( waterGeometry, {
  69. color: params.color,
  70. scale: params.scale,
  71. flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
  72. textureWidth: 1024,
  73. textureHeight: 1024
  74. } );
  75. water.position.y = 1;
  76. water.rotation.x = Math.PI * - 0.5;
  77. scene.add( water );
  78. // skybox
  79. var cubeTextureLoader = new THREE.CubeTextureLoader();
  80. cubeTextureLoader.setPath( 'textures/cube/skybox/' );
  81. var cubeTexture = cubeTextureLoader.load( [
  82. 'px.jpg', 'nx.jpg',
  83. 'py.jpg', 'ny.jpg',
  84. 'pz.jpg', 'nz.jpg',
  85. ] );
  86. var cubeShader = THREE.ShaderLib[ 'cube' ];
  87. cubeShader.uniforms[ 'tCube' ].value = cubeTexture;
  88. var skyBoxMaterial = new THREE.ShaderMaterial( {
  89. fragmentShader: cubeShader.fragmentShader,
  90. vertexShader: cubeShader.vertexShader,
  91. uniforms: cubeShader.uniforms,
  92. side: THREE.BackSide
  93. } );
  94. var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1000, 1000, 1000 ), skyBoxMaterial );
  95. scene.add( skyBox );
  96. // light
  97. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  98. scene.add( ambientLight );
  99. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
  100. directionalLight.position.set( - 1, 1, 1 );
  101. scene.add( directionalLight );
  102. // renderer
  103. renderer = new THREE.WebGLRenderer( { antialias: true } );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. document.body.appendChild( renderer.domElement );
  107. // dat.gui
  108. var gui = new dat.GUI();
  109. gui.addColor( params, 'color' ).onChange( function ( value ) {
  110. water.material.uniforms[ "color" ].value.set( value );
  111. } );
  112. gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
  113. water.material.uniforms[ "config" ].value.w = value;
  114. } );
  115. gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
  116. water.material.uniforms[ "flowDirection" ].value.x = value;
  117. water.material.uniforms[ "flowDirection" ].value.normalize();
  118. } );
  119. gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
  120. water.material.uniforms[ "flowDirection" ].value.y = value;
  121. water.material.uniforms[ "flowDirection" ].value.normalize();
  122. } );
  123. gui.open();
  124. //
  125. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  126. //
  127. window.addEventListener( 'resize', onResize, false );
  128. }
  129. function onResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. }
  138. function render() {
  139. var delta = clock.getDelta();
  140. torusKnot.rotation.x += delta;
  141. torusKnot.rotation.y += delta * 0.5;
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>