webgl_materials_compile.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #waitScreen {
  10. color: #fff;
  11. position: absolute;
  12. top: 50%;
  13. left: 50%;
  14. margin-top: -50px;
  15. margin-left: -50px;
  16. width: 100px;
  17. height: 100px;
  18. }
  19. .hide {
  20. display:none;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info">
  27. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material
  28. <br /><span class="button" id="preload">change preload</span>
  29. </div>
  30. <div id="waitScreen">
  31. Loading ...
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <script type="module">
  38. import './js/nodes/THREE.Nodes.js';
  39. var container = document.getElementById( 'container' );
  40. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  41. var frame = new THREE.NodeFrame();
  42. var teapot;
  43. var controls;
  44. var rtTexture, rtMaterial;
  45. var meshes = [];
  46. document.getElementById( "preload" ).addEventListener( 'click', function () {
  47. var hash = document.location.hash.substr( 1 );
  48. if ( hash.length === 0 ) {
  49. window.location.hash = "#NoPreLoad";
  50. } else {
  51. window.location.hash = "";
  52. }
  53. location.reload( true );
  54. }, false );
  55. window.addEventListener( 'load', init );
  56. function init() {
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. scene = new THREE.Scene();
  62. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  63. camera.position.x = 0;
  64. camera.position.z = - 300;
  65. camera.position.y = 200;
  66. camera.target = new THREE.Vector3();
  67. controls = new THREE.OrbitControls( camera, renderer.domElement );
  68. controls.minDistance = 50;
  69. controls.maxDistance = 400;
  70. scene.add( new THREE.AmbientLight( 0x464646 ) );
  71. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  72. light.position.set( 1, 0.75, 0.5 );
  73. scene.add( light );
  74. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  75. light.position.set( - 1, 0.75, - 0.5 );
  76. scene.add( light );
  77. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  78. var itemsonrow = 10;
  79. for ( var i = 0; i < itemsonrow * itemsonrow; i ++ ) {
  80. var mesh = new THREE.Mesh( teapot );
  81. mesh.position.x = 50 * ( i % itemsonrow ) - 50 * itemsonrow / 2;
  82. mesh.position.z = 50 * Math.floor( i / itemsonrow ) - 150;
  83. updateMaterial( mesh );
  84. scene.add( mesh );
  85. meshes.push( mesh );
  86. }
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. var hash = document.location.hash.substr( 1 );
  89. if ( hash.length === 0 ) {
  90. renderer.compile( scene, camera );
  91. }
  92. document.getElementById( "waitScreen" ).className = "hide";
  93. setTimeout( function () {
  94. onWindowResize();
  95. animate();
  96. }, 1 );
  97. }
  98. function updateMaterial( mesh ) {
  99. if ( mesh.material ) mesh.material.dispose();
  100. if ( rtTexture ) {
  101. rtTexture.dispose();
  102. rtTexture = null;
  103. }
  104. if ( rtMaterial ) {
  105. rtMaterial.dispose();
  106. rtMaterial = null;
  107. }
  108. var mtl = new THREE.PhongNodeMaterial();
  109. var time = new THREE.TimerNode();
  110. var speed = new THREE.FloatNode( Math.random() );
  111. var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
  112. var timeSpeed = new THREE.OperatorNode(
  113. time,
  114. speed,
  115. THREE.OperatorNode.MUL
  116. );
  117. var sinCycleInSecs = new THREE.OperatorNode(
  118. timeSpeed,
  119. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  120. THREE.OperatorNode.MUL
  121. );
  122. var cycle = new THREE.MathNode( sinCycleInSecs, THREE.MathNode.SIN );
  123. var cycleColor = new THREE.OperatorNode(
  124. cycle,
  125. color,
  126. THREE.OperatorNode.MUL
  127. );
  128. var cos = new THREE.MathNode( cycleColor, THREE.MathNode.SIN );
  129. mtl.color = new THREE.ColorNode( 0 );
  130. mtl.emissive = cos;
  131. var transformer = new THREE.ExpressionNode( "position + 0.0 * " + Math.random(), "vec3", [ ] );
  132. mtl.transform = transformer;
  133. // build shader ( ignore auto build )
  134. mtl.build();
  135. // set material
  136. mesh.material = mtl;
  137. }
  138. function onWindowResize() {
  139. var width = window.innerWidth, height = window.innerHeight;
  140. camera.aspect = width / height;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( width, height );
  143. if ( rtTexture ) rtTexture.setSize( width, height );
  144. }
  145. function animate() {
  146. var delta = clock.getDelta();
  147. frame.update( delta );
  148. for ( var i = 0; i < meshes.length; i ++ ) {
  149. var mesh = meshes[ i ];
  150. frame.updateNode( mesh.material );
  151. }
  152. renderer.render( scene, camera );
  153. requestAnimationFrame( animate );
  154. }
  155. </script>
  156. </body>
  157. </html>