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- import {
- Object3D,
- Mesh,
- Texture
- } from '../../../src/Three';
- export class MD2CharacterComplex {
- constructor();
- scale: number;
- animationFPS: number;
- transitionFrames: number;
- maxSpeed: number;
- maxReverseSpeed: number;
- frontAcceleration: number;
- backAcceleration: number;
- frontDecceleration: number;
- angularSpeed: number;
- root: Object3D;
- meshBody: Mesh | null;
- meshWeapon: Mesh | null;
- controls: null;
- skinsBody: Texture[];
- skinsWeapon: Texture[];
- weapons: Mesh[];
- currentSkin: number;
- onLoadComplete: () => void;
- meshes: Mesh[];
- animations: object[];
- loadCounter: number;
- speed: number;
- bodyOrientation: number;
- walkSpeed: number;
- crouchSpeed: number;
- activeAnimation: string;
- oldAnimation: string;
- enableShadows(enable: boolean): void;
- setVisible(enable: boolean): void;
- shareParts(original: MD2CharacterComplex): void;
- loadParts(config: object): void;
- setPlaybackRate(rate: number): void;
- setWireframe(wireframeEnabled: boolean): void;
- setSkin(index: number): void;
- setWeapon(index: number): void;
- setAnimation(animationName: string): void;
- update(delta: number): void;
- updateAnimations(delta: number): void;
- updateBehaviors(): void;
- updateMovementModel(delta: number): void;
- }
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