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- import {
- Material,
- Texture,
- TextureEncoding,
- WebGLRenderer
- } from '../../../../src/Three';
- import { Node } from './Node';
- import { NodeUniform } from './NodeUniform';
- export class NodeBuilder {
- constructor();
- slots: string[];
- caches: string[];
- contexts: object[];
- keywords: object;
- nodeData: object;
- requires: {
- uv: boolean[];
- color: boolean[];
- lights: boolean;
- fog: boolean;
- };
- includes: {
- consts: object[];
- functions: object[];
- structs: object[];
- };
- attributes: object;
- prefixCode: string;
- parsCode: {
- vertex: string;
- fragment: string;
- };
- code: {
- vertex: string;
- fragment: string;
- };
- nodeCode: {
- vertex: string;
- fragment: string;
- };
- resultCode: {
- vertex: string;
- fragment: string;
- };
- finalCode: {
- vertex: string;
- fragment: string;
- };
- inputs: {
- uniforms: {
- list: object[];
- vertex: object[];
- fragment: object[];
- };
- vars: {
- varying: object[];
- vertex: object[];
- fragment: object[];
- }
- };
- defines: object;
- uniforms: object;
- extensions: object;
- updaters: object[];
- nodes: object[];
- analyzing: boolean;
- build(vertex: Node, fragment: Node): this;
- buildShader(shader: string, node: Node): void;
- setMaterial(material: Material, renderer: WebGLRenderer): this;
- addFlow(slot: string, cache?: string, context?: object): this;
- removeFlow(): this;
- addCache(name: string): this;
- removeCache(): this;
- addContext(context: object): this;
- removeContext(): this;
- addSlot(name: string): this;
- removeSlot(): this;
- addVertexCode(code: string): void;
- addFragmentCode(code: string): void;
- addCode(code: string, shader: string): void;
- addVertexNodeCode(code: string): void;
- addFragmentNodeCode(code: string): void;
- addNodeCode(code: string, shader: string): void;
- clearNodeCode(shader: string): string;
- clearVertexNodeCode(): string;
- clearFragmentNodeCode(): string;
- addVertexFinalCode(code: string): void;
- addFragmentFinalCode(code: string): void;
- addFinalCode(code: string, shader: string): void;
- addVertexParsCode(code: string): void;
- addFragmentParsCode(code: string): void;
- addParsCode(code: string, shader: string): void;
- addVaryCode(code: string): void;
- isCache(name: string): boolean;
- isSlot(name: string): boolean;
- define(name: string, value: any): void;
- isDefined(name: string): boolean;
- getVar(uuid: string, type: string, ns: string, shader?: string, prefix?: string, label?: string): object;
- getVar(uuid: string, type: string, ns: string, label: string): object;
- getAttribute(name: string, type: string);
- getCode(shader: string): string;
- getVarListCode(vars: object[], prefix?: string): string;
- getVars(shader: string): object[];
- getNodeData(node: Node): object;
- createUniform(shader: string, type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
- createVertexUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
- createFragmentUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
- include(node: Node, parent?: boolean, source?: string): void;
- colorToVectorProperties(color: string): string;
- colorToVector(color: string): string;
- getIncludes(type: string, shader: string): object[];
- getIncludesCode(type: string, shader: string): string;
- getConstructorFromLength(len: number): string;
- isTypeMatrix(format: string): boolean;
- getTypeLength(type: string): number;
- getTypeFromLength(len: number): string;
- findNode(): Node;
- resolve(): void;
- format(code: string, from: string, to: string): string;
- getTypeByFormat(format: string): string;
- getFormatByType(type: string): string;
- getUuid(uuid: string, useCache?: boolean): string;
- getElementByIndex(index: number): string;
- getIndexByElement(elm: string): number;
- isShader(shader: string): boolean;
- setShader(shader: string): this;
- mergeDefines(defines: object): object;
- mergeUniform(uniforms: object): object;
- getTextureEncodingFromMap(map: Texture, gammaOverrideLinear?: boolean): TextureEncoding;
- }
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