webgl_materials_envmaps_pmrem_nodes.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - node material - custom size hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GUI } from './jsm/libs/dat.gui.module.js';
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  35. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  36. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  37. import {
  38. StandardNodeMaterial,
  39. FloatNode,
  40. TextureNode,
  41. TextureCubeNode
  42. } from './jsm/nodes/Nodes.js';
  43. var params = {
  44. textureSize: 1024,
  45. roughness: 0.0,
  46. metalness: 0.0,
  47. exposure: 1.0,
  48. animate: true,
  49. debug: false
  50. };
  51. var container, stats;
  52. var camera, scene, renderer, controls;
  53. var nodeMaterial, nodeTexture, nodeTextureSize, torusMesh, planeMesh;
  54. var hdrCubeRenderTarget;
  55. var hdrCubeMap;
  56. init();
  57. animate();
  58. function generate( textureSize ) {
  59. nodeTextureSize.value = textureSize;
  60. var pmremGenerator = new PMREMGenerator( hdrCubeMap, undefined, textureSize / 4 );
  61. pmremGenerator.update( renderer );
  62. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  63. pmremCubeUVPacker.update( renderer );
  64. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  65. nodeTexture.value = hdrCubeRenderTarget.texture;
  66. hdrCubeMap.magFilter = THREE.LinearFilter;
  67. hdrCubeMap.needsUpdate = true;
  68. planeMesh.material.map = hdrCubeRenderTarget.texture;
  69. planeMesh.material.needsUpdate = true;
  70. pmremGenerator.dispose();
  71. pmremCubeUVPacker.dispose();
  72. }
  73. function init() {
  74. container = document.createElement( 'div' );
  75. document.body.appendChild( container );
  76. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  77. camera.position.set( 0, 0, 120 );
  78. scene = new THREE.Scene();
  79. scene.background = new THREE.Color( 0x000000 );
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.toneMapping = THREE.LinearToneMapping;
  82. //
  83. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  84. nodeMaterial = new StandardNodeMaterial();
  85. nodeMaterial.color.value = new THREE.Color( 0xffffff );
  86. nodeMaterial.roughness.value = params.metalness;
  87. nodeMaterial.metalness.value = params.roguhness;
  88. nodeMaterial.visible = false;
  89. nodeTexture = new TextureNode();
  90. nodeTextureSize = new FloatNode( 1024 );
  91. nodeMaterial.environment = new TextureCubeNode( nodeTexture, nodeTextureSize );
  92. torusMesh = new THREE.Mesh( geometry, nodeMaterial );
  93. scene.add( torusMesh );
  94. planeMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), new THREE.MeshBasicMaterial() );
  95. planeMesh.position.y = - 50;
  96. planeMesh.rotation.x = - Math.PI * 0.5;
  97. scene.add( planeMesh );
  98. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  99. hdrCubeMap = new HDRCubeTextureLoader()
  100. .setPath( './textures/cube/pisaHDR/' )
  101. .setDataType( THREE.UnsignedByteType )
  102. .load( hdrUrls, function () {
  103. generate( params.textureSize );
  104. nodeMaterial.visible = true;
  105. } );
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. container.appendChild( renderer.domElement );
  109. //renderer.toneMapping = THREE.ReinhardToneMapping;
  110. renderer.gammaInput = true; // ???
  111. renderer.gammaOutput = true;
  112. stats = new Stats();
  113. container.appendChild( stats.dom );
  114. controls = new OrbitControls( camera, renderer.domElement );
  115. controls.minDistance = 50;
  116. controls.maxDistance = 300;
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. var gui = new GUI();
  119. gui.add( params, 'textureSize', [ 128, 256, 512, 1024, 2048, 4096 ] );
  120. gui.add( params, 'roughness', 0, 1, 0.01 );
  121. gui.add( params, 'metalness', 0, 1, 0.01 );
  122. gui.add( params, 'exposure', 0, 2, 0.01 );
  123. gui.add( params, 'animate', true );
  124. gui.add( params, 'debug', false );
  125. gui.open();
  126. }
  127. function onWindowResize() {
  128. var width = window.innerWidth;
  129. var height = window.innerHeight;
  130. camera.aspect = width / height;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( width, height );
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. stats.begin();
  137. render();
  138. stats.end();
  139. }
  140. function render() {
  141. torusMesh.material.roughness.value = params.roughness;
  142. torusMesh.material.metalness.value = params.metalness;
  143. if ( nodeTextureSize.value !== params.textureSize ) {
  144. generate( params.textureSize );
  145. }
  146. if ( params.animate ) {
  147. torusMesh.rotation.y += 0.005;
  148. }
  149. planeMesh.visible = params.debug;
  150. scene.background = hdrCubeMap;
  151. renderer.toneMappingExposure = params.exposure;
  152. renderer.render( scene, camera );
  153. }
  154. </script>
  155. </body>
  156. </html>