webvr_sculpt.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script src="js/loaders/OBJLoader.js"></script>
  16. <script src="js/MarchingCubes.js"></script>
  17. <script>
  18. var container;
  19. var camera, scene, renderer;
  20. var controller1, controller2;
  21. var blob;
  22. var points = [];
  23. init();
  24. initBlob();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x222222 );
  31. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  32. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  33. var material = new THREE.MeshStandardMaterial( {
  34. color: 0x444444,
  35. roughness: 1.0,
  36. metalness: 0.0
  37. } );
  38. var table = new THREE.Mesh( geometry, material );
  39. table.position.y = 0.35;
  40. table.position.z = 0.85;
  41. table.castShadow = true;
  42. table.receiveShadow = true;
  43. scene.add( table );
  44. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  45. var material = new THREE.MeshStandardMaterial( {
  46. color: 0x222222,
  47. roughness: 1.0,
  48. metalness: 0.0
  49. } );
  50. var floor = new THREE.Mesh( geometry, material );
  51. floor.rotation.x = - Math.PI / 2;
  52. floor.receiveShadow = true;
  53. scene.add( floor );
  54. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  55. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  56. var light = new THREE.DirectionalLight( 0xffffff );
  57. light.position.set( 0, 6, 0 );
  58. light.castShadow = true;
  59. light.shadow.camera.top = 2;
  60. light.shadow.camera.bottom = - 2;
  61. light.shadow.camera.right = 2;
  62. light.shadow.camera.left = - 2;
  63. light.shadow.mapSize.set( 4096, 4096 );
  64. scene.add( light );
  65. // scene.add( new THREE.DirectionalLightHelper( light ) );
  66. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.gammaInput = true;
  72. renderer.gammaOutput = true;
  73. renderer.shadowMap.enabled = true;
  74. renderer.vr.enabled = true;
  75. container.appendChild( renderer.domElement );
  76. document.body.appendChild( WEBVR.createButton( renderer ) );
  77. // controllers
  78. function onSelectStart() {
  79. this.userData.isSelecting = true;
  80. }
  81. function onSelectEnd() {
  82. this.userData.isSelecting = false;
  83. }
  84. controller1 = renderer.vr.getController( 0 );
  85. controller1.addEventListener( 'selectstart', onSelectStart );
  86. controller1.addEventListener( 'selectend', onSelectEnd );
  87. controller1.userData.id = 0;
  88. scene.add( controller1 );
  89. controller2 = renderer.vr.getController( 1 );
  90. controller2.addEventListener( 'selectstart', onSelectStart );
  91. controller2.addEventListener( 'selectend', onSelectEnd );
  92. controller2.userData.id = 1;
  93. scene.add( controller2 );
  94. var loader = new THREE.OBJLoader();
  95. loader.setPath( 'models/obj/vive-controller/' );
  96. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  97. var loader = new THREE.TextureLoader();
  98. loader.setPath( 'models/obj/vive-controller/' );
  99. var controller = object.children[ 0 ];
  100. controller.material.map = loader.load( 'onepointfive_texture.png' );
  101. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  102. controller.castShadow = true;
  103. controller.receiveShadow = true;
  104. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  105. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  106. pivot.name = 'pivot';
  107. pivot.position.y = - 0.016;
  108. pivot.position.z = - 0.043;
  109. pivot.rotation.x = Math.PI / 5.5;
  110. controller.add( pivot );
  111. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  112. pivot.add( range );
  113. controller1.add( controller.clone() );
  114. controller2.add( controller.clone() );
  115. } );
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function initBlob() {
  120. /*
  121. var path = "textures/cube/SwedishRoyalCastle/";
  122. var format = '.jpg';
  123. var urls = [
  124. path + 'px' + format, path + 'nx' + format,
  125. path + 'py' + format, path + 'ny' + format,
  126. path + 'pz' + format, path + 'nz' + format
  127. ];
  128. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  129. */
  130. var material = new THREE.MeshStandardMaterial( {
  131. color: 0xffffff,
  132. // envMap: reflectionCube,
  133. roughness: 0.9,
  134. metalness: 0.0
  135. } );
  136. blob = new THREE.MarchingCubes( 64, material, true );
  137. blob.position.y = 1;
  138. scene.add( blob );
  139. initPoints();
  140. }
  141. function initPoints() {
  142. points = [
  143. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  144. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  145. ];
  146. }
  147. function onWindowResize() {
  148. camera.aspect = window.innerWidth / window.innerHeight;
  149. camera.updateProjectionMatrix();
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. }
  152. //
  153. function animate() {
  154. renderer.setAnimationLoop( render );
  155. }
  156. function transformPoint( vector ) {
  157. vector.x = ( vector.x + 1.0 ) / 2.0;
  158. vector.y = ( vector.y / 2.0 );
  159. vector.z = ( vector.z + 1.0 ) / 2.0;
  160. }
  161. function handleController( controller ) {
  162. var pivot = controller.getObjectByName( 'pivot' );
  163. if ( pivot ) {
  164. var id = controller.userData.id;
  165. var matrix = pivot.matrixWorld;
  166. points[ id ].position.setFromMatrixPosition( matrix );
  167. transformPoint( points[ id ].position );
  168. if ( controller.userData.isSelecting ) {
  169. var strength = points[ id ].strength / 2;
  170. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  171. transformPoint( vector );
  172. points.push( { position: vector, strength: strength, subtract: 10 } );
  173. }
  174. }
  175. }
  176. function updateBlob() {
  177. blob.reset();
  178. for ( var i = 0; i < points.length; i ++ ) {
  179. var point = points[ i ];
  180. var position = point.position;
  181. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  182. }
  183. }
  184. function render() {
  185. handleController( controller1 );
  186. handleController( controller2 );
  187. updateBlob();
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>