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- import {
- Texture,
- Uniform,
- Vector2,
- } from '../../../src/Three';
- export const OceanShaders: {
- ocean_sim_vertex: {
- vertexShader: string;
- }
- ocean_subtransform: {
- uniforms: {
- u_input: Uniform,
- u_transformSize: Uniform,
- u_subtransformSize: Uniform,
- },
- fragmentShader: string;
- }
- ocean_initial_spectrum: {
- uniforms: {
- u_wind: Uniform,
- u_resolution: Uniform,
- u_size: Uniform,
- },
- vertexShader: string;
- fragmentShader: string;
- }
- ocean_phase: {
- uniforms: {
- u_phases: Uniform,
- u_deltaTime: Uniform,
- u_resolution: Uniform,
- u_size: Uniform,
- },
- vertexShader: string;
- fragmentShader: string;
- }
- ocean_spectrum: {
- uniforms: {
- u_size: Uniform,
- u_resolution: Uniform,
- u_choppiness: Uniform,
- u_phases: Uniform,
- u_initialSpectrum: Uniform,
- },
- fragmentShader: string;
- }
- ocean_normals: {
- uniforms: {
- u_displacementMap: Uniform,
- u_resolution: Uniform,
- u_size: Uniform,
- },
- fragmentShader: string;
- }
- ocean_main: {
- uniforms: {
- u_displacementMap: Uniform,
- u_normalMap: Uniform,
- u_geometrySize: Uniform,
- u_size: Uniform,
- u_projectionMatrix: Uniform,
- u_viewMatrix: Uniform,
- u_cameraPosition: Uniform,
- u_skyColor: Uniform,
- u_oceanColor: Uniform,
- u_sunDirection: Uniform,
- u_exposure: Uniform,
- },
- vertexShader: string;
- fragmentShader: string;
- }
- };
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