webgl_materials_envmaps_pmrem_nodes.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - node material - custom size hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/loaders/RGBELoader.js"></script>
  32. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script type="module">
  39. /*
  40. * COPIED FROM webgl_materials_envmaps_hdr.html
  41. *
  42. *
  43. *
  44. */
  45. import './js/nodes/THREE.Nodes.js';
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var params = {
  50. textureSize: 1024,
  51. roughness: 0.0,
  52. metalness: 0.0,
  53. exposure: 1.0,
  54. animate: true,
  55. debug: false
  56. };
  57. var container, stats;
  58. var camera, scene, renderer, controls;
  59. var nodeMaterial, nodeTexture, nodeTextureSize, torusMesh, planeMesh;
  60. var ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  61. var ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  62. init();
  63. animate();
  64. function generate( textureSize ) {
  65. nodeTextureSize.value = textureSize;
  66. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap, undefined, textureSize / 4 );
  67. pmremGenerator.update( renderer );
  68. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  69. pmremCubeUVPacker.update( renderer );
  70. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  71. nodeTexture.value = hdrCubeRenderTarget.texture;
  72. hdrCubeMap.magFilter = THREE.LinearFilter;
  73. hdrCubeMap.needsUpdate = true;
  74. planeMesh.material.map = hdrCubeRenderTarget.texture;
  75. planeMesh.material.needsUpdate = true;
  76. pmremGenerator.dispose();
  77. pmremCubeUVPacker.dispose();
  78. }
  79. function init() {
  80. container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  83. camera.position.set( 0, 0, 120 );
  84. scene = new THREE.Scene();
  85. scene.background = new THREE.Color( 0x000000 );
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.toneMapping = THREE.LinearToneMapping;
  88. //
  89. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  90. nodeMaterial = new THREE.StandardNodeMaterial();
  91. nodeMaterial.color.value = new THREE.Color( 0xffffff );
  92. nodeMaterial.roughness.value = params.metalness;
  93. nodeMaterial.metalness.value = params.roguhness;
  94. nodeMaterial.visible = false;
  95. nodeTexture = new THREE.TextureNode();
  96. nodeTextureSize = new THREE.FloatNode( 1024 );
  97. nodeMaterial.environment = new THREE.TextureCubeNode( nodeTexture, nodeTextureSize );
  98. torusMesh = new THREE.Mesh( geometry, nodeMaterial );
  99. scene.add( torusMesh );
  100. planeMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), new THREE.MeshBasicMaterial() );
  101. planeMesh.position.y = - 50;
  102. planeMesh.rotation.x = - Math.PI * 0.5;
  103. scene.add( planeMesh );
  104. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  105. hdrCubeMap = new THREE.HDRCubeTextureLoader()
  106. .setPath( './textures/cube/pisaHDR/' )
  107. .load( THREE.UnsignedByteType, hdrUrls, function () {
  108. generate( params.textureSize );
  109. nodeMaterial.visible = true;
  110. } );
  111. renderer.setPixelRatio( window.devicePixelRatio );
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. container.appendChild( renderer.domElement );
  114. //renderer.toneMapping = THREE.ReinhardToneMapping;
  115. renderer.gammaInput = true; // ???
  116. renderer.gammaOutput = true;
  117. stats = new Stats();
  118. container.appendChild( stats.dom );
  119. controls = new THREE.OrbitControls( camera, renderer.domElement );
  120. controls.minDistance = 50;
  121. controls.maxDistance = 300;
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. var gui = new dat.GUI();
  124. gui.add( params, 'textureSize', [ 128, 256, 512, 1024, 2048, 4096 ] );
  125. gui.add( params, 'roughness', 0, 1, 0.01 );
  126. gui.add( params, 'metalness', 0, 1, 0.01 );
  127. gui.add( params, 'exposure', 0, 2, 0.01 );
  128. gui.add( params, 'animate', true );
  129. gui.add( params, 'debug', false );
  130. gui.open();
  131. }
  132. function onWindowResize() {
  133. var width = window.innerWidth;
  134. var height = window.innerHeight;
  135. camera.aspect = width / height;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( width, height );
  138. }
  139. function animate() {
  140. requestAnimationFrame( animate );
  141. stats.begin();
  142. render();
  143. stats.end();
  144. }
  145. function render() {
  146. torusMesh.material.roughness.value = params.roughness;
  147. torusMesh.material.metalness.value = params.metalness;
  148. if ( nodeTextureSize.value !== params.textureSize ) {
  149. generate( params.textureSize );
  150. }
  151. if ( params.animate ) {
  152. torusMesh.rotation.y += 0.005;
  153. }
  154. planeMesh.visible = params.debug;
  155. scene.background = hdrCubeMap;
  156. renderer.toneMappingExposure = params.exposure;
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>