ColladaLoader.js 78 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. AmbientLight,
  7. AnimationClip,
  8. Bone,
  9. BufferGeometry,
  10. ClampToEdgeWrapping,
  11. Color,
  12. DefaultLoadingManager,
  13. DirectionalLight,
  14. DoubleSide,
  15. Euler,
  16. FileLoader,
  17. Float32BufferAttribute,
  18. Group,
  19. Line,
  20. LineBasicMaterial,
  21. LineSegments,
  22. LoaderUtils,
  23. Math as _Math,
  24. Matrix4,
  25. Mesh,
  26. MeshBasicMaterial,
  27. MeshLambertMaterial,
  28. MeshPhongMaterial,
  29. OrthographicCamera,
  30. PerspectiveCamera,
  31. PointLight,
  32. Quaternion,
  33. QuaternionKeyframeTrack,
  34. RepeatWrapping,
  35. Scene,
  36. Skeleton,
  37. SkinnedMesh,
  38. SpotLight,
  39. TextureLoader,
  40. Vector3,
  41. VectorKeyframeTrack
  42. } from "../../../build/three.module.js";
  43. import { TGALoader } from "../loaders/TGALoader.js";
  44. var ColladaLoader = function ( manager ) {
  45. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  46. };
  47. ColladaLoader.prototype = {
  48. constructor: ColladaLoader,
  49. crossOrigin: 'anonymous',
  50. load: function ( url, onLoad, onProgress, onError ) {
  51. var scope = this;
  52. var path = ( scope.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  53. var loader = new FileLoader( scope.manager );
  54. loader.setPath( scope.path );
  55. loader.load( url, function ( text ) {
  56. onLoad( scope.parse( text, path ) );
  57. }, onProgress, onError );
  58. },
  59. setPath: function ( value ) {
  60. this.path = value;
  61. return this;
  62. },
  63. setResourcePath: function ( value ) {
  64. this.resourcePath = value;
  65. return this;
  66. },
  67. options: {
  68. set convertUpAxis( value ) {
  69. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  70. }
  71. },
  72. setCrossOrigin: function ( value ) {
  73. this.crossOrigin = value;
  74. return this;
  75. },
  76. parse: function ( text, path ) {
  77. function getElementsByTagName( xml, name ) {
  78. // Non recursive xml.getElementsByTagName() ...
  79. var array = [];
  80. var childNodes = xml.childNodes;
  81. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  82. var child = childNodes[ i ];
  83. if ( child.nodeName === name ) {
  84. array.push( child );
  85. }
  86. }
  87. return array;
  88. }
  89. function parseStrings( text ) {
  90. if ( text.length === 0 ) return [];
  91. var parts = text.trim().split( /\s+/ );
  92. var array = new Array( parts.length );
  93. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  94. array[ i ] = parts[ i ];
  95. }
  96. return array;
  97. }
  98. function parseFloats( text ) {
  99. if ( text.length === 0 ) return [];
  100. var parts = text.trim().split( /\s+/ );
  101. var array = new Array( parts.length );
  102. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  103. array[ i ] = parseFloat( parts[ i ] );
  104. }
  105. return array;
  106. }
  107. function parseInts( text ) {
  108. if ( text.length === 0 ) return [];
  109. var parts = text.trim().split( /\s+/ );
  110. var array = new Array( parts.length );
  111. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  112. array[ i ] = parseInt( parts[ i ] );
  113. }
  114. return array;
  115. }
  116. function parseId( text ) {
  117. return text.substring( 1 );
  118. }
  119. function generateId() {
  120. return 'three_default_' + ( count ++ );
  121. }
  122. function isEmpty( object ) {
  123. return Object.keys( object ).length === 0;
  124. }
  125. // asset
  126. function parseAsset( xml ) {
  127. return {
  128. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  129. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  130. };
  131. }
  132. function parseAssetUnit( xml ) {
  133. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  134. return parseFloat( xml.getAttribute( 'meter' ) );
  135. } else {
  136. return 1; // default 1 meter
  137. }
  138. }
  139. function parseAssetUpAxis( xml ) {
  140. return xml !== undefined ? xml.textContent : 'Y_UP';
  141. }
  142. // library
  143. function parseLibrary( xml, libraryName, nodeName, parser ) {
  144. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  145. if ( library !== undefined ) {
  146. var elements = getElementsByTagName( library, nodeName );
  147. for ( var i = 0; i < elements.length; i ++ ) {
  148. parser( elements[ i ] );
  149. }
  150. }
  151. }
  152. function buildLibrary( data, builder ) {
  153. for ( var name in data ) {
  154. var object = data[ name ];
  155. object.build = builder( data[ name ] );
  156. }
  157. }
  158. // get
  159. function getBuild( data, builder ) {
  160. if ( data.build !== undefined ) return data.build;
  161. data.build = builder( data );
  162. return data.build;
  163. }
  164. // animation
  165. function parseAnimation( xml ) {
  166. var data = {
  167. sources: {},
  168. samplers: {},
  169. channels: {}
  170. };
  171. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  172. var child = xml.childNodes[ i ];
  173. if ( child.nodeType !== 1 ) continue;
  174. var id;
  175. switch ( child.nodeName ) {
  176. case 'source':
  177. id = child.getAttribute( 'id' );
  178. data.sources[ id ] = parseSource( child );
  179. break;
  180. case 'sampler':
  181. id = child.getAttribute( 'id' );
  182. data.samplers[ id ] = parseAnimationSampler( child );
  183. break;
  184. case 'channel':
  185. id = child.getAttribute( 'target' );
  186. data.channels[ id ] = parseAnimationChannel( child );
  187. break;
  188. default:
  189. console.log( child );
  190. }
  191. }
  192. library.animations[ xml.getAttribute( 'id' ) ] = data;
  193. }
  194. function parseAnimationSampler( xml ) {
  195. var data = {
  196. inputs: {},
  197. };
  198. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  199. var child = xml.childNodes[ i ];
  200. if ( child.nodeType !== 1 ) continue;
  201. switch ( child.nodeName ) {
  202. case 'input':
  203. var id = parseId( child.getAttribute( 'source' ) );
  204. var semantic = child.getAttribute( 'semantic' );
  205. data.inputs[ semantic ] = id;
  206. break;
  207. }
  208. }
  209. return data;
  210. }
  211. function parseAnimationChannel( xml ) {
  212. var data = {};
  213. var target = xml.getAttribute( 'target' );
  214. // parsing SID Addressing Syntax
  215. var parts = target.split( '/' );
  216. var id = parts.shift();
  217. var sid = parts.shift();
  218. // check selection syntax
  219. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  220. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  221. if ( memberSyntax ) {
  222. // member selection access
  223. parts = sid.split( '.' );
  224. sid = parts.shift();
  225. data.member = parts.shift();
  226. } else if ( arraySyntax ) {
  227. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  228. var indices = sid.split( '(' );
  229. sid = indices.shift();
  230. for ( var i = 0; i < indices.length; i ++ ) {
  231. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  232. }
  233. data.indices = indices;
  234. }
  235. data.id = id;
  236. data.sid = sid;
  237. data.arraySyntax = arraySyntax;
  238. data.memberSyntax = memberSyntax;
  239. data.sampler = parseId( xml.getAttribute( 'source' ) );
  240. return data;
  241. }
  242. function buildAnimation( data ) {
  243. var tracks = [];
  244. var channels = data.channels;
  245. var samplers = data.samplers;
  246. var sources = data.sources;
  247. for ( var target in channels ) {
  248. if ( channels.hasOwnProperty( target ) ) {
  249. var channel = channels[ target ];
  250. var sampler = samplers[ channel.sampler ];
  251. var inputId = sampler.inputs.INPUT;
  252. var outputId = sampler.inputs.OUTPUT;
  253. var inputSource = sources[ inputId ];
  254. var outputSource = sources[ outputId ];
  255. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  256. createKeyframeTracks( animation, tracks );
  257. }
  258. }
  259. return tracks;
  260. }
  261. function getAnimation( id ) {
  262. return getBuild( library.animations[ id ], buildAnimation );
  263. }
  264. function buildAnimationChannel( channel, inputSource, outputSource ) {
  265. var node = library.nodes[ channel.id ];
  266. var object3D = getNode( node.id );
  267. var transform = node.transforms[ channel.sid ];
  268. var defaultMatrix = node.matrix.clone().transpose();
  269. var time, stride;
  270. var i, il, j, jl;
  271. var data = {};
  272. // the collada spec allows the animation of data in various ways.
