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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - Babylon loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Babylon loader
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { TrackballControls } from './jsm/controls/TrackballControls.js';
- import { BabylonLoader } from './jsm/loaders/BabylonLoader.js';
- var camera, controls, scene, renderer;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 100;
- // scene
- scene = new THREE.Scene();
- // texture
- var manager = new THREE.LoadingManager();
- manager.onProgress = function ( item, loaded, total ) {
- console.log( item, loaded, total );
- };
- var onProgress = function ( xhr ) {
- if ( xhr.lengthComputable ) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
- }
- };
- // model
- var loader = new BabylonLoader( manager );
- loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
- babylonScene.traverse( function ( object ) {
- if ( object.isMesh ) {
- object.material = new THREE.MeshPhongMaterial( {
- color: Math.random() * 0xffffff
- } );
- }
- } );
- scene = babylonScene;
- animate();
- }, onProgress, null );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- controls = new TrackballControls( camera, renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.handleResize();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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