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webgl_loader_sea3d_keyframe.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Click to play</div>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  18. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  19. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  20. import { CopyShader } from './jsm/shaders/CopyShader.js';
  21. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  22. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  23. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  24. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  25. import Stats from './jsm/libs/stats.module.js';
  26. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  27. var container, stats;
  28. var camera, scene, renderer, composer, demoAt = - 1;
  29. var loader;
  30. // Initialize Three.JS
  31. init();
  32. //
  33. // SEA3D Loader
  34. //
  35. loader = new SEA3D( {
  36. autoPlay: false, // Manual play animations
  37. container: scene // Container to add models
  38. } );
  39. loader.onComplete = function () {
  40. // Get the first camera from 3ds Max
  41. // use loader.get... to get others objects
  42. var cam = loader.cameras[ 0 ];
  43. camera.position.copy( cam.position );
  44. camera.rotation.copy( cam.rotation );
  45. new OrbitControls( camera, renderer.domElement );
  46. // events
  47. window.addEventListener( 'click', onMouseClick, false );
  48. animate();
  49. };
  50. loader.load( './models/sea3d/keyframe.tjs.sea' );
  51. //
  52. // Animation Functions
  53. //
  54. function playAll( id, crossfade, offset ) {
  55. // play all animations
  56. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  57. if ( loader.meshes[ i ].animator )
  58. loader.meshes[ i ].animator.play( id, crossfade, offset );
  59. }
  60. }
  61. function setTimeScale( timeScale ) {
  62. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  63. if ( loader.meshes[ i ].animator )
  64. loader.meshes[ i ].animator.setTimeScale( timeScale );
  65. }
  66. }
  67. function stopAll() {
  68. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  69. if ( loader.meshes[ i ].animator )
  70. loader.meshes[ i ].animator.stop();
  71. }
  72. }
  73. //
  74. function init() {
  75. scene = new THREE.Scene();
  76. scene.background = new THREE.Color( 0x333333 );
  77. container = document.createElement( 'div' );
  78. document.body.appendChild( container );
  79. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  80. camera.position.set( 1000, - 300, 1000 );
  81. renderer = new THREE.WebGLRenderer();
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. // post-processing
  88. composer = new EffectComposer( renderer );
  89. var renderPass = new RenderPass( scene, camera );
  90. var copyPass = new ShaderPass( CopyShader );
  91. composer.addPass( renderPass );
  92. var vh = 1.4, vl = 1.2;
  93. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  94. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  95. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  96. composer.addPass( colorCorrectionPass );
  97. var vignettePass = new ShaderPass( VignetteShader );
  98. vignettePass.uniforms[ "darkness" ].value = 1.0;
  99. composer.addPass( vignettePass );
  100. composer.addPass( copyPass );
  101. // events
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. composer.setSize( window.innerWidth, window.innerHeight );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function description( msg ) {
  112. document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
  113. }
  114. function onMouseClick() {
  115. // 0 at 3 demos
  116. switch ( demoAt = ++ demoAt % 4 ) {
  117. // play all animation to sequence "crash#1"
  118. case 0:
  119. playAll( "crash#1", .5 );
  120. setTimeScale( 1 );
  121. description( "crash#1 - crossfade 0.5 seconds" );
  122. break;
  123. // play all animation to sequence "crash#2"
  124. case 1:
  125. playAll( "crash#2", .5 );
  126. description( "crash#2 - crossfade 0.5 seconds" );
  127. break;
  128. // play animation in single object
  129. case 2:
  130. stopAll();
  131. var fracture99 = loader.getMesh( "Object099" );
  132. //fracture99.animator.setTimeScale( 1 );
  133. //fracture99.animator.playing
  134. //fracture99.animator.currentAnimation
  135. //fracture99.animator.previousAnimation
  136. fracture99.animator.play( "crash#2", .5, 0 );
  137. //fracture99.animator.stop();
  138. //fracture99.animator.pause();
  139. //fracture99.animator.resume();
  140. description( "crash#2 in single object - crossfade 0.5 seconds" );
  141. break;
  142. // set time scale
  143. case 3:
  144. playAll( "crash#2", .5 );
  145. setTimeScale( .1 );
  146. description( "time scale / 10 - crossfade 0.5 seconds" );
  147. break;
  148. }
  149. }
  150. //
  151. var clock = new THREE.Clock();
  152. function animate() {
  153. var delta = clock.getDelta();
  154. requestAnimationFrame( animate );
  155. // Update SEA3D Animations
  156. SEA3D.AnimationHandler.update( delta );
  157. render( delta );
  158. stats.update();
  159. }
  160. function render( dlt ) {
  161. //renderer.render( scene, camera );
  162. composer.render( dlt );
  163. }
  164. </script>
  165. </body>
  166. </html>