  273. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  274. switch ( transform ) {
  275. case 'matrix':
  276. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  277. time = inputSource.array[ i ];
  278. stride = i * outputSource.stride;
  279. if ( data[ time ] === undefined ) data[ time ] = {};
  280. if ( channel.arraySyntax === true ) {
  281. var value = outputSource.array[ stride ];
  282. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  283. data[ time ][ index ] = value;
  284. } else {
  285. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  286. data[ time ][ j ] = outputSource.array[ stride + j ];
  287. }
  288. }
  289. }
  290. break;
  291. case 'translate':
  292. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  293. break;
  294. case 'rotate':
  295. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  296. break;
  297. case 'scale':
  298. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  299. break;
  300. }
  301. var keyframes = prepareAnimationData( data, defaultMatrix );
  302. var animation = {
  303. name: object3D.uuid,
  304. keyframes: keyframes
  305. };
  306. return animation;
  307. }
  308. function prepareAnimationData( data, defaultMatrix ) {
  309. var keyframes = [];
  310. // transfer data into a sortable array
  311. for ( var time in data ) {
  312. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  313. }
  314. // ensure keyframes are sorted by time
  315. keyframes.sort( ascending );
  316. // now we clean up all animation data, so we can use them for keyframe tracks
  317. for ( var i = 0; i < 16; i ++ ) {
  318. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  319. }
  320. return keyframes;
  321. // array sort function
  322. function ascending( a, b ) {
  323. return a.time - b.time;
  324. }
  325. }
  326. var position = new Vector3();
  327. var scale = new Vector3();
  328. var quaternion = new Quaternion();
  329. function createKeyframeTracks( animation, tracks ) {
  330. var keyframes = animation.keyframes;
  331. var name = animation.name;
  332. var times = [];
  333. var positionData = [];
  334. var quaternionData = [];
  335. var scaleData = [];
  336. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  337. var keyframe = keyframes[ i ];
  338. var time = keyframe.time;
  339. var value = keyframe.value;
  340. matrix.fromArray( value ).transpose();
  341. matrix.decompose( position, quaternion, scale );
  342. times.push( time );
  343. positionData.push( position.x, position.y, position.z );
  344. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  345. scaleData.push( scale.x, scale.y, scale.z );
  346. }
  347. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  348. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  349. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  350. return tracks;
  351. }
  352. function transformAnimationData( keyframes, property, defaultValue ) {
  353. var keyframe;
  354. var empty = true;
  355. var i, l;
  356. // check, if values of a property are missing in our keyframes
  357. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  358. keyframe = keyframes[ i ];
  359. if ( keyframe.value[ property ] === undefined ) {
  360. keyframe.value[ property ] = null; // mark as missing
  361. } else {
  362. empty = false;
  363. }
  364. }
  365. if ( empty === true ) {
  366. // no values at all, so we set a default value
  367. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  368. keyframe = keyframes[ i ];
  369. keyframe.value[ property ] = defaultValue;
  370. }
  371. } else {
  372. // filling gaps
  373. createMissingKeyframes( keyframes, property );
  374. }
  375. }
  376. function createMissingKeyframes( keyframes, property ) {
  377. var prev, next;
  378. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  379. var keyframe = keyframes[ i ];
  380. if ( keyframe.value[ property ] === null ) {
  381. prev = getPrev( keyframes, i, property );
  382. next = getNext( keyframes, i, property );
  383. if ( prev === null ) {
  384. keyframe.value[ property ] = next.value[ property ];
  385. continue;
  386. }
  387. if ( next === null ) {
  388. keyframe.value[ property ] = prev.value[ property ];
  389. continue;
  390. }
  391. interpolate( keyframe, prev, next, property );
  392. }
  393. }
  394. }
  395. function getPrev( keyframes, i, property ) {
  396. while ( i >= 0 ) {
  397. var keyframe = keyframes[ i ];
  398. if ( keyframe.value[ property ] !== null ) return keyframe;
  399. i --;
  400. }
  401. return null;
  402. }
  403. function getNext( keyframes, i, property ) {
  404. while ( i < keyframes.length ) {
  405. var keyframe = keyframes[ i ];
  406. if ( keyframe.value[ property ] !== null ) return keyframe;
  407. i ++;
  408. }
  409. return null;
  410. }
  411. function interpolate( key, prev, next, property ) {
  412. if ( ( next.time - prev.time ) === 0 ) {
  413. key.value[ property ] = prev.value[ property ];
  414. return;
  415. }
  416. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  417. }
  418. // animation clips
  419. function parseAnimationClip( xml ) {
  420. var data = {
  421. name: xml.getAttribute( 'id' ) || 'default',
  422. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  423. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  424. animations: []
  425. };
  426. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  427. var child = xml.childNodes[ i ];
  428. if ( child.nodeType !== 1 ) continue;
  429. switch ( child.nodeName ) {
  430. case 'instance_animation':
  431. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  432. break;
  433. }
  434. }
  435. library.clips[ xml.getAttribute( 'id' ) ] = data;
  436. }
  437. function buildAnimationClip( data ) {
  438. var tracks = [];
  439. var name = data.name;
  440. var duration = ( data.end - data.start ) || - 1;
  441. var animations = data.animations;
  442. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  443. var animationTracks = getAnimation( animations[ i ] );
  444. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  445. tracks.push( animationTracks[ j ] );
  446. }
  447. }
  448. return new AnimationClip( name, duration, tracks );
  449. }
  450. function getAnimationClip( id ) {
  451. return getBuild( library.clips[ id ], buildAnimationClip );
  452. }
  453. // controller
  454. function parseController( xml ) {
  455. var data = {};
  456. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  457. var child = xml.childNodes[ i ];
  458. if ( child.nodeType !== 1 ) continue;
  459. switch ( child.nodeName ) {
  460. case 'skin':
  461. // there is exactly one skin per controller
  462. data.id = parseId( child.getAttribute( 'source' ) );
  463. data.skin = parseSkin( child );
  464. break;
  465. case 'morph':
  466. data.id = parseId( child.getAttribute( 'source' ) );
  467. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  468. break;
  469. }
  470. }
  471. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  472. }
  473. function parseSkin( xml ) {
  474. var data = {
  475. sources: {}
  476. };
  477. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  478. var child = xml.childNodes[ i ];
  479. if ( child.nodeType !== 1 ) continue;
  480. switch ( child.nodeName ) {
  481. case 'bind_shape_matrix':
  482. data.bindShapeMatrix = parseFloats( child.textContent );
  483. break;
  484. case 'source':
  485. var id = child.getAttribute( 'id' );
  486. data.sources[ id ] = parseSource( child );
  487. break;
  488. case 'joints':
  489. data.joints = parseJoints( child );
  490. break;
  491. case 'vertex_weights':
  492. data.vertexWeights = parseVertexWeights( child );
  493. break;
  494. }
  495. }
  496. return data;
  497. }
  498. function parseJoints( xml ) {
  499. var data = {
  500. inputs: {}
  501. };
  502. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  503. var child = xml.childNodes[ i ];
  504. if ( child.nodeType !== 1 ) continue;
  505. switch ( child.nodeName ) {
  506. case 'input':
  507. var semantic = child.getAttribute( 'semantic' );
  508. var id = parseId( child.getAttribute( 'source' ) );
  509. data.inputs[ semantic ] = id;
  510. break;
  511. }
  512. }
  513. return data;
  514. }
  515. function parseVertexWeights( xml ) {
  516. var data = {
  517. inputs: {}
  518. };
  519. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  520. var child = xml.childNodes[ i ];
  521. if ( child.nodeType !== 1 ) continue;
  522. switch ( child.nodeName ) {
  523. case 'input':
  524. var semantic = child.getAttribute( 'semantic' );
  525. var id = parseId( child.getAttribute( 'source' ) );
  526. var offset = parseInt( child.getAttribute( 'offset' ) );
  527. data.inputs[ semantic ] = { id: id, offset: offset };
  528. break;
  529. case 'vcount':
  530. data.vcount = parseInts( child.textContent );
  531. break;
  532. case 'v':
  533. data.v = parseInts( child.textContent );
  534. break;
  535. }
  536. }
  537. return data;
  538. }
  539. function buildController( data ) {
  540. var build = {
  541. id: data.id
  542. };
  543. var geometry = library.geometries[ build.id ];
  544. if ( data.skin !== undefined ) {
  545. build.skin = buildSkin( data.skin );
  546. // we enhance the 'sources' property of the corresponding geometry with our skin data
  547. geometry.sources.skinIndices = build.skin.indices;
  548. geometry.sources.skinWeights = build.skin.weights;
  549. }
  550. return build;
  551. }
  552. function buildSkin( data ) {
  553. var BONE_LIMIT = 4;
  554. var build = {
  555. joints: [], // this must be an array to preserve the joint order
  556. indices: {
  557. array: [],
  558. stride: BONE_LIMIT
  559. },
  560. weights: {
  561. array: [],
  562. stride: BONE_LIMIT
  563. }
  564. };
  565. var sources = data.sources;
  566. var vertexWeights = data.vertexWeights;
  567. var vcount = vertexWeights.vcount;
  568. var v = vertexWeights.v;
  569. var jointOffset = vertexWeights.inputs.JOINT.offset;
  570. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  571. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  572. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  573. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  574. var stride = 0;
  575. var i, j, l;
  576. // procces skin data for each vertex
  577. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  578. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  579. var vertexSkinData = [];
  580. for ( j = 0; j < jointCount; j ++ ) {
  581. var skinIndex = v[ stride + jointOffset ];
  582. var weightId = v[ stride + weightOffset ];
  583. var skinWeight = weights[ weightId ];
  584. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  585. stride += 2;
  586. }
  587. // we sort the joints in descending order based on the weights.
  588. // this ensures, we only procced the most important joints of the vertex
  589. vertexSkinData.sort( descending );
  590. // now we provide for each vertex a set of four index and weight values.
