webgl_loader_sea3d_hierarchy.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / hierarchy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a>.<br/>Asset by <a href="http://vhalldez.cgsociety.org/" target="_blank" rel="noopener">Valdez Araujo</a>.
  12. Geometry compression lossless with LZMA.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  18. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  19. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  20. import { CopyShader } from './jsm/shaders/CopyShader.js';
  21. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  22. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  23. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  24. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  25. import Stats from './jsm/libs/stats.module.js';
  26. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  27. var container, stats;
  28. var camera, scene, renderer, composer;
  29. var loader;
  30. // Initialize Three.JS
  31. init();
  32. //
  33. // SEA3D Loader
  34. //
  35. loader = new SEA3D( {
  36. autoPlay: false, // Auto play animations
  37. container: scene // Container to add models
  38. } );
  39. loader.onComplete = function () {
  40. // play all animations
  41. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  42. if ( loader.meshes[ i ].animator )
  43. loader.meshes[ i ].animator.play( "root" );
  44. }
  45. // Get the first camera from SEA3D Studio
  46. // use loader.get... to get others objects
  47. var cam = loader.cameras[ 0 ];
  48. camera.position.copy( cam.position );
  49. camera.rotation.copy( cam.rotation );
  50. new OrbitControls( camera, renderer.domElement );
  51. animate();
  52. };
  53. // Open3DGC - Export by SEA3D Studio
  54. loader.load( './models/sea3d/robot.tjs.sea' );
  55. //
  56. function init() {
  57. scene = new THREE.Scene();
  58. scene.background = new THREE.Color( 0x333333 );
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  62. renderer = new THREE.WebGLRenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.shadowMap.enabled = true;
  66. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  67. container.appendChild( renderer.domElement );
  68. stats = new Stats();
  69. container.appendChild( stats.dom );
  70. // post-processing
  71. composer = new EffectComposer( renderer );
  72. var renderPass = new RenderPass( scene, camera );
  73. composer.addPass( renderPass );
  74. var vh = 1.4, vl = 1.2;
  75. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  76. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  77. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  78. composer.addPass( colorCorrectionPass );
  79. var vignettePass = new ShaderPass( VignetteShader );
  80. vignettePass.uniforms[ "darkness" ].value = 1.0;
  81. composer.addPass( vignettePass );
  82. var copyPass = new ShaderPass( CopyShader );
  83. composer.addPass( copyPass );
  84. // events
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. composer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. var clock = new THREE.Clock();
  95. function animate() {
  96. var delta = clock.getDelta();
  97. requestAnimationFrame( animate );
  98. // Update SEA3D Animations
  99. SEA3D.AnimationHandler.update( delta );
  100. render( delta );
  101. stats.update();
  102. }
  103. function render( dlt ) {
  104. //renderer.render( scene, camera );
  105. composer.render( dlt );
  106. }
  107. </script>
  108. </body>
  109. </html>