webgl_loader_babylon.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Babylon loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Babylon loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  16. import { BabylonLoader } from './jsm/loaders/BabylonLoader.js';
  17. var camera, controls, scene, renderer;
  18. init();
  19. function init() {
  20. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  21. camera.position.z = 100;
  22. // scene
  23. scene = new THREE.Scene();
  24. // texture
  25. var manager = new THREE.LoadingManager();
  26. manager.onProgress = function ( item, loaded, total ) {
  27. console.log( item, loaded, total );
  28. };
  29. var onProgress = function ( xhr ) {
  30. if ( xhr.lengthComputable ) {
  31. var percentComplete = xhr.loaded / xhr.total * 100;
  32. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  33. }
  34. };
  35. // model
  36. var loader = new BabylonLoader( manager );
  37. loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
  38. babylonScene.traverse( function ( object ) {
  39. if ( object.isMesh ) {
  40. object.material = new THREE.MeshPhongMaterial( {
  41. color: Math.random() * 0xffffff
  42. } );
  43. }
  44. } );
  45. scene = babylonScene;
  46. animate();
  47. }, onProgress, null );
  48. //
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. //
  54. controls = new TrackballControls( camera, renderer.domElement );
  55. //
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. controls.handleResize();
  63. }
  64. //
  65. function animate() {
  66. requestAnimationFrame( animate );
  67. render();
  68. }
  69. function render() {
  70. controls.update();
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>