  591. // the order of the skin data matches the order of vertices
  592. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  593. var d = vertexSkinData[ j ];
  594. if ( d !== undefined ) {
  595. build.indices.array.push( d.index );
  596. build.weights.array.push( d.weight );
  597. } else {
  598. build.indices.array.push( 0 );
  599. build.weights.array.push( 0 );
  600. }
  601. }
  602. }
  603. // setup bind matrix
  604. if ( data.bindShapeMatrix ) {
  605. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  606. } else {
  607. build.bindMatrix = new Matrix4().identity();
  608. }
  609. // process bones and inverse bind matrix data
  610. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  611. var name = jointSource.array[ i ];
  612. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  613. build.joints.push( { name: name, boneInverse: boneInverse } );
  614. }
  615. return build;
  616. // array sort function
  617. function descending( a, b ) {
  618. return b.weight - a.weight;
  619. }
  620. }
  621. function getController( id ) {
  622. return getBuild( library.controllers[ id ], buildController );
  623. }
  624. // image
  625. function parseImage( xml ) {
  626. var data = {
  627. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  628. };
  629. library.images[ xml.getAttribute( 'id' ) ] = data;
  630. }
  631. function buildImage( data ) {
  632. if ( data.build !== undefined ) return data.build;
  633. return data.init_from;
  634. }
  635. function getImage( id ) {
  636. var data = library.images[ id ];
  637. if ( data !== undefined ) {
  638. return getBuild( data, buildImage );
  639. }
  640. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  641. return null;
  642. }
  643. // effect
  644. function parseEffect( xml ) {
  645. var data = {};
  646. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  647. var child = xml.childNodes[ i ];
  648. if ( child.nodeType !== 1 ) continue;
  649. switch ( child.nodeName ) {
  650. case 'profile_COMMON':
  651. data.profile = parseEffectProfileCOMMON( child );
  652. break;
  653. }
  654. }
  655. library.effects[ xml.getAttribute( 'id' ) ] = data;
  656. }
  657. function parseEffectProfileCOMMON( xml ) {
  658. var data = {
  659. surfaces: {},
  660. samplers: {}
  661. };
  662. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  663. var child = xml.childNodes[ i ];
  664. if ( child.nodeType !== 1 ) continue;
  665. switch ( child.nodeName ) {
  666. case 'newparam':
  667. parseEffectNewparam( child, data );
  668. break;
  669. case 'technique':
  670. data.technique = parseEffectTechnique( child );
  671. break;
  672. case 'extra':
  673. data.extra = parseEffectExtra( child );
  674. break;
  675. }
  676. }
  677. return data;
  678. }
  679. function parseEffectNewparam( xml, data ) {
  680. var sid = xml.getAttribute( 'sid' );
  681. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  682. var child = xml.childNodes[ i ];
  683. if ( child.nodeType !== 1 ) continue;
  684. switch ( child.nodeName ) {
  685. case 'surface':
  686. data.surfaces[ sid ] = parseEffectSurface( child );
  687. break;
  688. case 'sampler2D':
  689. data.samplers[ sid ] = parseEffectSampler( child );
  690. break;
  691. }
  692. }
  693. }
  694. function parseEffectSurface( xml ) {
  695. var data = {};
  696. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  697. var child = xml.childNodes[ i ];
  698. if ( child.nodeType !== 1 ) continue;
  699. switch ( child.nodeName ) {
  700. case 'init_from':
  701. data.init_from = child.textContent;
  702. break;
  703. }
  704. }
  705. return data;
  706. }
  707. function parseEffectSampler( xml ) {
  708. var data = {};
  709. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  710. var child = xml.childNodes[ i ];
  711. if ( child.nodeType !== 1 ) continue;
  712. switch ( child.nodeName ) {
  713. case 'source':
  714. data.source = child.textContent;
  715. break;
  716. }
  717. }
  718. return data;
  719. }
  720. function parseEffectTechnique( xml ) {
  721. var data = {};
  722. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  723. var child = xml.childNodes[ i ];
  724. if ( child.nodeType !== 1 ) continue;
  725. switch ( child.nodeName ) {
  726. case 'constant':
  727. case 'lambert':
  728. case 'blinn':
  729. case 'phong':
  730. data.type = child.nodeName;
  731. data.parameters = parseEffectParameters( child );
  732. break;
  733. }
  734. }
  735. return data;
  736. }
  737. function parseEffectParameters( xml ) {
  738. var data = {};
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'emission':
  744. case 'diffuse':
  745. case 'specular':
  746. case 'bump':
  747. case 'ambient':
  748. case 'shininess':
  749. case 'transparency':
  750. data[ child.nodeName ] = parseEffectParameter( child );
  751. break;
  752. case 'transparent':
  753. data[ child.nodeName ] = {
  754. opaque: child.getAttribute( 'opaque' ),
  755. data: parseEffectParameter( child )
  756. };
  757. break;
  758. }
  759. }
  760. return data;
  761. }
  762. function parseEffectParameter( xml ) {
  763. var data = {};
  764. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  765. var child = xml.childNodes[ i ];
  766. if ( child.nodeType !== 1 ) continue;
  767. switch ( child.nodeName ) {
  768. case 'color':
  769. data[ child.nodeName ] = parseFloats( child.textContent );
  770. break;
  771. case 'float':
  772. data[ child.nodeName ] = parseFloat( child.textContent );
  773. break;
  774. case 'texture':
  775. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  776. break;
  777. }
  778. }
  779. return data;
  780. }
  781. function parseEffectParameterTexture( xml ) {
  782. var data = {
  783. technique: {}
  784. };
  785. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  786. var child = xml.childNodes[ i ];
  787. if ( child.nodeType !== 1 ) continue;
  788. switch ( child.nodeName ) {
  789. case 'extra':
  790. parseEffectParameterTextureExtra( child, data );
  791. break;
  792. }
  793. }
  794. return data;
  795. }
  796. function parseEffectParameterTextureExtra( xml, data ) {
  797. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  798. var child = xml.childNodes[ i ];
  799. if ( child.nodeType !== 1 ) continue;
  800. switch ( child.nodeName ) {
  801. case 'technique':
  802. parseEffectParameterTextureExtraTechnique( child, data );
  803. break;
  804. }
  805. }
  806. }
  807. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  808. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  809. var child = xml.childNodes[ i ];
  810. if ( child.nodeType !== 1 ) continue;
  811. switch ( child.nodeName ) {
  812. case 'repeatU':
  813. case 'repeatV':
  814. case 'offsetU':
  815. case 'offsetV':
  816. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  817. break;
  818. case 'wrapU':
  819. case 'wrapV':
  820. // some files have values for wrapU/wrapV which become NaN via parseInt
  821. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  822. data.technique[ child.nodeName ] = 1;
  823. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  824. data.technique[ child.nodeName ] = 0;
  825. } else {
  826. data.technique[ child.nodeName ] = parseInt( child.textContent );
  827. }
  828. break;
  829. }
  830. }
  831. }
  832. function parseEffectExtra( xml ) {
  833. var data = {};
  834. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  835. var child = xml.childNodes[ i ];
  836. if ( child.nodeType !== 1 ) continue;
  837. switch ( child.nodeName ) {
  838. case 'technique':
  839. data.technique = parseEffectExtraTechnique( child );
  840. break;
  841. }
  842. }
  843. return data;
  844. }
  845. function parseEffectExtraTechnique( xml ) {
  846. var data = {};
  847. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  848. var child = xml.childNodes[ i ];
  849. if ( child.nodeType !== 1 ) continue;
  850. switch ( child.nodeName ) {
  851. case 'double_sided':
  852. data[ child.nodeName ] = parseInt( child.textContent );
  853. break;
  854. }
  855. }
  856. return data;
  857. }
  858. function buildEffect( data ) {
  859. return data;
  860. }
  861. function getEffect( id ) {
  862. return getBuild( library.effects[ id ], buildEffect );
  863. }
  864. // material
  865. function parseMaterial( xml ) {
  866. var data = {
  867. name: xml.getAttribute( 'name' )
  868. };
  869. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  870. var child = xml.childNodes[ i ];
  871. if ( child.nodeType !== 1 ) continue;
  872. switch ( child.nodeName ) {
  873. case 'instance_effect':
  874. data.url = parseId( child.getAttribute( 'url' ) );
  875. break;
  876. }
  877. }
  878. library.materials[ xml.getAttribute( 'id' ) ] = data;
  879. }
  880. function getTextureLoader( image ) {
  881. var loader;
  882. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  883. extension = extension.toLowerCase();
  884. switch ( extension ) {
  885. case 'tga':
  886. loader = tgaLoader;
  887. break;
  888. default:
  889. loader = textureLoader;
  890. }
  891. return loader;
  892. }
  893. function buildMaterial( data ) {
  894. var effect = getEffect( data.url );
  895. var technique = effect.profile.technique;
  896. var extra = effect.profile.extra;
  897. var material;
  898. switch ( technique.type ) {
  899. case 'phong':
  900. case 'blinn':
  901. material = new MeshPhongMaterial();
  902. break;
  903. case 'lambert':
  904. material = new MeshLambertMaterial();
  905. break;
  906. default:
  907. material = new MeshBasicMaterial();
  908. break;
  909. }
  910. material.name = data.name || '';
  911. function getTexture( textureObject ) {
  912. var sampler = effect.profile.samplers[ textureObject.id ];
  913. var image = null;
  914. // get image
  915. if ( sampler !== undefined ) {
  916. var surface = effect.profile.surfaces[ sampler.source ];
  917. image = getImage( surface.init_from );
  918. } else {
