webvr_ballshooter.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  18. var camera, scene, renderer;
  19. var controller1, controller2;
  20. var room;
  21. var count = 0;
  22. var radius = 0.08;
  23. var normal = new THREE.Vector3();
  24. var relativeVelocity = new THREE.Vector3();
  25. var clock = new THREE.Clock();
  26. init();
  27. animate();
  28. function init() {
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x505050 );
  31. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. room = new THREE.LineSegments(
  33. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  34. new THREE.LineBasicMaterial( { color: 0x808080 } )
  35. );
  36. room.geometry.translate( 0, 3, 0 );
  37. scene.add( room );
  38. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  39. light.position.set( 1, 1, 1 );
  40. scene.add( light );
  41. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  42. for ( var i = 0; i < 200; i ++ ) {
  43. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  44. object.position.x = Math.random() * 4 - 2;
  45. object.position.y = Math.random() * 4;
  46. object.position.z = Math.random() * 4 - 2;
  47. object.userData.velocity = new THREE.Vector3();
  48. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  49. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  50. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  51. room.add( object );
  52. }
  53. //
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.vr.enabled = true;
  58. document.body.appendChild( renderer.domElement );
  59. //
  60. document.body.appendChild( WEBVR.createButton( renderer ) );
  61. // controllers
  62. function onSelectStart() {
  63. this.userData.isSelecting = true;
  64. }
  65. function onSelectEnd() {
  66. this.userData.isSelecting = false;
  67. }
  68. controller1 = renderer.vr.getController( 0 );
  69. controller1.addEventListener( 'selectstart', onSelectStart );
  70. controller1.addEventListener( 'selectend', onSelectEnd );
  71. scene.add( controller1 );
  72. controller2 = renderer.vr.getController( 1 );
  73. controller2.addEventListener( 'selectstart', onSelectStart );
  74. controller2.addEventListener( 'selectend', onSelectEnd );
  75. scene.add( controller2 );
  76. // helpers
  77. var geometry = new THREE.BufferGeometry();
  78. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  79. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  80. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  81. controller1.add( new THREE.Line( geometry, material ) );
  82. controller2.add( new THREE.Line( geometry, material ) );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function handleController( controller ) {
  92. if ( controller.userData.isSelecting ) {
  93. var object = room.children[ count ++ ];
  94. object.position.copy( controller.position );
  95. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  96. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  97. object.userData.velocity.z = ( Math.random() - 9 );
  98. object.userData.velocity.applyQuaternion( controller.quaternion );
  99. if ( count === room.children.length ) count = 0;
  100. }
  101. }
  102. //
  103. function animate() {
  104. renderer.setAnimationLoop( render );
  105. }
  106. function render() {
  107. handleController( controller1 );
  108. handleController( controller2 );
  109. //
  110. var delta = clock.getDelta() * 0.8; // slow down simulation
  111. var range = 3 - radius;
  112. for ( var i = 0; i < room.children.length; i ++ ) {
  113. var object = room.children[ i ];
  114. object.position.x += object.userData.velocity.x * delta;
  115. object.position.y += object.userData.velocity.y * delta;
  116. object.position.z += object.userData.velocity.z * delta;
  117. // keep objects inside room
  118. if ( object.position.x < - range || object.position.x > range ) {
  119. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  120. object.userData.velocity.x = - object.userData.velocity.x;
  121. }
  122. if ( object.position.y < radius || object.position.y > 6 ) {
  123. object.position.y = Math.max( object.position.y, radius );
  124. object.userData.velocity.x *= 0.98;
  125. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  126. object.userData.velocity.z *= 0.98;
  127. }
  128. if ( object.position.z < - range || object.position.z > range ) {
  129. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  130. object.userData.velocity.z = - object.userData.velocity.z;
  131. }
  132. for ( var j = i + 1; j < room.children.length; j ++ ) {
  133. var object2 = room.children[ j ];
  134. normal.copy( object.position ).sub( object2.position );
  135. var distance = normal.length();
  136. if ( distance < 2 * radius ) {
  137. normal.multiplyScalar( 0.5 * distance - radius );
  138. object.position.sub( normal );
  139. object2.position.add( normal );
  140. normal.normalize();
  141. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  142. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  143. object.userData.velocity.sub( normal );
  144. object2.userData.velocity.add( normal );
  145. }
  146. }
  147. object.userData.velocity.y -= 9.8 * delta;
  148. }
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>