webaudio_timing.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - timing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. width: 100px;
  29. background: transparent;
  30. color: #ffffff;
  31. outline: 1px solid #ffffff;
  32. border: 0px;
  33. cursor: pointer;
  34. }
  35. #overlay > div > p {
  36. color: #777777;
  37. font-size: 12px;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="overlay">
  43. <div>
  44. <button id="startButton">Click to Play</button>
  45. <p>Audio playback requires user interaction.</p>
  46. </div>
  47. </div>
  48. <div id="container"></div>
  49. <div id="info">
  50. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - timing<br/>
  51. sound effect by <a href="https://freesound.org/people/michorvath/sounds/269718/" target="_blank" rel="noopener noreferrer">michorvath</a>
  52. </div>
  53. <script type="module">
  54. import * as THREE from '../build/three.module.js';
  55. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  56. var scene, camera, renderer;
  57. var objects = [];
  58. var startButton = document.getElementById( 'startButton' );
  59. startButton.addEventListener( 'click', init );
  60. function init() {
  61. var overlay = document.getElementById( 'overlay' );
  62. overlay.remove();
  63. var container = document.getElementById( 'container' );
  64. scene = new THREE.Scene();
  65. //
  66. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  67. camera.position.set( 7, 3, 7 );
  68. // lights
  69. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  70. scene.add( ambientLight );
  71. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  72. directionalLight.position.set( 0, 5, 5 );
  73. scene.add( directionalLight );
  74. var d = 5;
  75. directionalLight.castShadow = true;
  76. directionalLight.shadow.camera.left = - d;
  77. directionalLight.shadow.camera.right = d;
  78. directionalLight.shadow.camera.top = d;
  79. directionalLight.shadow.camera.bottom = - d;
  80. directionalLight.shadow.camera.near = 1;
  81. directionalLight.shadow.camera.far = 20;
  82. directionalLight.shadow.mapSize.x = 1024;
  83. directionalLight.shadow.mapSize.y = 1024;
  84. // audio
  85. var audioLoader = new THREE.AudioLoader();
  86. var listener = new THREE.AudioListener();
  87. camera.add( listener );
  88. // floor
  89. var floorGeometry = new THREE.PlaneBufferGeometry( 10, 10 );
  90. var floorMaterial = new THREE.MeshLambertMaterial( { color: 0x4676b6 } );
  91. var floor = new THREE.Mesh( floorGeometry, floorMaterial );
  92. floor.rotation.x = Math.PI * - 0.5;
  93. floor.receiveShadow = true;
  94. scene.add( floor );
  95. // objects
  96. var count = 5;
  97. var radius = 3;
  98. var ballGeometry = new THREE.SphereBufferGeometry( 0.3, 32, 16 );
  99. ballGeometry.translate( 0, 0.3, 0 );
  100. var ballMaterial = new THREE.MeshLambertMaterial( { color: 0xcccccc } );
  101. // create objects when audio buffer is loaded
  102. audioLoader.load( 'sounds/ping_pong.mp3', function ( buffer ) {
  103. for ( var i = 0; i < count; i ++ ) {
  104. var s = i / count * Math.PI * 2;
  105. var ball = new THREE.Mesh( ballGeometry, ballMaterial );
  106. ball.castShadow = true;
  107. ball.userData.down = false;
  108. ball.position.x = radius * Math.cos( s );
  109. ball.position.z = radius * Math.sin( s );
  110. var audio = new THREE.PositionalAudio( listener );
  111. audio.setBuffer( buffer );
  112. ball.add( audio );
  113. scene.add( ball );
  114. objects.push( ball );
  115. }
  116. animate();
  117. } );
  118. //
  119. renderer = new THREE.WebGLRenderer( { antialias: true } );
  120. renderer.shadowMap.enabled = true;
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. renderer.setClearColor( 0x000000 );
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. container.appendChild( renderer.domElement );
  125. //
  126. var controls = new OrbitControls( camera, renderer.domElement );
  127. controls.minDistance = 1;
  128. controls.maxDistance = 25;
  129. //
  130. window.addEventListener( 'resize', onWindowResize, false );
  131. }
  132. function onWindowResize() {
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. }
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. render();
  140. }
  141. var speed = 1.7;
  142. var height = 3;
  143. var offset = 0.5;
  144. var time = 0;
  145. function render() {
  146. time += 0.02;
  147. for ( var i = 0; i < objects.length; i ++ ) {
  148. var ball = objects[ i ];
  149. var previousHeight = ball.position.y;
  150. ball.position.y = Math.abs( Math.sin( i * offset + ( time * speed ) ) * height );
  151. if ( ball.position.y < previousHeight ) {
  152. ball.userData.down = true;
  153. } else {
  154. if ( ball.userData.down === true ) {
  155. // ball changed direction from down to up
  156. var audio = ball.children[ 0 ];
  157. audio.play(); // play audio with perfect timing when ball hits the surface
  158. ball.userData.down = false;
  159. }
  160. }
  161. }
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>