  919. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  920. image = getImage( textureObject.id );
  921. }
  922. // create texture if image is avaiable
  923. if ( image !== null ) {
  924. var loader = getTextureLoader( image );
  925. if ( loader !== undefined ) {
  926. var texture = loader.load( image );
  927. var extra = textureObject.extra;
  928. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  929. var technique = extra.technique;
  930. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  931. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  932. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  933. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  934. } else {
  935. texture.wrapS = RepeatWrapping;
  936. texture.wrapT = RepeatWrapping;
  937. }
  938. return texture;
  939. } else {
  940. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  941. return null;
  942. }
  943. } else {
  944. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  945. return null;
  946. }
  947. }
  948. var parameters = technique.parameters;
  949. for ( var key in parameters ) {
  950. var parameter = parameters[ key ];
  951. switch ( key ) {
  952. case 'diffuse':
  953. if ( parameter.color ) material.color.fromArray( parameter.color );
  954. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  955. break;
  956. case 'specular':
  957. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  958. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  959. break;
  960. case 'bump':
  961. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  962. break;
  963. case 'ambient':
  964. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  965. break;
  966. case 'shininess':
  967. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  968. break;
  969. case 'emission':
  970. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  971. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  972. break;
  973. }
  974. }
  975. //
  976. var transparent = parameters[ 'transparent' ];
  977. var transparency = parameters[ 'transparency' ];
  978. // <transparency> does not exist but <transparent>
  979. if ( transparency === undefined && transparent ) {
  980. transparency = {
  981. float: 1
  982. };
  983. }
  984. // <transparent> does not exist but <transparency>
  985. if ( transparent === undefined && transparency ) {
  986. transparent = {
  987. opaque: 'A_ONE',
  988. data: {
  989. color: [ 1, 1, 1, 1 ]
  990. } };
  991. }
  992. if ( transparent && transparency ) {
  993. // handle case if a texture exists but no color
  994. if ( transparent.data.texture ) {
  995. // we do not set an alpha map (see #13792)
  996. material.transparent = true;
  997. } else {
  998. var color = transparent.data.color;
  999. switch ( transparent.opaque ) {
  1000. case 'A_ONE':
  1001. material.opacity = color[ 3 ] * transparency.float;
  1002. break;
  1003. case 'RGB_ZERO':
  1004. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1005. break;
  1006. case 'A_ZERO':
  1007. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1008. break;
  1009. case 'RGB_ONE':
  1010. material.opacity = color[ 0 ] * transparency.float;
  1011. break;
  1012. default:
  1013. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1014. }
  1015. if ( material.opacity < 1 ) material.transparent = true;
  1016. }
  1017. }
  1018. //
  1019. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1020. material.side = DoubleSide;
  1021. }
  1022. return material;
  1023. }
  1024. function getMaterial( id ) {
  1025. return getBuild( library.materials[ id ], buildMaterial );
  1026. }
  1027. // camera
  1028. function parseCamera( xml ) {
  1029. var data = {
  1030. name: xml.getAttribute( 'name' )
  1031. };
  1032. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1033. var child = xml.childNodes[ i ];
  1034. if ( child.nodeType !== 1 ) continue;
  1035. switch ( child.nodeName ) {
  1036. case 'optics':
  1037. data.optics = parseCameraOptics( child );
  1038. break;
  1039. }
  1040. }
  1041. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1042. }
  1043. function parseCameraOptics( xml ) {
  1044. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1045. var child = xml.childNodes[ i ];
  1046. switch ( child.nodeName ) {
  1047. case 'technique_common':
  1048. return parseCameraTechnique( child );
  1049. }
  1050. }
  1051. return {};
  1052. }
  1053. function parseCameraTechnique( xml ) {
  1054. var data = {};
  1055. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1056. var child = xml.childNodes[ i ];
  1057. switch ( child.nodeName ) {
  1058. case 'perspective':
  1059. case 'orthographic':
  1060. data.technique = child.nodeName;
  1061. data.parameters = parseCameraParameters( child );
  1062. break;
  1063. }
  1064. }
  1065. return data;
  1066. }
  1067. function parseCameraParameters( xml ) {
  1068. var data = {};
  1069. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1070. var child = xml.childNodes[ i ];
  1071. switch ( child.nodeName ) {
  1072. case 'xfov':
  1073. case 'yfov':
  1074. case 'xmag':
  1075. case 'ymag':
  1076. case 'znear':
  1077. case 'zfar':
  1078. case 'aspect_ratio':
  1079. data[ child.nodeName ] = parseFloat( child.textContent );
  1080. break;
  1081. }
  1082. }
  1083. return data;
  1084. }
  1085. function buildCamera( data ) {
  1086. var camera;
  1087. switch ( data.optics.technique ) {
  1088. case 'perspective':
  1089. camera = new PerspectiveCamera(
  1090. data.optics.parameters.yfov,
  1091. data.optics.parameters.aspect_ratio,
  1092. data.optics.parameters.znear,
  1093. data.optics.parameters.zfar
  1094. );
  1095. break;
  1096. case 'orthographic':
  1097. var ymag = data.optics.parameters.ymag;
  1098. var xmag = data.optics.parameters.xmag;
  1099. var aspectRatio = data.optics.parameters.aspect_ratio;
  1100. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1101. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1102. xmag *= 0.5;
  1103. ymag *= 0.5;
  1104. camera = new OrthographicCamera(
  1105. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1106. data.optics.parameters.znear,
  1107. data.optics.parameters.zfar
  1108. );
  1109. break;
  1110. default:
  1111. camera = new PerspectiveCamera();
  1112. break;
  1113. }
  1114. camera.name = data.name || '';
  1115. return camera;
  1116. }
  1117. function getCamera( id ) {
  1118. var data = library.cameras[ id ];
  1119. if ( data !== undefined ) {
  1120. return getBuild( data, buildCamera );
  1121. }
  1122. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1123. return null;
  1124. }
  1125. // light
  1126. function parseLight( xml ) {
  1127. var data = {};
  1128. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1129. var child = xml.childNodes[ i ];
  1130. if ( child.nodeType !== 1 ) continue;
  1131. switch ( child.nodeName ) {
  1132. case 'technique_common':
  1133. data = parseLightTechnique( child );
  1134. break;
  1135. }
  1136. }
  1137. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1138. }
  1139. function parseLightTechnique( xml ) {
  1140. var data = {};
  1141. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1142. var child = xml.childNodes[ i ];
  1143. if ( child.nodeType !== 1 ) continue;
  1144. switch ( child.nodeName ) {
  1145. case 'directional':
  1146. case 'point':
  1147. case 'spot':
  1148. case 'ambient':
  1149. data.technique = child.nodeName;
  1150. data.parameters = parseLightParameters( child );
  1151. }
  1152. }
  1153. return data;
  1154. }
  1155. function parseLightParameters( xml ) {
  1156. var data = {};
  1157. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1158. var child = xml.childNodes[ i ];
  1159. if ( child.nodeType !== 1 ) continue;
  1160. switch ( child.nodeName ) {
  1161. case 'color':
  1162. var array = parseFloats( child.textContent );
  1163. data.color = new Color().fromArray( array );
  1164. break;
  1165. case 'falloff_angle':
  1166. data.falloffAngle = parseFloat( child.textContent );
  1167. break;
  1168. case 'quadratic_attenuation':
  1169. var f = parseFloat( child.textContent );
  1170. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1171. break;
  1172. }
  1173. }
  1174. return data;
  1175. }
  1176. function buildLight( data ) {
  1177. var light;
  1178. switch ( data.technique ) {
  1179. case 'directional':
  1180. light = new DirectionalLight();
  1181. break;
  1182. case 'point':
  1183. light = new PointLight();
  1184. break;
  1185. case 'spot':
  1186. light = new SpotLight();
  1187. break;
  1188. case 'ambient':
  1189. light = new AmbientLight();
  1190. break;
  1191. }
  1192. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1193. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1194. return light;
  1195. }
  1196. function getLight( id ) {
  1197. var data = library.lights[ id ];
  1198. if ( data !== undefined ) {
  1199. return getBuild( data, buildLight );
  1200. }
  1201. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1202. return null;
  1203. }
  1204. // geometry
  1205. function parseGeometry( xml ) {
  1206. var data = {
  1207. name: xml.getAttribute( 'name' ),
  1208. sources: {},
  1209. vertices: {},
  1210. primitives: []
  1211. };
  1212. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1213. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1214. if ( mesh === undefined ) return;
  1215. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1216. var child = mesh.childNodes[ i ];
  1217. if ( child.nodeType !== 1 ) continue;
  1218. var id = child.getAttribute( 'id' );
  1219. switch ( child.nodeName ) {
  1220. case 'source':
  1221. data.sources[ id ] = parseSource( child );
  1222. break;
  1223. case 'vertices':
  1224. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1225. data.vertices = parseGeometryVertices( child );
  1226. break;
  1227. case 'polygons':
  1228. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1229. break;
