webgl_loader_sea3d_skinning.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. BoneObject: THREE.Object3D attached in a Bone<br/>
  13. Left Click to hidden/show the hat - Right click to run<br/>
  14. <div id="playercount"></div>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  20. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  21. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  22. import { CopyShader } from './jsm/shaders/CopyShader.js';
  23. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  24. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  25. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  26. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  27. import Stats from './jsm/libs/stats.module.js';
  28. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  29. var container, stats;
  30. var camera, scene, renderer, composer, player, hat;
  31. var loader;
  32. // Initialize Three.JS
  33. init();
  34. //
  35. // SEA3D Loader
  36. //
  37. loader = new SEA3D( {
  38. autoPlay: true, // Auto play animations
  39. container: scene, // Container to add models
  40. multiplier: .6 // Light multiplier
  41. } );
  42. loader.onComplete = function () {
  43. // Get the first camera from SEA3D Studio
  44. // use loader.get... to get others objects
  45. var cam = loader.cameras[ 0 ];
  46. camera.position.copy( cam.position );
  47. camera.rotation.copy( cam.rotation );
  48. var controls = new OrbitControls( camera, renderer.domElement );
  49. // get meshes
  50. player = loader.getMesh( "Player" );
  51. hat = loader.getMesh( "Hat" );
  52. // on animation complete example
  53. //player.animation['pass#1'].onComplete = function(e) { console.log("Animation completed!", e); };
  54. // or
  55. player.animation[ 'pass#1' ].addEventListener( SEA3D.Animation.COMPLETE, function ( e ) {
  56. console.log( "Animation completed!", e );
  57. } );
  58. window.addEventListener( 'mousedown', onMouseClick );
  59. window.addEventListener( 'contextmenu', onRightClick );
  60. animate();
  61. updatePlayerCountDescription( 1 );
  62. };
  63. loader.load( './models/sea3d/skin.tjs.sea' );
  64. //
  65. function updatePlayerCountDescription( count ) {
  66. document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
  67. }
  68. var cloneAsset = function () {
  69. var count = 2, size = 25;
  70. return function () {
  71. updatePlayerCountDescription( count );
  72. var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
  73. var angle = PHI * count ++;
  74. var container = new THREE.Object3D();
  75. container.position.z = ( size * count ) * Math.cos( angle );
  76. container.position.x = ( size * count ) * Math.sin( angle );
  77. scene.add( container );
  78. var domain = loader.clone( {
  79. autoPlay: true,
  80. container: container,
  81. lights: false
  82. } );
  83. };
  84. }();
  85. function init() {
  86. scene = new THREE.Scene();
  87. scene.background = new THREE.Color( 0x333333 );
  88. container = document.createElement( 'div' );
  89. document.body.appendChild( container );
  90. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  91. camera.position.set( 1000, - 300, 1000 );
  92. renderer = new THREE.WebGLRenderer();
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container.appendChild( renderer.domElement );
  96. stats = new Stats();
  97. container.appendChild( stats.dom );
  98. // post-processing
  99. composer = new EffectComposer( renderer );
  100. var renderPass = new RenderPass( scene, camera );
  101. var copyPass = new ShaderPass( CopyShader );
  102. composer.addPass( renderPass );
  103. var vh = 1.4, vl = 1.2;
  104. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  105. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  106. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  107. composer.addPass( colorCorrectionPass );
  108. var vignettePass = new ShaderPass( VignetteShader );
  109. vignettePass.uniforms[ "darkness" ].value = 1.0;
  110. composer.addPass( vignettePass );
  111. composer.addPass( copyPass );
  112. // events
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onRightClick( e ) {
  116. // play character animation
  117. if ( player.currentAnimation.name == "idle" )
  118. player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
  119. else
  120. player.play( "idle", .5 );
  121. e.preventDefault();
  122. }
  123. function onMouseClick( e ) {
  124. if ( e.button === 0 ) {
  125. hat.visible = ! hat.visible;
  126. } else if ( e.button === 1 ) {
  127. cloneAsset();
  128. }
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. composer.setSize( window.innerWidth, window.innerHeight );
  134. renderer.setSize( window.innerWidth, window.innerHeight );
  135. }
  136. //
  137. var clock = new THREE.Clock();
  138. function animate() {
  139. var delta = clock.getDelta();
  140. requestAnimationFrame( animate );
  141. // Update SEA3D Animations
  142. SEA3D.AnimationHandler.update( delta );
  143. render( delta );
  144. stats.update();
  145. }
  146. function render( dlt ) {
  147. //renderer.render( scene, camera );
  148. composer.render( dlt );
  149. }
  150. </script>
  151. </body>
  152. </html>