webgldeferred_animation.html 7.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphing + skinning]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script src="../build/three.js"></script>
  12. <script src="js/libs/dat.gui.min.js"></script>
  13. <script src="js/libs/stats.min.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script src="js/shaders/CopyShader.js"></script>
  16. <script src="js/shaders/FXAAShader.js"></script>
  17. <script src="js/postprocessing/EffectComposer.js"></script>
  18. <script src="js/postprocessing/RenderPass.js"></script>
  19. <script src="js/postprocessing/ShaderPass.js"></script>
  20. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  21. <script src="js/loaders/GLTFLoader.js"></script>
  22. <script>
  23. var WIDTH = window.innerWidth;
  24. var HEIGHT = window.innerHeight;
  25. var windowHalfX = WIDTH / 2;
  26. var windowHalfY = HEIGHT / 2;
  27. var mouseX = 0, mouseY = 0;
  28. var NEAR = 1.0, FAR = 350.0;
  29. var VIEW_ANGLE = 45;
  30. var renderer, camera, scene, stats, clock, mixer;
  31. var numLights = 40;
  32. var lights = [];
  33. var transparentObjects = [];
  34. var ready = false;
  35. init();
  36. animate();
  37. function init() {
  38. renderer = new THREE.WebGLDeferredRenderer();
  39. renderer.setSize( WIDTH, HEIGHT );
  40. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  41. camera.position.z = 150;
  42. scene = new THREE.Scene();
  43. stats = new Stats();
  44. var container = document.getElementById( 'container' );
  45. container.appendChild( renderer.domElement );
  46. container.appendChild( stats.domElement );
  47. initModel();
  48. initRoom();
  49. initLights();
  50. initGui();
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. clock = new THREE.Clock();
  54. }
  55. function initModel() {
  56. var loader = new THREE.GLTFLoader();
  57. loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function ( gltf ) {
  58. var model = gltf.scene;
  59. model.position.y -= 30;
  60. model.scale.multiplyScalar( 10 );
  61. model.traverse( function ( o ) {
  62. if ( ! o.isMesh ) return;
  63. o.material.emissive = o.material.color.clone().multiplyScalar( 0.3 );
  64. } );
  65. mixer = new THREE.AnimationMixer( model );
  66. var dance = gltf.animations.find( function ( clip ) {
  67. return clip.name === 'Dance';
  68. } );
  69. var action = mixer.clipAction( dance );
  70. action.play();
  71. scene.add( model );
  72. ready = true;
  73. } );
  74. }
  75. function initLights() {
  76. var distance = 20;
  77. var c = new THREE.Vector3();
  78. var geometry = new THREE.SphereBufferGeometry( 1, 1, 1 );
  79. for ( var i = 0; i < numLights; i ++ ) {
  80. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  81. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  82. light.color.setRGB( c.x, c.y, c.z );
  83. scene.add( light );
  84. lights.push( light );
  85. var material = new THREE.MeshBasicMaterial( { color: light.color } );
  86. var emitter = new THREE.Mesh( geometry, material );
  87. light.add( emitter );
  88. }
  89. var directionalLight = new THREE.DirectionalLight( 0x101010 );
  90. directionalLight.position.set( - 1, 1, 1 ).normalize();
  91. scene.add( directionalLight );
  92. var spotLight = new THREE.SpotLight( 0x404040 );
  93. spotLight.position.set( 0, 50, 0 );
  94. scene.add( spotLight );
  95. }
  96. function initRoom() {
  97. var size = 100;
  98. var geometry = new THREE.PlaneBufferGeometry( size, size );
  99. var material = new THREE.MeshPhongMaterial( { color: 0x222222, specular: 0x222222, shininess: 75 } );
  100. var transparentMaterial = new THREE.MeshPhongMaterial( { color: 0x222222, emissive: 0x88888888, specular: 0x222222, shininess: 75, opacity: 0.3, transparent: true } );
  101. var room = new THREE.Object3D();