  1230. case 'lines':
  1231. case 'linestrips':
  1232. case 'polylist':
  1233. case 'triangles':
  1234. data.primitives.push( parseGeometryPrimitive( child ) );
  1235. break;
  1236. default:
  1237. console.log( child );
  1238. }
  1239. }
  1240. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1241. }
  1242. function parseSource( xml ) {
  1243. var data = {
  1244. array: [],
  1245. stride: 3
  1246. };
  1247. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1248. var child = xml.childNodes[ i ];
  1249. if ( child.nodeType !== 1 ) continue;
  1250. switch ( child.nodeName ) {
  1251. case 'float_array':
  1252. data.array = parseFloats( child.textContent );
  1253. break;
  1254. case 'Name_array':
  1255. data.array = parseStrings( child.textContent );
  1256. break;
  1257. case 'technique_common':
  1258. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1259. if ( accessor !== undefined ) {
  1260. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1261. }
  1262. break;
  1263. }
  1264. }
  1265. return data;
  1266. }
  1267. function parseGeometryVertices( xml ) {
  1268. var data = {};
  1269. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1270. var child = xml.childNodes[ i ];
  1271. if ( child.nodeType !== 1 ) continue;
  1272. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1273. }
  1274. return data;
  1275. }
  1276. function parseGeometryPrimitive( xml ) {
  1277. var primitive = {
  1278. type: xml.nodeName,
  1279. material: xml.getAttribute( 'material' ),
  1280. count: parseInt( xml.getAttribute( 'count' ) ),
  1281. inputs: {},
  1282. stride: 0,
  1283. hasUV: false
  1284. };
  1285. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1286. var child = xml.childNodes[ i ];
  1287. if ( child.nodeType !== 1 ) continue;
  1288. switch ( child.nodeName ) {
  1289. case 'input':
  1290. var id = parseId( child.getAttribute( 'source' ) );
  1291. var semantic = child.getAttribute( 'semantic' );
  1292. var offset = parseInt( child.getAttribute( 'offset' ) );
  1293. var set = parseInt( child.getAttribute( 'set' ) );
  1294. var inputname = ( set > 0 ? semantic + set : semantic );
  1295. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1296. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1297. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1298. break;
  1299. case 'vcount':
  1300. primitive.vcount = parseInts( child.textContent );
  1301. break;
  1302. case 'p':
  1303. primitive.p = parseInts( child.textContent );
  1304. break;
  1305. }
  1306. }
  1307. return primitive;
  1308. }
  1309. function groupPrimitives( primitives ) {
  1310. var build = {};
  1311. for ( var i = 0; i < primitives.length; i ++ ) {
  1312. var primitive = primitives[ i ];
  1313. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1314. build[ primitive.type ].push( primitive );
  1315. }
  1316. return build;
  1317. }
  1318. function checkUVCoordinates( primitives ) {
  1319. var count = 0;
  1320. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1321. var primitive = primitives[ i ];
  1322. if ( primitive.hasUV === true ) {
  1323. count ++;
  1324. }
  1325. }
  1326. if ( count > 0 && count < primitives.length ) {
  1327. primitives.uvsNeedsFix = true;
  1328. }
  1329. }
  1330. function buildGeometry( data ) {
  1331. var build = {};
  1332. var sources = data.sources;
  1333. var vertices = data.vertices;
  1334. var primitives = data.primitives;
  1335. if ( primitives.length === 0 ) return {};
  1336. // our goal is to create one buffer geometry for a single type of primitives
  1337. // first, we group all primitives by their type
  1338. var groupedPrimitives = groupPrimitives( primitives );
  1339. for ( var type in groupedPrimitives ) {
  1340. var primitiveType = groupedPrimitives[ type ];
  1341. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1342. checkUVCoordinates( primitiveType );
  1343. // third, create a buffer geometry for each type of primitives
  1344. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1345. }
  1346. return build;
  1347. }
  1348. function buildGeometryType( primitives, sources, vertices ) {
  1349. var build = {};
  1350. var position = { array: [], stride: 0 };
  1351. var normal = { array: [], stride: 0 };
  1352. var uv = { array: [], stride: 0 };
  1353. var uv2 = { array: [], stride: 0 };
  1354. var color = { array: [], stride: 0 };
  1355. var skinIndex = { array: [], stride: 4 };
  1356. var skinWeight = { array: [], stride: 4 };
  1357. var geometry = new BufferGeometry();
  1358. var materialKeys = [];
  1359. var start = 0;
  1360. for ( var p = 0; p < primitives.length; p ++ ) {
  1361. var primitive = primitives[ p ];
  1362. var inputs = primitive.inputs;
  1363. // groups
  1364. var count = 0;
  1365. switch ( primitive.type ) {
  1366. case 'lines':
  1367. case 'linestrips':
  1368. count = primitive.count * 2;
  1369. break;
  1370. case 'triangles':
  1371. count = primitive.count * 3;
  1372. break;
  1373. case 'polylist':
  1374. for ( var g = 0; g < primitive.count; g ++ ) {
  1375. var vc = primitive.vcount[ g ];
  1376. switch ( vc ) {
  1377. case 3:
  1378. count += 3; // single triangle
  1379. break;
  1380. case 4:
  1381. count += 6; // quad, subdivided into two triangles
  1382. break;
  1383. default:
  1384. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1385. break;
  1386. }
  1387. }
  1388. break;
  1389. default:
  1390. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1391. }
  1392. geometry.addGroup( start, count, p );
  1393. start += count;
  1394. // material
  1395. if ( primitive.material ) {
  1396. materialKeys.push( primitive.material );
  1397. }
  1398. // geometry data
  1399. for ( var name in inputs ) {
  1400. var input = inputs[ name ];
  1401. switch ( name ) {
  1402. case 'VERTEX':
  1403. for ( var key in vertices ) {
  1404. var id = vertices[ key ];
  1405. switch ( key ) {
  1406. case 'POSITION':
  1407. var prevLength = position.array.length;
  1408. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1409. position.stride = sources[ id ].stride;
  1410. if ( sources.skinWeights && sources.skinIndices ) {
  1411. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1412. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1413. }
  1414. // see #3803
  1415. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1416. var count = ( position.array.length - prevLength ) / position.stride;
  1417. for ( var i = 0; i < count; i ++ ) {
  1418. // fill missing uv coordinates
  1419. uv.array.push( 0, 0 );
  1420. }
  1421. }
  1422. break;
  1423. case 'NORMAL':
  1424. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1425. normal.stride = sources[ id ].stride;
  1426. break;
  1427. case 'COLOR':
  1428. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1429. color.stride = sources[ id ].stride;
  1430. break;
  1431. case 'TEXCOORD':
  1432. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1433. uv.stride = sources[ id ].stride;
  1434. break;
  1435. case 'TEXCOORD1':
  1436. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1437. uv.stride = sources[ id ].stride;
  1438. break;
  1439. default:
  1440. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1441. }
  1442. }
  1443. break;
  1444. case 'NORMAL':
  1445. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1446. normal.stride = sources[ input.id ].stride;
  1447. break;
  1448. case 'COLOR':
  1449. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1450. color.stride = sources[ input.id ].stride;
  1451. break;
  1452. case 'TEXCOORD':
  1453. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1454. uv.stride = sources[ input.id ].stride;
  1455. break;
  1456. case 'TEXCOORD1':
  1457. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1458. uv2.stride = sources[ input.id ].stride;
  1459. break;
  1460. }
  1461. }
  1462. }
  1463. // build geometry
  1464. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1465. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1466. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1467. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1468. if ( uv2.array.length > 0 ) geometry.addAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1469. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1470. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1471. build.data = geometry;
  1472. build.type = primitives[ 0 ].type;
  1473. build.materialKeys = materialKeys;
  1474. return build;
  1475. }
  1476. function buildGeometryData( primitive, source, offset, array ) {
  1477. var indices = primitive.p;
  1478. var stride = primitive.stride;
  1479. var vcount = primitive.vcount;
  1480. function pushVector( i ) {
  1481. var index = indices[ i + offset ] * sourceStride;
  1482. var length = index + sourceStride;
  1483. for ( ; index < length; index ++ ) {
  1484. array.push( sourceArray[ index ] );
  1485. }
  1486. }
  1487. var sourceArray = source.array;
  1488. var sourceStride = source.stride;
  1489. if ( primitive.vcount !== undefined ) {
  1490. var index = 0;
  1491. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1492. var count = vcount[ i ];
  1493. if ( count === 4 ) {
  1494. var a = index + stride * 0;
  1495. var b = index + stride * 1;
  1496. var c = index + stride * 2;
  1497. var d = index + stride * 3;
  1498. pushVector( a ); pushVector( b ); pushVector( d );
  1499. pushVector( b ); pushVector( c ); pushVector( d );
  1500. } else if ( count === 3 ) {
  1501. var a = index + stride * 0;
  1502. var b = index + stride * 1;
  1503. var c = index + stride * 2;
  1504. pushVector( a ); pushVector( b ); pushVector( c );
  1505. } else if ( count > 4 ) {
  1506. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1507. var a = index + stride * 0;
  1508. var b = index + stride * k;
  1509. var c = index + stride * ( k + 1 );
  1510. pushVector( a ); pushVector( b ); pushVector( c );
  1511. }
  1512. }
