webaudio_orientation.html 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - orientation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. top: 0;
  12. left: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: flex;
  16. align-items: center;
  17. justify-content: center;
  18. opacity: 1;
  19. background-color: #000000;
  20. z-index: 1;
  21. }
  22. #overlay > div {
  23. text-align: center;
  24. }
  25. #overlay > div > button {
  26. height: 20px;
  27. width: 100px;
  28. background: transparent;
  29. color: #ffffff;
  30. outline: 1px solid #ffffff;
  31. border: 0px;
  32. cursor: pointer;
  33. }
  34. #overlay > div > p {
  35. color: #777777;
  36. font-size: 12px;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <audio loop id="music" preload="auto" style="display: none">
  42. <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
  43. <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
  44. </audio>
  45. <div id="overlay">
  46. <div>
  47. <button id="startButton">Click to Play</button>
  48. <p>Audio playback requires user interaction.</p>
  49. </div>
  50. </div>
  51. <div id="container"></div>
  52. <div id="info">
  53. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - orientation<br/>
  54. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
  55. </div>
  56. <script type="module">
  57. import * as THREE from '../build/three.module.js';
  58. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  59. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  60. var scene, camera, renderer;
  61. var startButton = document.getElementById( 'startButton' );
  62. startButton.addEventListener( 'click', init );
  63. function init() {
  64. var overlay = document.getElementById( 'overlay' );
  65. overlay.remove();
  66. var container = document.getElementById( 'container' );
  67. //
  68. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  69. camera.position.set( 3, 2, 3 );
  70. var reflectionCube = new THREE.CubeTextureLoader()
  71. .setPath( 'textures/cube/SwedishRoyalCastle/' )
  72. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  73. reflectionCube.format = THREE.RGBFormat;
  74. scene = new THREE.Scene();
  75. scene.background = new THREE.Color( 0xa0a0a0 );
  76. scene.fog = new THREE.Fog( 0xa0a0a0, 2, 20 );
  77. //
  78. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  79. hemiLight.position.set( 0, 20, 0 );
  80. scene.add( hemiLight );
  81. var dirLight = new THREE.DirectionalLight( 0xffffff );
  82. dirLight.position.set( 5, 5, 0 );
  83. dirLight.castShadow = true;
  84. dirLight.shadow.camera.top = 1;
  85. dirLight.shadow.camera.bottom = - 1;
  86. dirLight.shadow.camera.left = - 1;
  87. dirLight.shadow.camera.right = 1;
  88. dirLight.shadow.camera.near = 0.1;
  89. dirLight.shadow.camera.far = 20;
  90. scene.add( dirLight );
  91. // scene.add( new CameraHelper( dirLight.shadow.camera ) );
  92. //
  93. var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 50, 50 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  94. mesh.rotation.x = - Math.PI / 2;
  95. mesh.receiveShadow = true;
  96. scene.add( mesh );
  97. var grid = new THREE.GridHelper( 50, 50, 0x888888, 0x888888 );
  98. scene.add( grid );
  99. //
  100. var listener = new THREE.AudioListener();
  101. camera.add( listener );
  102. var audioElement = document.getElementById( 'music' );
  103. audioElement.play();
  104. var positionalAudio = new THREE.PositionalAudio( listener );
  105. positionalAudio.setMediaElementSource( audioElement );
  106. positionalAudio.setRefDistance( 1 );
  107. positionalAudio.setDirectionalCone( 180, 230, 0.1 );
  108. var helper = new THREE.PositionalAudioHelper( positionalAudio, 0.1 );
  109. positionalAudio.add( helper );
  110. //
  111. var gltfLoader = new GLTFLoader();
  112. gltfLoader.load( 'models/gltf/BoomBox/glTF-Binary/BoomBox.glb', function ( gltf ) {
  113. var boomBox = gltf.scene;
  114. boomBox.position.set( 0, 0.2, 0 );
  115. boomBox.scale.set( 20, 20, 20 );
  116. boomBox.traverse( function ( object ) {
  117. if ( object.isMesh ) {
  118. object.material.envMap = reflectionCube;
  119. object.geometry.rotateY( - Math.PI );
  120. object.castShadow = true;
  121. }
  122. } );
  123. boomBox.add( positionalAudio );
  124. scene.add( boomBox );
  125. animate();
  126. } );
  127. // sound is damped behind this wall
  128. var wallGeometry = new THREE.BoxBufferGeometry( 2, 1, 0.1 );
  129. var wallMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, transparent: true, opacity: 0.5 } );
  130. var wall = new THREE.Mesh( wallGeometry, wallMaterial );
  131. wall.position.set( 0, 0.5, - 0.5 );
  132. scene.add( wall );
  133. //
  134. renderer = new THREE.WebGLRenderer( { antialias: true } );
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. renderer.setPixelRatio( window.devicePixelRatio );
  137. renderer.gammaOutput = true;
  138. renderer.gammaFactor = 2.2;
  139. renderer.shadowMap.enabled = true;
  140. container.appendChild( renderer.domElement );
  141. //
  142. var controls = new OrbitControls( camera, renderer.domElement );
  143. controls.target.set( 0, 0.1, 0 );
  144. controls.update();
  145. controls.minDistance = 0.5;
  146. controls.maxDistance = 10;
  147. controls.maxPolarAngle = 0.5 * Math.PI;
  148. //
  149. window.addEventListener( 'resize', onWindowResize, false );
  150. }
  151. function onWindowResize() {
  152. camera.aspect = window.innerWidth / window.innerHeight;
  153. camera.updateProjectionMatrix();
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. }
  156. function animate() {
  157. requestAnimationFrame( animate );
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>