Don McCurdy 4ebf0685eb BasisTextureLoader: Clean up error handling, use FileLoader. 6 years ago
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README.md 4ebf0685eb BasisTextureLoader: Clean up error handling, use FileLoader. 6 years ago
basis_transcoder.js 48bb1e94ae Basis: Update transcoder. 6 years ago
basis_transcoder.wasm 48bb1e94ae Basis: Update transcoder. 6 years ago

README.md

Basis Universal GPU Texture Compression

Basis Universal is a "supercompressed" GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats.

GitHub

Contents

This folder contains two files:

  • basis_transcoder.js — JavaScript wrapper for the WebAssembly transcoder.
  • basis_transcoder.wasm — WebAssembly transcoder.

Both are dependencies of THREE.BasisTextureLoader:

var basisLoader = new THREE.BasisTextureLoader();
basisLoader.setTranscoderPath( 'examples/js/libs/basis/' );
basisLoader.detectSupport( renderer );
basisLoader.load( 'diffuse.basis', function ( texture ) {

	var material = new THREE.MeshStandardMaterial( { map: texture } );

}, function () {

	console.log( 'onProgress' );

}, function ( e ) {

	console.error( e );

} );

For further documentation about the Basis compressor and transcoder, refer to the Basis GitHub repository. The JavaScript wrapper requires one modification from the version provided in the Basis repository – the declaration on the first line is changed from var Module to Module, to accomodate lazy initialization in a Web Worker (details).

License

Apache License 2.0