webgl_materials_envmaps_hdr_nodes.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - node material - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/loaders/RGBELoader.js"></script>
  32. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script type="module">
  39. /*
  40. * COPIED FROM webgl_materials_envmaps_hdr.html
  41. *
  42. *
  43. *
  44. */
  45. import './js/nodes/THREE.Nodes.js';
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var params = {
  50. envMap: 'HDR',
  51. roughness: 0.0,
  52. metalness: 0.0,
  53. exposure: 1.0,
  54. nodes: true,
  55. animate: true,
  56. debug: false,
  57. };
  58. var container, stats;
  59. var camera, scene, renderer, controls;
  60. var torusMesh, torusMeshNode, planeMesh;
  61. var ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  62. var ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  69. camera.position.set( 0, 0, 120 );
  70. scene = new THREE.Scene();
  71. scene.background = new THREE.Color( 0x000000 );
  72. renderer = new THREE.WebGLRenderer();
  73. renderer.toneMapping = THREE.LinearToneMapping;
  74. //
  75. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  76. var material;
  77. material = new THREE.MeshStandardMaterial();
  78. material.color = new THREE.Color( 0xffffff );
  79. material.roughness = params.metalness;
  80. material.metalness = params.roguhness;
  81. torusMesh = new THREE.Mesh( geometry, material );
  82. scene.add( torusMesh );
  83. material = new THREE.MeshStandardNodeMaterial();
  84. material.color = new THREE.Color( 0xffffff );
  85. material.roughness = params.metalness;
  86. material.metalness = params.roguhness;
  87. torusMeshNode = new THREE.Mesh( geometry, material );
  88. scene.add( torusMeshNode );
  89. planeMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), new THREE.MeshBasicMaterial() );
  90. planeMesh.position.y = - 50;
  91. planeMesh.rotation.x = - Math.PI * 0.5;
  92. scene.add( planeMesh );
  93. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  94. hdrCubeMap = new THREE.HDRCubeTextureLoader()
  95. .setPath( './textures/cube/pisaHDR/' )
  96. .load( THREE.UnsignedByteType, hdrUrls, function () {
  97. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  98. pmremGenerator.update( renderer );
  99. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  100. pmremCubeUVPacker.update( renderer );
  101. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  102. hdrCubeMap.magFilter = THREE.LinearFilter;
  103. hdrCubeMap.needsUpdate = true;
  104. pmremGenerator.dispose();
  105. pmremCubeUVPacker.dispose();
  106. } );
  107. var ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  108. ldrCubeMap = new THREE.CubeTextureLoader()
  109. .setPath( './textures/cube/pisa/' )
  110. .load( ldrUrls, function () {
  111. ldrCubeMap.encoding = THREE.GammaEncoding;
  112. var pmremGenerator = new THREE.PMREMGenerator( ldrCubeMap );
  113. pmremGenerator.update( renderer );
  114. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  115. pmremCubeUVPacker.update( renderer );
  116. ldrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  117. pmremGenerator.dispose();
  118. pmremCubeUVPacker.dispose();
  119. } );
  120. var rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  121. rgbmCubeMap = new THREE.CubeTextureLoader()
  122. .setPath( './textures/cube/pisaRGBM16/' )
  123. .load( rgbmUrls, function () {
  124. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  125. rgbmCubeMap.format = THREE.RGBAFormat;
  126. var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
  127. pmremGenerator.update( renderer );
  128. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  129. pmremCubeUVPacker.update( renderer );
  130. rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  131. rgbmCubeMap.magFilter = THREE.LinearFilter;
  132. rgbmCubeMap.needsUpdate = true;
  133. pmremGenerator.dispose();
  134. pmremCubeUVPacker.dispose();
  135. } );
  136. renderer.setPixelRatio( window.devicePixelRatio );
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. container.appendChild( renderer.domElement );
  139. //renderer.toneMapping = THREE.ReinhardToneMapping;
  140. renderer.gammaInput = true; // ???
  141. renderer.gammaOutput = true;
  142. stats = new Stats();
  143. container.appendChild( stats.dom );
  144. controls = new THREE.OrbitControls( camera, renderer.domElement );
  145. controls.minDistance = 50;
  146. controls.maxDistance = 300;
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. var gui = new dat.GUI();
  149. gui.add( params, 'envMap', [ 'LDR', 'HDR', 'RGBM16' ] );
  150. gui.add( params, 'roughness', 0, 1, 0.01 );
  151. gui.add( params, 'metalness', 0, 1, 0.01 );
  152. gui.add( params, 'exposure', 0, 2, 0.01 );
  153. gui.add( params, 'nodes', true );
  154. gui.add( params, 'animate', true );
  155. gui.add( params, 'debug', false );
  156. gui.open();
  157. }
  158. function onWindowResize() {
  159. var width = window.innerWidth;
  160. var height = window.innerHeight;
  161. camera.aspect = width / height;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( width, height );
  164. }
  165. function animate() {
  166. requestAnimationFrame( animate );
  167. stats.begin();
  168. render();
  169. stats.end();
  170. }
  171. function render() {
  172. torusMesh.material.roughness = params.roughness;
  173. torusMesh.material.metalness = params.metalness;
  174. torusMeshNode.material.roughness = params.roughness;
  175. torusMeshNode.material.metalness = params.metalness;
  176. torusMesh.visible = !params.nodes;
  177. torusMeshNode.visible = params.nodes;
  178. var renderTarget, cubeMap;
  179. switch ( params.envMap ) {
  180. case 'LDR':
  181. renderTarget = ldrCubeRenderTarget;
  182. cubeMap = ldrCubeMap;
  183. break;
  184. case 'HDR':
  185. renderTarget = hdrCubeRenderTarget;
  186. cubeMap = hdrCubeMap;
  187. break;
  188. case 'RGBM16':
  189. renderTarget = rgbmCubeRenderTarget;
  190. cubeMap = rgbmCubeMap;
  191. break;
  192. }
  193. var newEnvMap = renderTarget ? renderTarget.texture : null;
  194. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  195. torusMesh.material.envMap = newEnvMap;
  196. torusMesh.material.needsUpdate = true;
  197. torusMeshNode.material.envMap = newEnvMap;
  198. torusMeshNode.material.needsUpdate = true;
  199. planeMesh.material.map = newEnvMap;
  200. planeMesh.material.needsUpdate = true;
  201. }
  202. if ( params.animate ) {
  203. torusMesh.rotation.y += 0.005;
  204. torusMeshNode.rotation.y = torusMesh.rotation.y;
  205. }
  206. planeMesh.visible = params.debug;
  207. scene.background = cubeMap;
  208. renderer.toneMappingExposure = params.exposure;
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>