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- import {
- CompressedTexture,
- LoadingManager,
- WebGLRenderer
- } from '../../../src/Three';
- export class BasisTextureLoader {
- constructor(manager?: LoadingManager);
- manager: LoadingManager;
- crossOrigin: string;
- transcoderBinary: ArrayBuffer | null;
- transcoderPath: string;
- transcoderPending: Promise<void> | null;
- workerConfig: {
- format: number;
- etcSupported: boolean;
- dxtSupported: boolean;
- pvrtcSupported: boolean;
- }
- workerLimit: number;
- workerNextTaskID: number;
- workerPool: object[];
- workerSourceURL: string;
- detectSupport(renderer: WebGLRenderer): this;
- dispose(): void;
- load(url: string, onLoad: (texture: CompressedTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
- setCrossOrigin(crossOrigin: string): this;
- setTranscoderPath(path: string): this;
- setWorkerLimit(workerLimit: number): this;
- }
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