webvr_dragging.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script>
  16. var container;
  17. var camera, scene, renderer;
  18. var controller1, controller2;
  19. var raycaster, intersected = [];
  20. var tempMatrix = new THREE.Matrix4();
  21. var group;
  22. init();
  23. animate();
  24. function init() {
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x808080 );
  29. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  30. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  31. var material = new THREE.MeshStandardMaterial( {
  32. color: 0xeeeeee,
  33. roughness: 1.0,
  34. metalness: 0.0
  35. } );
  36. var floor = new THREE.Mesh( geometry, material );
  37. floor.rotation.x = - Math.PI / 2;
  38. floor.receiveShadow = true;
  39. scene.add( floor );
  40. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  41. var light = new THREE.DirectionalLight( 0xffffff );
  42. light.position.set( 0, 6, 0 );
  43. light.castShadow = true;
  44. light.shadow.camera.top = 2;
  45. light.shadow.camera.bottom = - 2;
  46. light.shadow.camera.right = 2;
  47. light.shadow.camera.left = - 2;
  48. light.shadow.mapSize.set( 4096, 4096 );
  49. scene.add( light );
  50. group = new THREE.Group();
  51. scene.add( group );
  52. var geometries = [
  53. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  54. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  55. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  56. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  57. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  58. ];
  59. for ( var i = 0; i < 50; i ++ ) {
  60. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  61. var material = new THREE.MeshStandardMaterial( {
  62. color: Math.random() * 0xffffff,
  63. roughness: 0.7,
  64. metalness: 0.0
  65. } );
  66. var object = new THREE.Mesh( geometry, material );
  67. object.position.x = Math.random() * 4 - 2;
  68. object.position.y = Math.random() * 2;
  69. object.position.z = Math.random() * 4 - 2;
  70. object.rotation.x = Math.random() * 2 * Math.PI;
  71. object.rotation.y = Math.random() * 2 * Math.PI;
  72. object.rotation.z = Math.random() * 2 * Math.PI;
  73. object.scale.setScalar( Math.random() + 0.5 );
  74. object.castShadow = true;
  75. object.receiveShadow = true;
  76. group.add( object );
  77. }
  78. //
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.gammaInput = true;
  83. renderer.gammaOutput = true;
  84. renderer.shadowMap.enabled = true;
  85. renderer.vr.enabled = true;
  86. container.appendChild( renderer.domElement );
  87. document.body.appendChild( WEBVR.createButton( renderer ) );
  88. // controllers
  89. controller1 = renderer.vr.getController( 0 );
  90. controller1.addEventListener( 'selectstart', onSelectStart );
  91. controller1.addEventListener( 'selectend', onSelectEnd );
  92. scene.add( controller1 );
  93. controller2 = renderer.vr.getController( 1 );
  94. controller2.addEventListener( 'selectstart', onSelectStart );
  95. controller2.addEventListener( 'selectend', onSelectEnd );
  96. scene.add( controller2 );
  97. //
  98. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  99. var line = new THREE.Line( geometry );
  100. line.name = 'line';
  101. line.scale.z = 5;
  102. controller1.add( line.clone() );
  103. controller2.add( line.clone() );
  104. raycaster = new THREE.Raycaster();
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function onSelectStart( event ) {
  114. var controller = event.target;
  115. var intersections = getIntersections( controller );
  116. if ( intersections.length > 0 ) {
  117. var intersection = intersections[ 0 ];
  118. tempMatrix.getInverse( controller.matrixWorld );
  119. var object = intersection.object;
  120. object.matrix.premultiply( tempMatrix );
  121. object.matrix.decompose( object.position, object.quaternion, object.scale );
  122. object.material.emissive.b = 1;
  123. controller.add( object );
  124. controller.userData.selected = object;
  125. }
  126. }
  127. function onSelectEnd( event ) {
  128. var controller = event.target;
  129. if ( controller.userData.selected !== undefined ) {
  130. var object = controller.userData.selected;
  131. object.matrix.premultiply( controller.matrixWorld );
  132. object.matrix.decompose( object.position, object.quaternion, object.scale );
  133. object.material.emissive.b = 0;
  134. group.add( object );
  135. controller.userData.selected = undefined;
  136. }
  137. }
  138. function getIntersections( controller ) {
  139. tempMatrix.identity().extractRotation( controller.matrixWorld );
  140. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  141. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  142. return raycaster.intersectObjects( group.children );
  143. }
  144. function intersectObjects( controller ) {
  145. // Do not highlight when already selected
  146. if ( controller.userData.selected !== undefined ) return;
  147. var line = controller.getObjectByName( 'line' );
  148. var intersections = getIntersections( controller );
  149. if ( intersections.length > 0 ) {
  150. var intersection = intersections[ 0 ];
  151. var object = intersection.object;
  152. object.material.emissive.r = 1;
  153. intersected.push( object );
  154. line.scale.z = intersection.distance;
  155. } else {
  156. line.scale.z = 5;
  157. }
  158. }
  159. function cleanIntersected() {
  160. while ( intersected.length ) {
  161. var object = intersected.pop();
  162. object.material.emissive.r = 0;
  163. }
  164. }
  165. //
  166. function animate() {
  167. renderer.setAnimationLoop( render );
  168. }
  169. function render() {
  170. cleanIntersected();
  171. intersectObjects( controller1 );
  172. intersectObjects( controller2 );
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>