  1513. index += stride * count;
  1514. }
  1515. } else {
  1516. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1517. pushVector( i );
  1518. }
  1519. }
  1520. }
  1521. function getGeometry( id ) {
  1522. return getBuild( library.geometries[ id ], buildGeometry );
  1523. }
  1524. // kinematics
  1525. function parseKinematicsModel( xml ) {
  1526. var data = {
  1527. name: xml.getAttribute( 'name' ) || '',
  1528. joints: {},
  1529. links: []
  1530. };
  1531. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1532. var child = xml.childNodes[ i ];
  1533. if ( child.nodeType !== 1 ) continue;
  1534. switch ( child.nodeName ) {
  1535. case 'technique_common':
  1536. parseKinematicsTechniqueCommon( child, data );
  1537. break;
  1538. }
  1539. }
  1540. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1541. }
  1542. function buildKinematicsModel( data ) {
  1543. if ( data.build !== undefined ) return data.build;
  1544. return data;
  1545. }
  1546. function getKinematicsModel( id ) {
  1547. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1548. }
  1549. function parseKinematicsTechniqueCommon( xml, data ) {
  1550. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1551. var child = xml.childNodes[ i ];
  1552. if ( child.nodeType !== 1 ) continue;
  1553. switch ( child.nodeName ) {
  1554. case 'joint':
  1555. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1556. break;
  1557. case 'link':
  1558. data.links.push( parseKinematicsLink( child ) );
  1559. break;
  1560. }
  1561. }
  1562. }
  1563. function parseKinematicsJoint( xml ) {
  1564. var data;
  1565. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1566. var child = xml.childNodes[ i ];
  1567. if ( child.nodeType !== 1 ) continue;
  1568. switch ( child.nodeName ) {
  1569. case 'prismatic':
  1570. case 'revolute':
  1571. data = parseKinematicsJointParameter( child );
  1572. break;
  1573. }
  1574. }
  1575. return data;
  1576. }
  1577. function parseKinematicsJointParameter( xml, data ) {
  1578. var data = {
  1579. sid: xml.getAttribute( 'sid' ),
  1580. name: xml.getAttribute( 'name' ) || '',
  1581. axis: new Vector3(),
  1582. limits: {
  1583. min: 0,
  1584. max: 0
  1585. },
  1586. type: xml.nodeName,
  1587. static: false,
  1588. zeroPosition: 0,
  1589. middlePosition: 0
  1590. };
  1591. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1592. var child = xml.childNodes[ i ];
  1593. if ( child.nodeType !== 1 ) continue;
  1594. switch ( child.nodeName ) {
  1595. case 'axis':
  1596. var array = parseFloats( child.textContent );
  1597. data.axis.fromArray( array );
  1598. break;
  1599. case 'limits':
  1600. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1601. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1602. data.limits.max = parseFloat( max.textContent );
  1603. data.limits.min = parseFloat( min.textContent );
  1604. break;
  1605. }
  1606. }
  1607. // if min is equal to or greater than max, consider the joint static
  1608. if ( data.limits.min >= data.limits.max ) {
  1609. data.static = true;
  1610. }
  1611. // calculate middle position
  1612. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1613. return data;
  1614. }
  1615. function parseKinematicsLink( xml ) {
  1616. var data = {
  1617. sid: xml.getAttribute( 'sid' ),
  1618. name: xml.getAttribute( 'name' ) || '',
  1619. attachments: [],
  1620. transforms: []
  1621. };
  1622. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1623. var child = xml.childNodes[ i ];
  1624. if ( child.nodeType !== 1 ) continue;
  1625. switch ( child.nodeName ) {
  1626. case 'attachment_full':
  1627. data.attachments.push( parseKinematicsAttachment( child ) );
  1628. break;
  1629. case 'matrix':
  1630. case 'translate':
  1631. case 'rotate':
  1632. data.transforms.push( parseKinematicsTransform( child ) );
  1633. break;
  1634. }
  1635. }
  1636. return data;
  1637. }
  1638. function parseKinematicsAttachment( xml ) {
  1639. var data = {
  1640. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1641. transforms: [],
  1642. links: []
  1643. };
  1644. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1645. var child = xml.childNodes[ i ];
  1646. if ( child.nodeType !== 1 ) continue;
  1647. switch ( child.nodeName ) {
  1648. case 'link':
  1649. data.links.push( parseKinematicsLink( child ) );
  1650. break;
  1651. case 'matrix':
  1652. case 'translate':
  1653. case 'rotate':
  1654. data.transforms.push( parseKinematicsTransform( child ) );
  1655. break;
  1656. }
  1657. }
  1658. return data;
  1659. }
  1660. function parseKinematicsTransform( xml ) {
  1661. var data = {
  1662. type: xml.nodeName
  1663. };
  1664. var array = parseFloats( xml.textContent );
  1665. switch ( data.type ) {
  1666. case 'matrix':
  1667. data.obj = new Matrix4();
  1668. data.obj.fromArray( array ).transpose();
  1669. break;
  1670. case 'translate':
  1671. data.obj = new Vector3();
  1672. data.obj.fromArray( array );
  1673. break;
  1674. case 'rotate':
  1675. data.obj = new Vector3();
  1676. data.obj.fromArray( array );
  1677. data.angle = _Math.degToRad( array[ 3 ] );
  1678. break;
  1679. }
  1680. return data;
  1681. }
  1682. // physics
  1683. function parsePhysicsModel( xml ) {
  1684. var data = {
  1685. name: xml.getAttribute( 'name' ) || '',
  1686. rigidBodies: {}
  1687. };
  1688. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1689. var child = xml.childNodes[ i ];
  1690. if ( child.nodeType !== 1 ) continue;
  1691. switch ( child.nodeName ) {
  1692. case 'rigid_body':
  1693. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1694. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1695. break;
  1696. }
  1697. }
  1698. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1699. }
  1700. function parsePhysicsRigidBody( xml, data ) {
  1701. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1702. var child = xml.childNodes[ i ];
  1703. if ( child.nodeType !== 1 ) continue;
  1704. switch ( child.nodeName ) {
  1705. case 'technique_common':
  1706. parsePhysicsTechniqueCommon( child, data );
  1707. break;
  1708. }
  1709. }
  1710. }
  1711. function parsePhysicsTechniqueCommon( xml, data ) {
  1712. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1713. var child = xml.childNodes[ i ];
  1714. if ( child.nodeType !== 1 ) continue;
  1715. switch ( child.nodeName ) {
  1716. case 'inertia':
  1717. data.inertia = parseFloats( child.textContent );
  1718. break;
  1719. case 'mass':
  1720. data.mass = parseFloats( child.textContent )[ 0 ];
  1721. break;
  1722. }
  1723. }
  1724. }
  1725. // scene
  1726. function parseKinematicsScene( xml ) {
  1727. var data = {
  1728. bindJointAxis: []
  1729. };
  1730. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1731. var child = xml.childNodes[ i ];
  1732. if ( child.nodeType !== 1 ) continue;
  1733. switch ( child.nodeName ) {
  1734. case 'bind_joint_axis':
  1735. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1736. break;
  1737. }
  1738. }
  1739. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1740. }
  1741. function parseKinematicsBindJointAxis( xml ) {
  1742. var data = {
  1743. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1744. };
  1745. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1746. var child = xml.childNodes[ i ];
  1747. if ( child.nodeType !== 1 ) continue;
  1748. switch ( child.nodeName ) {
  1749. case 'axis':
  1750. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1751. data.axis = param.textContent;
  1752. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1753. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1754. break;
  1755. }
  1756. }
  1757. return data;
  1758. }
  1759. function buildKinematicsScene( data ) {
  1760. if ( data.build !== undefined ) return data.build;
  1761. return data;
  1762. }
  1763. function getKinematicsScene( id ) {
  1764. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1765. }
  1766. function setupKinematics() {
  1767. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1768. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1769. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1770. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1771. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1772. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1773. var visualScene = getVisualScene( visualSceneId );
  1774. var bindJointAxis = kinematicsScene.bindJointAxis;
  1775. var jointMap = {};
  1776. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1777. var axis = bindJointAxis[ i ];
  1778. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1779. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1780. if ( targetElement ) {
  1781. // get the parent of the transfrom element
  1782. var parentVisualElement = targetElement.parentElement;
  1783. // connect the joint of the kinematics model with the element in the visual scene
  1784. connect( axis.jointIndex, parentVisualElement );
  1785. }
  1786. }
  1787. function connect( jointIndex, visualElement ) {
  1788. var visualElementName = visualElement.getAttribute( 'name' );
  1789. var joint = kinematicsModel.joints[ jointIndex ];
  1790. visualScene.traverse( function ( object ) {
  1791. if ( object.name === visualElementName ) {
  1792. jointMap[ jointIndex ] = {
  1793. object: object,
  1794. transforms: buildTransformList( visualElement ),
  1795. joint: joint,
  1796. position: joint.zeroPosition
  1797. };
  1798. }
  1799. } );
  1800. }
  1801. var m0 = new Matrix4();
  1802. kinematics = {
  1803. joints: kinematicsModel && kinematicsModel.joints,
  1804. getJointValue: function ( jointIndex ) {
  1805. var jointData = jointMap[ jointIndex ];
  1806. if ( jointData ) {
  1807. return jointData.position;
  1808. } else {
  1809. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1810. }
  1811. },
  1812. setJointValue: function ( jointIndex, value ) {
