webvr_lorenzattractor.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/vr/WebVR.js"></script>
  12. <script>
  13. var camera, scene, renderer;
  14. var attractor, light;
  15. var x = 15 * Math.random();
  16. var y = 15 * Math.random();
  17. var z = 15 * Math.random();
  18. var scale = .02; // for reducing overall displayed size
  19. var speed = 5; // integer, increase for faster visualization
  20. var steps = 100000;
  21. var current = 1;
  22. var shown = 10000;
  23. var beta = 8 / 3;
  24. var rho = 28;
  25. var sigma = 10;
  26. var dt = .005;
  27. init();
  28. animate();
  29. function draw() {
  30. var geometry = attractor.geometry;
  31. geometry.attributes.position.array.copyWithin( 3 );
  32. geometry.attributes.color.array.copyWithin( 3 );
  33. if ( current < steps ) {
  34. var dx = sigma * ( y - x ) * dt;
  35. var dy = ( x * ( rho - z ) - y ) * dt;
  36. var dz = ( x * y - beta * z ) * dt;
  37. x += dx;
  38. y += dy;
  39. z += dz;
  40. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  41. light.color.setHSL( current / steps, 1, .5 );
  42. geometry.attributes.color.set( light.color.toArray(), 0 );
  43. }
  44. if ( current < steps + shown ) {
  45. current ++;
  46. } else {
  47. current = 0;
  48. }
  49. }
  50. function init() {
  51. scene = new THREE.Scene();
  52. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  53. //
  54. var geometry = new THREE.BufferGeometry();
  55. var positions = new Float32Array( 3 * shown );
  56. for ( var i = 0; i < positions.length; i += 3 ) {
  57. positions.set( [ scale * x, scale * y, scale * z ], i );
  58. }
  59. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  60. var colors = new Float32Array( 3 * shown );
  61. for ( var i = 0; i < positions.length; i += 3 ) {
  62. colors.set( [ 1, 0, 0 ], i );
  63. }
  64. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  65. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  66. attractor = new THREE.Line( geometry, material );
  67. attractor.position.set( 0, 1.5, - 2 );
  68. attractor.frustumCulled = false; // critical to avoid blackouts!
  69. scene.add( attractor );
  70. //
  71. light = new THREE.PointLight( 0xffffff, 1 );
  72. light.distance = 2;
  73. attractor.add( light );
  74. var ground = new THREE.Mesh(
  75. new THREE.PlaneBufferGeometry( 10, 10 ),
  76. new THREE.MeshPhongMaterial()
  77. );
  78. ground.geometry.rotateX( - 90 * Math.PI / 180 );
  79. scene.add( ground );
  80. //
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.vr.enabled = true;
  85. document.body.appendChild( renderer.domElement );
  86. document.body.appendChild( WEBVR.createButton( renderer ) );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. renderer.setAnimationLoop( render );
  97. }
  98. function render() {
  99. for ( var i = 0; i < speed; i ++ ) draw();
  100. attractor.geometry.attributes.position.needsUpdate = true;
  101. attractor.geometry.attributes.color.needsUpdate = true;
  102. attractor.rotation.z += .001;
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>