CubeTexturePass.d.ts 415 B

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  1. import {
  2. PerspectiveCamera,
  3. CubeTexture,
  4. Mesh,
  5. Scene
  6. } from '../../../src/Three';
  7. import { Pass } from './Pass';
  8. export class CubeTexturePass extends Pass {
  9. constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number);
  10. camera: PerspectiveCamera;
  11. cubeShader: object;
  12. cubeMesh: Mesh;
  13. envMap: CubeTexture;
  14. opacity: number;
  15. cubeScene: Scene;
  16. cubeCamera: PerspectiveCamera;
  17. }