  1813. var jointData = jointMap[ jointIndex ];
  1814. if ( jointData ) {
  1815. var joint = jointData.joint;
  1816. if ( value > joint.limits.max || value < joint.limits.min ) {
  1817. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1818. } else if ( joint.static ) {
  1819. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1820. } else {
  1821. var object = jointData.object;
  1822. var axis = joint.axis;
  1823. var transforms = jointData.transforms;
  1824. matrix.identity();
  1825. // each update, we have to apply all transforms in the correct order
  1826. for ( var i = 0; i < transforms.length; i ++ ) {
  1827. var transform = transforms[ i ];
  1828. // if there is a connection of the transform node with a joint, apply the joint value
  1829. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1830. switch ( joint.type ) {
  1831. case 'revolute':
  1832. matrix.multiply( m0.makeRotationAxis( axis, _Math.degToRad( value ) ) );
  1833. break;
  1834. case 'prismatic':
  1835. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1836. break;
  1837. default:
  1838. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1839. break;
  1840. }
  1841. } else {
  1842. switch ( transform.type ) {
  1843. case 'matrix':
  1844. matrix.multiply( transform.obj );
  1845. break;
  1846. case 'translate':
  1847. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1848. break;
  1849. case 'scale':
  1850. matrix.scale( transform.obj );
  1851. break;
  1852. case 'rotate':
  1853. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1854. break;
  1855. }
  1856. }
  1857. }
  1858. object.matrix.copy( matrix );
  1859. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1860. jointMap[ jointIndex ].position = value;
  1861. }
  1862. } else {
  1863. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1864. }
  1865. }
  1866. };
  1867. }
  1868. function buildTransformList( node ) {
  1869. var transforms = [];
  1870. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1871. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1872. var child = xml.childNodes[ i ];
  1873. if ( child.nodeType !== 1 ) continue;
  1874. switch ( child.nodeName ) {
  1875. case 'matrix':
  1876. var array = parseFloats( child.textContent );
  1877. var matrix = new Matrix4().fromArray( array ).transpose();
  1878. transforms.push( {
  1879. sid: child.getAttribute( 'sid' ),
  1880. type: child.nodeName,
  1881. obj: matrix
  1882. } );
  1883. break;
  1884. case 'translate':
  1885. case 'scale':
  1886. var array = parseFloats( child.textContent );
  1887. var vector = new Vector3().fromArray( array );
  1888. transforms.push( {
  1889. sid: child.getAttribute( 'sid' ),
  1890. type: child.nodeName,
  1891. obj: vector
  1892. } );
  1893. break;
  1894. case 'rotate':
  1895. var array = parseFloats( child.textContent );
  1896. var vector = new Vector3().fromArray( array );
  1897. var angle = _Math.degToRad( array[ 3 ] );
  1898. transforms.push( {
  1899. sid: child.getAttribute( 'sid' ),
  1900. type: child.nodeName,
  1901. obj: vector,
  1902. angle: angle
  1903. } );
  1904. break;
  1905. }
  1906. }
  1907. return transforms;
  1908. }
  1909. // nodes
  1910. function prepareNodes( xml ) {
  1911. var elements = xml.getElementsByTagName( 'node' );
  1912. // ensure all node elements have id attributes
  1913. for ( var i = 0; i < elements.length; i ++ ) {
  1914. var element = elements[ i ];
  1915. if ( element.hasAttribute( 'id' ) === false ) {
  1916. element.setAttribute( 'id', generateId() );
  1917. }
  1918. }
  1919. }
  1920. var matrix = new Matrix4();
  1921. var vector = new Vector3();
  1922. function parseNode( xml ) {
  1923. var data = {
  1924. name: xml.getAttribute( 'name' ) || '',
  1925. type: xml.getAttribute( 'type' ),
  1926. id: xml.getAttribute( 'id' ),
  1927. sid: xml.getAttribute( 'sid' ),
  1928. matrix: new Matrix4(),
  1929. nodes: [],
  1930. instanceCameras: [],
  1931. instanceControllers: [],
  1932. instanceLights: [],
  1933. instanceGeometries: [],
  1934. instanceNodes: [],
  1935. transforms: {}
  1936. };
  1937. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1938. var child = xml.childNodes[ i ];
  1939. if ( child.nodeType !== 1 ) continue;
  1940. switch ( child.nodeName ) {
  1941. case 'node':
  1942. data.nodes.push( child.getAttribute( 'id' ) );
  1943. parseNode( child );
  1944. break;
  1945. case 'instance_camera':
  1946. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1947. break;
  1948. case 'instance_controller':
  1949. data.instanceControllers.push( parseNodeInstance( child ) );
  1950. break;
  1951. case 'instance_light':
  1952. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1953. break;
  1954. case 'instance_geometry':
  1955. data.instanceGeometries.push( parseNodeInstance( child ) );
  1956. break;
  1957. case 'instance_node':
  1958. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1959. break;
  1960. case 'matrix':
  1961. var array = parseFloats( child.textContent );
  1962. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1963. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1964. break;
  1965. case 'translate':
  1966. var array = parseFloats( child.textContent );
  1967. vector.fromArray( array );
  1968. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1969. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1970. break;
  1971. case 'rotate':
  1972. var array = parseFloats( child.textContent );
  1973. var angle = _Math.degToRad( array[ 3 ] );
  1974. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1975. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1976. break;
  1977. case 'scale':
  1978. var array = parseFloats( child.textContent );
  1979. data.matrix.scale( vector.fromArray( array ) );
  1980. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1981. break;
  1982. case 'extra':
  1983. break;
  1984. default:
  1985. console.log( child );
  1986. }
  1987. }
  1988. if ( hasNode( data.id ) ) {
  1989. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1990. } else {
  1991. library.nodes[ data.id ] = data;
  1992. }
  1993. return data;
  1994. }
  1995. function parseNodeInstance( xml ) {
  1996. var data = {
  1997. id: parseId( xml.getAttribute( 'url' ) ),
  1998. materials: {},
  1999. skeletons: []
  2000. };
  2001. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  2002. var child = xml.childNodes[ i ];
  2003. switch ( child.nodeName ) {
  2004. case 'bind_material':
  2005. var instances = child.getElementsByTagName( 'instance_material' );
  2006. for ( var j = 0; j < instances.length; j ++ ) {
  2007. var instance = instances[ j ];
  2008. var symbol = instance.getAttribute( 'symbol' );
  2009. var target = instance.getAttribute( 'target' );
  2010. data.materials[ symbol ] = parseId( target );
  2011. }
  2012. break;
  2013. case 'skeleton':
  2014. data.skeletons.push( parseId( child.textContent ) );
  2015. break;
  2016. default:
  2017. break;
  2018. }
  2019. }
  2020. return data;
  2021. }
  2022. function buildSkeleton( skeletons, joints ) {
  2023. var boneData = [];
  2024. var sortedBoneData = [];
  2025. var i, j, data;
  2026. // a skeleton can have multiple root bones. collada expresses this
  2027. // situtation with multiple "skeleton" tags per controller instance
  2028. for ( i = 0; i < skeletons.length; i ++ ) {
  2029. var skeleton = skeletons[ i ];
  2030. var root;
  2031. if ( hasNode( skeleton ) ) {
  2032. root = getNode( skeleton );
  2033. buildBoneHierarchy( root, joints, boneData );
  2034. } else if ( hasVisualScene( skeleton ) ) {
  2035. // handle case where the skeleton refers to the visual scene (#13335)
  2036. var visualScene = library.visualScenes[ skeleton ];
  2037. var children = visualScene.children;
  2038. for ( var j = 0; j < children.length; j ++ ) {
  2039. var child = children[ j ];
  2040. if ( child.type === 'JOINT' ) {
  2041. var root = getNode( child.id );
  2042. buildBoneHierarchy( root, joints, boneData );
  2043. }
  2044. }
  2045. } else {
  2046. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2047. }
  2048. }
  2049. // sort bone data (the order is defined in the corresponding controller)
  2050. for ( i = 0; i < joints.length; i ++ ) {
  2051. for ( j = 0; j < boneData.length; j ++ ) {
  2052. data = boneData[ j ];
  2053. if ( data.bone.name === joints[ i ].name ) {
  2054. sortedBoneData[ i ] = data;
  2055. data.processed = true;
  2056. break;
  2057. }
  2058. }
  2059. }
  2060. // add unprocessed bone data at the end of the list
  2061. for ( i = 0; i < boneData.length; i ++ ) {
  2062. data = boneData[ i ];
  2063. if ( data.processed === false ) {
  2064. sortedBoneData.push( data );
  2065. data.processed = true;
  2066. }
  2067. }
  2068. // setup arrays for skeleton creation
  2069. var bones = [];
  2070. var boneInverses = [];
  2071. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2072. data = sortedBoneData[ i ];
  2073. bones.push( data.bone );
  2074. boneInverses.push( data.boneInverse );
  2075. }
  2076. return new Skeleton( bones, boneInverses );
  2077. }
  2078. function buildBoneHierarchy( root, joints, boneData ) {
  2079. // setup bone data from visual scene
  2080. root.traverse( function ( object ) {
  2081. if ( object.isBone === true ) {
  2082. var boneInverse;
  2083. // retrieve the boneInverse from the controller data
  2084. for ( var i = 0; i < joints.length; i ++ ) {
  2085. var joint = joints[ i ];
  2086. if ( joint.name === object.name ) {
  2087. boneInverse = joint.boneInverse;
  2088. break;
  2089. }
  2090. }
  2091. if ( boneInverse === undefined ) {
  2092. // Unfortunately, there can be joints in the visual scene that are not part of the
  2093. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2094. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2095. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2096. // ensure a correct animation of the model.