  102. room.position.y = size / 2 - 30;
  103. // top
  104. var mesh = new THREE.Mesh( geometry, material );
  105. mesh.rotation.x = Math.PI / 2;
  106. mesh.position.y = size / 2;
  107. room.add( mesh );
  108. // bottom
  109. mesh = new THREE.Mesh( geometry, material );
  110. mesh.rotation.x = - Math.PI / 2;
  111. mesh.position.y = - size / 2;
  112. room.add( mesh );
  113. // left
  114. mesh = new THREE.Mesh( geometry, material );
  115. mesh.position.x = - size / 2;
  116. mesh.rotation.y = Math.PI / 2;
  117. room.add( mesh );
  118. // right
  119. mesh = new THREE.Mesh( geometry, material );
  120. mesh.position.x = size / 2;
  121. mesh.rotation.y = - Math.PI / 2;
  122. room.add( mesh );
  123. // back
  124. mesh = new THREE.Mesh( geometry, material );
  125. mesh.position.z = - size / 2;
  126. room.add( mesh );
  127. // front, to check if transparency works
  128. mesh = new THREE.Mesh( geometry, transparentMaterial );
  129. mesh.position.z = size / 2;
  130. mesh.scale.multiplyScalar( 0.33 );
  131. mesh.visible = false;
  132. transparentObjects.push( mesh );
  133. room.add( mesh );
  134. // back2, to check if transparency works
  135. mesh = new THREE.Mesh( geometry, transparentMaterial );
  136. mesh.position.z = - size / 4;
  137. mesh.scale.multiplyScalar( 0.75 );
  138. mesh.visible = false;
  139. transparentObjects.push( mesh );
  140. room.add( mesh );
  141. scene.add( room );
  142. }
  143. function initGui() {
  144. var gui = new dat.GUI( { width: 280 } );
  145. var api = {
  146. 'mode': 0,
  147. 'transparent_objects': false
  148. };
  149. var folder = gui.addFolder( 'menu' );
  150. folder.add( api, 'mode', {
  151. 'classic': 0,
  152. 'light pre-pass': 1,
  153. 'forward': 2
  154. } ).onChange( function () {
  155. switch ( parseInt( api.mode ) ) {
  156. case 0:
  157. renderer.forwardRendering = false;
  158. renderer.enableLightPrePass( false );
  159. break;
  160. case 1:
  161. renderer.forwardRendering = false;
  162. renderer.enableLightPrePass( true );
  163. break;
  164. case 2:
  165. renderer.forwardRendering = true;
  166. break;
  167. default:
  168. break;
  169. }
  170. } );
  171. folder.add( api, 'transparent_objects' ).onChange( function () {
  172. for ( var i = 0, il = transparentObjects.length; i < il; i ++ ) {
  173. transparentObjects[ i ].visible = api[ 'transparent_objects' ];
  174. }
  175. } );
  176. folder.open();
  177. }
  178. function onDocumentMouseMove( event ) {
  179. mouseX = ( event.clientX - windowHalfX ) / 10.0;
  180. mouseY = ( event.clientY - windowHalfY ) / 10.0;
  181. }
  182. function onWindowResize() {
  183. WIDTH = window.innerWidth;
  184. HEIGHT = window.innerHeight;
  185. windowHalfX = WIDTH / 2;
  186. windowHalfY = HEIGHT / 2;
  187. renderer.setSize( WIDTH, HEIGHT );
  188. camera.aspect = WIDTH / HEIGHT;
  189. camera.updateProjectionMatrix();
  190. }
  191. function animate() {
  192. requestAnimationFrame( animate );
  193. if ( ready ) {
  194. update();
  195. render();
  196. }
  197. stats.update();
  198. }
  199. function update() {
  200. var delta = clock.getDelta();
  201. var time = Date.now() * 0.0005;
  202. mixer.update( delta / 2.0 );
  203. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  204. var light = lights[ i ];
  205. var x = Math.sin( time + i * 7.0 ) * 45;
  206. var y = Math.cos( time + i * 5.0 ) * 45 + 20;
  207. var z = Math.cos( time + i * 3.0 ) * 45;
  208. light.position.set( x, y, z );
  209. }
  210. }
  211. function render() {
  212. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  213. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  214. camera.lookAt( scene.position );
  215. renderer.render( scene, camera );
  216. }
  217. </script>
  218. </body>
  219. </html>