webvr_dragging.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. var container;
  18. var camera, scene, renderer;
  19. var controller1, controller2;
  20. var raycaster, intersected = [];
  21. var tempMatrix = new THREE.Matrix4();
  22. var group;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. scene = new THREE.Scene();
  29. scene.background = new THREE.Color( 0x808080 );
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  31. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  32. var material = new THREE.MeshStandardMaterial( {
  33. color: 0xeeeeee,
  34. roughness: 1.0,
  35. metalness: 0.0
  36. } );
  37. var floor = new THREE.Mesh( geometry, material );
  38. floor.rotation.x = - Math.PI / 2;
  39. floor.receiveShadow = true;
  40. scene.add( floor );
  41. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  42. var light = new THREE.DirectionalLight( 0xffffff );
  43. light.position.set( 0, 6, 0 );
  44. light.castShadow = true;
  45. light.shadow.camera.top = 2;
  46. light.shadow.camera.bottom = - 2;
  47. light.shadow.camera.right = 2;
  48. light.shadow.camera.left = - 2;
  49. light.shadow.mapSize.set( 4096, 4096 );
  50. scene.add( light );
  51. group = new THREE.Group();
  52. scene.add( group );
  53. var geometries = [
  54. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  55. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  56. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  57. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  58. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  59. ];
  60. for ( var i = 0; i < 50; i ++ ) {
  61. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  62. var material = new THREE.MeshStandardMaterial( {
  63. color: Math.random() * 0xffffff,
  64. roughness: 0.7,
  65. metalness: 0.0
  66. } );
  67. var object = new THREE.Mesh( geometry, material );
  68. object.position.x = Math.random() * 4 - 2;
  69. object.position.y = Math.random() * 2;
  70. object.position.z = Math.random() * 4 - 2;
  71. object.rotation.x = Math.random() * 2 * Math.PI;
  72. object.rotation.y = Math.random() * 2 * Math.PI;
  73. object.rotation.z = Math.random() * 2 * Math.PI;
  74. object.scale.setScalar( Math.random() + 0.5 );
  75. object.castShadow = true;
  76. object.receiveShadow = true;
  77. group.add( object );
  78. }
  79. //
  80. renderer = new THREE.WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. renderer.gammaInput = true;
  84. renderer.gammaOutput = true;
  85. renderer.shadowMap.enabled = true;
  86. renderer.vr.enabled = true;
  87. container.appendChild( renderer.domElement );
  88. document.body.appendChild( WEBVR.createButton( renderer ) );
  89. // controllers
  90. controller1 = renderer.vr.getController( 0 );
  91. controller1.addEventListener( 'selectstart', onSelectStart );
  92. controller1.addEventListener( 'selectend', onSelectEnd );
  93. scene.add( controller1 );
  94. controller2 = renderer.vr.getController( 1 );
  95. controller2.addEventListener( 'selectstart', onSelectStart );
  96. controller2.addEventListener( 'selectend', onSelectEnd );
  97. scene.add( controller2 );
  98. //
  99. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  100. var line = new THREE.Line( geometry );
  101. line.name = 'line';
  102. line.scale.z = 5;
  103. controller1.add( line.clone() );
  104. controller2.add( line.clone() );
  105. raycaster = new THREE.Raycaster();
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function onSelectStart( event ) {
  115. var controller = event.target;
  116. var intersections = getIntersections( controller );
  117. if ( intersections.length > 0 ) {
  118. var intersection = intersections[ 0 ];
  119. tempMatrix.getInverse( controller.matrixWorld );
  120. var object = intersection.object;
  121. object.matrix.premultiply( tempMatrix );
  122. object.matrix.decompose( object.position, object.quaternion, object.scale );
  123. object.material.emissive.b = 1;
  124. controller.add( object );
  125. controller.userData.selected = object;
  126. }
  127. }
  128. function onSelectEnd( event ) {
  129. var controller = event.target;
  130. if ( controller.userData.selected !== undefined ) {
  131. var object = controller.userData.selected;
  132. object.matrix.premultiply( controller.matrixWorld );
  133. object.matrix.decompose( object.position, object.quaternion, object.scale );
  134. object.material.emissive.b = 0;
  135. group.add( object );
  136. controller.userData.selected = undefined;
  137. }
  138. }
  139. function getIntersections( controller ) {
  140. tempMatrix.identity().extractRotation( controller.matrixWorld );
  141. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  142. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  143. return raycaster.intersectObjects( group.children );
  144. }
  145. function intersectObjects( controller ) {
  146. // Do not highlight when already selected
  147. if ( controller.userData.selected !== undefined ) return;
  148. var line = controller.getObjectByName( 'line' );
  149. var intersections = getIntersections( controller );
  150. if ( intersections.length > 0 ) {
  151. var intersection = intersections[ 0 ];
  152. var object = intersection.object;
  153. object.material.emissive.r = 1;
  154. intersected.push( object );
  155. line.scale.z = intersection.distance;
  156. } else {
  157. line.scale.z = 5;
  158. }
  159. }
  160. function cleanIntersected() {
  161. while ( intersected.length ) {
  162. var object = intersected.pop();
  163. object.material.emissive.r = 0;
  164. }
  165. }
  166. //
  167. function animate() {
  168. renderer.setAnimationLoop( render );
  169. }
  170. function render() {
  171. cleanIntersected();
  172. intersectObjects( controller1 );
  173. intersectObjects( controller2 );
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>