webgl_water_flowmap.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - water flow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script src="../build/three.js"></script>
  9. <script src="js/controls/OrbitControls.js"></script>
  10. <script src="js/objects/Reflector.js"></script>
  11. <script src="js/objects/Refractor.js"></script>
  12. <script src="js/objects/Water2.js"></script>
  13. <script src="js/WebGL.js"></script>
  14. <script src="js/libs/dat.gui.min.js"></script>
  15. </head>
  16. <body>
  17. <div id="container"></div>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
  20. </div>
  21. <script>
  22. if ( WEBGL.isWebGLAvailable() === false ) {
  23. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  24. }
  25. var scene, camera, renderer, water;
  26. init();
  27. animate();
  28. function init() {
  29. // scene
  30. scene = new THREE.Scene();
  31. // camera
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  33. camera.position.set( 0, 25, 0 );
  34. camera.lookAt( scene.position );
  35. // ground
  36. var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20, 10, 10 );
  37. var groundMaterial = new THREE.MeshBasicMaterial( { color: 0xcccccc } );
  38. var ground = new THREE.Mesh( groundGeometry, groundMaterial );
  39. ground.rotation.x = Math.PI * - 0.5;
  40. scene.add( ground );
  41. var textureLoader = new THREE.TextureLoader();
  42. textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function ( map ) {
  43. map.wrapS = THREE.RepeatWrapping;
  44. map.wrapT = THREE.RepeatWrapping;
  45. map.anisotropy = 16;
  46. map.repeat.set( 4, 4 );
  47. groundMaterial.map = map;
  48. groundMaterial.needsUpdate = true;
  49. } );
  50. // water
  51. var waterGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  52. var flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
  53. water = new THREE.Water( waterGeometry, {
  54. scale: 2,
  55. textureWidth: 1024,
  56. textureHeight: 1024,
  57. flowMap: flowMap
  58. } );
  59. water.position.y = 1;
  60. water.rotation.x = Math.PI * - 0.5;
  61. scene.add( water );
  62. // flow map helper
  63. var helperGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  64. var helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
  65. var helper = new THREE.Mesh( helperGeometry, helperMaterial );
  66. helper.position.y = 1.01;
  67. helper.rotation.x = Math.PI * - 0.5;
  68. helper.visible = false;
  69. scene.add( helper );
  70. // renderer
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. document.body.appendChild( renderer.domElement );
  75. //
  76. var gui = new dat.GUI();
  77. gui.add( helper, 'visible' ).name( 'Show Flow Map' );
  78. gui.open();
  79. //
  80. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  81. //
  82. window.addEventListener( 'resize', onResize, false );
  83. }
  84. function onResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>