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- import {
- Uniform
- } from '../../../src/Three';
- export const SkinShaderBasic: {
- uniforms: {
- ambientLightColor: Uniform;
- bumpMap: Uniform;
- bumpScale: Uniform;
- diffuse: Uniform;
- directionalLights: Uniform;
- directionalShadowMap: Uniform;
- directionalShadowMatrix: Uniform;
- enableBump: Uniform;
- enableSpecular: Uniform;
- fogColor: Uniform;
- fogDensity: Uniform;
- fogFar: Uniform;
- fogNear: Uniform;
- hemisphereLights: Uniform;
- lightProbe: Uniform;
- offsetRepeat: Uniform;
- opacity: Uniform;
- pointLights: Uniform;
- pointShadowMap: Uniform;
- pointShadowMatrix: Uniform;
- rectAreaLights: Uniform;
- specular: Uniform;
- specularMap: Uniform;
- spotLights: Uniform;
- spotShadowMap: Uniform;
- spotShadowMatrix: Uniform;
- tBeckmann: Uniform;
- tDiffuse: Uniform;
- uRoughness: Uniform;
- uSpecularBrightness: Uniform;
- uWrapRGB: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
- export const SkinShaderAdvanced: {
- uniforms: {
- ambientLightColor: Uniform;
- diffuse: Uniform;
- directionalLights: Uniform;
- directionalShadowMap: Uniform;
- directionalShadowMatrix: Uniform;
- fogColor: Uniform;
- fogDensity: Uniform;
- fogFar: Uniform;
- fogNear: Uniform;
- hemisphereLights: Uniform;
- lightProbe: Uniform;
- opacity: Uniform;
- passID: Uniform;
- pointLights: Uniform;
- pointShadowMap: Uniform;
- pointShadowMatrix: Uniform;
- rectAreaLights: Uniform;
- specular: Uniform;
- spotLights: Uniform;
- spotShadowMap: Uniform;
- spotShadowMatrix: Uniform;
- tBeckmann: Uniform;
- tBlur1: Uniform;
- tBlur2: Uniform;
- tBlur3: Uniform;
- tBlur4: Uniform;
- tDiffuse: Uniform;
- tNormal: Uniform;
- uNormalScale: Uniform;
- uRoughness: Uniform;
- uSpecularBrightness: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
- export const SkinShaderBeckmann: {
- uniforms: {};
- vertexShader: string;
- fragmentShader: string;
- };
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