  2097. boneInverse = new Matrix4();
  2098. }
  2099. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2100. }
  2101. } );
  2102. }
  2103. function buildNode( data ) {
  2104. var objects = [];
  2105. var matrix = data.matrix;
  2106. var nodes = data.nodes;
  2107. var type = data.type;
  2108. var instanceCameras = data.instanceCameras;
  2109. var instanceControllers = data.instanceControllers;
  2110. var instanceLights = data.instanceLights;
  2111. var instanceGeometries = data.instanceGeometries;
  2112. var instanceNodes = data.instanceNodes;
  2113. // nodes
  2114. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2115. objects.push( getNode( nodes[ i ] ) );
  2116. }
  2117. // instance cameras
  2118. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2119. var instanceCamera = getCamera( instanceCameras[ i ] );
  2120. if ( instanceCamera !== null ) {
  2121. objects.push( instanceCamera.clone() );
  2122. }
  2123. }
  2124. // instance controllers
  2125. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2126. var instance = instanceControllers[ i ];
  2127. var controller = getController( instance.id );
  2128. var geometries = getGeometry( controller.id );
  2129. var newObjects = buildObjects( geometries, instance.materials );
  2130. var skeletons = instance.skeletons;
  2131. var joints = controller.skin.joints;
  2132. var skeleton = buildSkeleton( skeletons, joints );
  2133. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2134. var object = newObjects[ j ];
  2135. if ( object.isSkinnedMesh ) {
  2136. object.bind( skeleton, controller.skin.bindMatrix );
  2137. object.normalizeSkinWeights();
  2138. }
  2139. objects.push( object );
  2140. }
  2141. }
  2142. // instance lights
  2143. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2144. var instanceLight = getLight( instanceLights[ i ] );
  2145. if ( instanceLight !== null ) {
  2146. objects.push( instanceLight.clone() );
  2147. }
  2148. }
  2149. // instance geometries
  2150. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2151. var instance = instanceGeometries[ i ];
  2152. // a single geometry instance in collada can lead to multiple object3Ds.
  2153. // this is the case when primitives are combined like triangles and lines
  2154. var geometries = getGeometry( instance.id );
  2155. var newObjects = buildObjects( geometries, instance.materials );
  2156. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2157. objects.push( newObjects[ j ] );
  2158. }
  2159. }
  2160. // instance nodes
  2161. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2162. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2163. }
  2164. var object;
  2165. if ( nodes.length === 0 && objects.length === 1 ) {
  2166. object = objects[ 0 ];
  2167. } else {
  2168. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2169. for ( var i = 0; i < objects.length; i ++ ) {
  2170. object.add( objects[ i ] );
  2171. }
  2172. }
  2173. if ( object.name === '' ) {
  2174. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2175. }
  2176. object.matrix.copy( matrix );
  2177. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2178. return object;
  2179. }
  2180. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2181. function resolveMaterialBinding( keys, instanceMaterials ) {
  2182. var materials = [];
  2183. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2184. var id = instanceMaterials[ keys[ i ] ];
  2185. if ( id === undefined ) {
  2186. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2187. materials.push( fallbackMaterial );
  2188. } else {
  2189. materials.push( getMaterial( id ) );
  2190. }
  2191. }
  2192. return materials;
  2193. }
  2194. function buildObjects( geometries, instanceMaterials ) {
  2195. var objects = [];
  2196. for ( var type in geometries ) {
  2197. var geometry = geometries[ type ];
  2198. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2199. // handle case if no materials are defined
  2200. if ( materials.length === 0 ) {
  2201. if ( type === 'lines' || type === 'linestrips' ) {
  2202. materials.push( new LineBasicMaterial() );
  2203. } else {
  2204. materials.push( new MeshPhongMaterial() );
  2205. }
  2206. }
  2207. // regard skinning
  2208. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2209. if ( skinning ) {
  2210. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2211. materials[ i ].skinning = true;
  2212. }
  2213. }
  2214. // choose between a single or multi materials (material array)
  2215. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2216. // now create a specific 3D object
  2217. var object;
  2218. switch ( type ) {
  2219. case 'lines':
  2220. object = new LineSegments( geometry.data, material );
  2221. break;
  2222. case 'linestrips':
  2223. object = new Line( geometry.data, material );
  2224. break;
  2225. case 'triangles':
  2226. case 'polylist':
  2227. if ( skinning ) {
  2228. object = new SkinnedMesh( geometry.data, material );
  2229. } else {
  2230. object = new Mesh( geometry.data, material );
  2231. }
  2232. break;
  2233. }
  2234. objects.push( object );
  2235. }
  2236. return objects;
  2237. }
  2238. function hasNode( id ) {
  2239. return library.nodes[ id ] !== undefined;
  2240. }
  2241. function getNode( id ) {
  2242. return getBuild( library.nodes[ id ], buildNode );
  2243. }
  2244. // visual scenes
  2245. function parseVisualScene( xml ) {
  2246. var data = {
  2247. name: xml.getAttribute( 'name' ),
  2248. children: []
  2249. };
  2250. prepareNodes( xml );
  2251. var elements = getElementsByTagName( xml, 'node' );
  2252. for ( var i = 0; i < elements.length; i ++ ) {
  2253. data.children.push( parseNode( elements[ i ] ) );
  2254. }
  2255. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2256. }
  2257. function buildVisualScene( data ) {
  2258. var group = new Group();
  2259. group.name = data.name;
  2260. var children = data.children;
  2261. for ( var i = 0; i < children.length; i ++ ) {
  2262. var child = children[ i ];
  2263. group.add( getNode( child.id ) );
  2264. }
  2265. return group;
  2266. }
  2267. function hasVisualScene( id ) {
  2268. return library.visualScenes[ id ] !== undefined;
  2269. }
  2270. function getVisualScene( id ) {
  2271. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2272. }
  2273. // scenes
  2274. function parseScene( xml ) {
  2275. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2276. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2277. }
  2278. function setupAnimations() {
  2279. var clips = library.clips;
  2280. if ( isEmpty( clips ) === true ) {
  2281. if ( isEmpty( library.animations ) === false ) {
  2282. // if there are animations but no clips, we create a default clip for playback
  2283. var tracks = [];
  2284. for ( var id in library.animations ) {
  2285. var animationTracks = getAnimation( id );
  2286. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2287. tracks.push( animationTracks[ i ] );
  2288. }
  2289. }
  2290. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2291. }
  2292. } else {
  2293. for ( var id in clips ) {
  2294. animations.push( getAnimationClip( id ) );
  2295. }
  2296. }
  2297. }
  2298. // convert the parser error element into text with each child elements text
  2299. // separated by new lines.
  2300. function parserErrorToText( parserError ) {
  2301. var result = '';
  2302. var stack = [ parserError ];
  2303. while ( stack.length ) {
  2304. var node = stack.shift();
  2305. if ( node.nodeType === Node.TEXT_NODE ) {
  2306. result += node.textContent;
  2307. } else {
  2308. result += '\n';
  2309. stack.push.apply( stack, node.childNodes );
  2310. }
  2311. }
  2312. return result.trim();
  2313. }
  2314. if ( text.length === 0 ) {
  2315. return { scene: new Scene() };
  2316. }
  2317. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2318. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2319. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2320. if ( parserError !== undefined ) {
  2321. // Chrome will return parser error with a div in it
  2322. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2323. var errorText;
  2324. if ( errorElement ) {
  2325. errorText = errorElement.textContent;
  2326. } else {
  2327. errorText = parserErrorToText( parserError );
  2328. }
  2329. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2330. return null;
  2331. }
  2332. // metadata
  2333. var version = collada.getAttribute( 'version' );
  2334. console.log( 'THREE.ColladaLoader: File version', version );
  2335. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2336. var textureLoader = new TextureLoader( this.manager );
  2337. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2338. var tgaLoader;
  2339. if ( TGALoader ) {
  2340. tgaLoader = new TGALoader( this.manager );
  2341. tgaLoader.setPath( this.resourcePath || path );
  2342. }
  2343. //
  2344. var animations = [];
  2345. var kinematics = {};
  2346. var count = 0;
  2347. //
  2348. var library = {
  2349. animations: {},
  2350. clips: {},
  2351. controllers: {},
  2352. images: {},
  2353. effects: {},
  2354. materials: {},
  2355. cameras: {},
  2356. lights: {},
  2357. geometries: {},
  2358. nodes: {},
  2359. visualScenes: {},
  2360. kinematicsModels: {},
  2361. physicsModels: {},
  2362. kinematicsScenes: {}
  2363. };
  2364. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2365. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2366. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2367. parseLibrary( collada, 'library_images', 'image', parseImage );
  2368. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2369. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2370. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2371. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2372. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2373. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2374. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2375. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2376. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2377. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2378. buildLibrary( library.animations, buildAnimation );
  2379. buildLibrary( library.clips, buildAnimationClip );
  2380. buildLibrary( library.controllers, buildController );
  2381. buildLibrary( library.images, buildImage );
  2382. buildLibrary( library.effects, buildEffect );
  2383. buildLibrary( library.materials, buildMaterial );
  2384. buildLibrary( library.cameras, buildCamera );
  2385. buildLibrary( library.lights, buildLight );
  2386. buildLibrary( library.geometries, buildGeometry );
  2387. buildLibrary( library.visualScenes, buildVisualScene );
  2388. setupAnimations();
  2389. setupKinematics();
  2390. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2391. if ( asset.upAxis === 'Z_UP' ) {
  2392. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2393. }
  2394. scene.scale.multiplyScalar( asset.unit );
  2395. return {
  2396. animations: animations,
  2397. kinematics: kinematics,
  2398. library: library,
  2399. scene: scene
  2400. };
  2401. }
  2402. };
  2403. export { ColladaLoader };