FirstPersonControls.js 6.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. * @author paulirish / http://paulirish.com/
  5. */
  6. import {
  7. Math as _Math,
  8. Spherical,
  9. Vector3
  10. } from "../../../build/three.module.js";
  11. var FirstPersonControls = function ( object, domElement ) {
  12. this.object = object;
  13. this.domElement = ( domElement !== undefined ) ? domElement : document;
  14. this.enabled = true;
  15. this.movementSpeed = 1.0;
  16. this.lookSpeed = 0.005;
  17. this.lookVertical = true;
  18. this.autoForward = false;
  19. this.activeLook = true;
  20. this.heightSpeed = false;
  21. this.heightCoef = 1.0;
  22. this.heightMin = 0.0;
  23. this.heightMax = 1.0;
  24. this.constrainVertical = false;
  25. this.verticalMin = 0;
  26. this.verticalMax = Math.PI;
  27. this.autoSpeedFactor = 0.0;
  28. this.mouseX = 0;
  29. this.mouseY = 0;
  30. this.moveForward = false;
  31. this.moveBackward = false;
  32. this.moveLeft = false;
  33. this.moveRight = false;
  34. this.mouseDragOn = false;
  35. this.viewHalfX = 0;
  36. this.viewHalfY = 0;
  37. // private variables
  38. var lat = 0;
  39. var lon = 0;
  40. var lookDirection = new Vector3();
  41. var spherical = new Spherical();
  42. var target = new Vector3();
  43. //
  44. if ( this.domElement !== document ) {
  45. this.domElement.setAttribute( 'tabindex', - 1 );
  46. }
  47. //
  48. this.handleResize = function () {
  49. if ( this.domElement === document ) {
  50. this.viewHalfX = window.innerWidth / 2;
  51. this.viewHalfY = window.innerHeight / 2;
  52. } else {
  53. this.viewHalfX = this.domElement.offsetWidth / 2;
  54. this.viewHalfY = this.domElement.offsetHeight / 2;
  55. }
  56. };
  57. this.onMouseDown = function ( event ) {
  58. if ( this.domElement !== document ) {
  59. this.domElement.focus();
  60. }
  61. event.preventDefault();
  62. event.stopPropagation();
  63. if ( this.activeLook ) {
  64. switch ( event.button ) {
  65. case 0: this.moveForward = true; break;
  66. case 2: this.moveBackward = true; break;
  67. }
  68. }
  69. this.mouseDragOn = true;
  70. };
  71. this.onMouseUp = function ( event ) {
  72. event.preventDefault();
  73. event.stopPropagation();
  74. if ( this.activeLook ) {
  75. switch ( event.button ) {
  76. case 0: this.moveForward = false; break;
  77. case 2: this.moveBackward = false; break;
  78. }
  79. }
  80. this.mouseDragOn = false;
  81. };
  82. this.onMouseMove = function ( event ) {
  83. if ( this.domElement === document ) {
  84. this.mouseX = event.pageX - this.viewHalfX;
  85. this.mouseY = event.pageY - this.viewHalfY;
  86. } else {
  87. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  88. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  89. }
  90. };
  91. this.onKeyDown = function ( event ) {
  92. //event.preventDefault();
  93. switch ( event.keyCode ) {
  94. case 38: /*up*/
  95. case 87: /*W*/ this.moveForward = true; break;
  96. case 37: /*left*/
  97. case 65: /*A*/ this.moveLeft = true; break;
  98. case 40: /*down*/
  99. case 83: /*S*/ this.moveBackward = true; break;
  100. case 39: /*right*/
  101. case 68: /*D*/ this.moveRight = true; break;
  102. case 82: /*R*/ this.moveUp = true; break;
  103. case 70: /*F*/ this.moveDown = true; break;
  104. }
  105. };
  106. this.onKeyUp = function ( event ) {
  107. switch ( event.keyCode ) {
  108. case 38: /*up*/
  109. case 87: /*W*/ this.moveForward = false; break;
  110. case 37: /*left*/
  111. case 65: /*A*/ this.moveLeft = false; break;
  112. case 40: /*down*/
  113. case 83: /*S*/ this.moveBackward = false; break;
  114. case 39: /*right*/
  115. case 68: /*D*/ this.moveRight = false; break;
  116. case 82: /*R*/ this.moveUp = false; break;
  117. case 70: /*F*/ this.moveDown = false; break;
  118. }
  119. };
  120. this.lookAt = function ( x, y, z ) {
  121. if ( x.isVector3 ) {
  122. target.copy( x );
  123. } else {
  124. target.set( x, y, z );
  125. }
  126. this.object.lookAt( target );
  127. setOrientation( this );
  128. return this;
  129. };
  130. this.update = function () {
  131. var targetPosition = new Vector3();
  132. return function update( delta ) {
  133. if ( this.enabled === false ) return;
  134. if ( this.heightSpeed ) {
  135. var y = _Math.clamp( this.object.position.y, this.heightMin, this.heightMax );
  136. var heightDelta = y - this.heightMin;
  137. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  138. } else {
  139. this.autoSpeedFactor = 0.0;
  140. }
  141. var actualMoveSpeed = delta * this.movementSpeed;
  142. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  143. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  144. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  145. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  146. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  147. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  148. var actualLookSpeed = delta * this.lookSpeed;
  149. if ( ! this.activeLook ) {
  150. actualLookSpeed = 0;
  151. }
  152. var verticalLookRatio = 1;
  153. if ( this.constrainVertical ) {
  154. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  155. }
  156. lon -= this.mouseX * actualLookSpeed;
  157. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  158. lat = Math.max( - 85, Math.min( 85, lat ) );
  159. var phi = _Math.degToRad( 90 - lat );
  160. var theta = _Math.degToRad( lon );
  161. if ( this.constrainVertical ) {
  162. phi = _Math.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  163. }
  164. var position = this.object.position;
  165. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  166. this.object.lookAt( targetPosition );
  167. };
  168. }();
  169. function contextmenu( event ) {
  170. event.preventDefault();
  171. }
  172. this.dispose = function () {
  173. this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
  174. this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
  175. this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
  176. this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
  177. window.removeEventListener( 'keydown', _onKeyDown, false );
  178. window.removeEventListener( 'keyup', _onKeyUp, false );
  179. };
  180. var _onMouseMove = bind( this, this.onMouseMove );
  181. var _onMouseDown = bind( this, this.onMouseDown );
  182. var _onMouseUp = bind( this, this.onMouseUp );
  183. var _onKeyDown = bind( this, this.onKeyDown );
  184. var _onKeyUp = bind( this, this.onKeyUp );
  185. this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  186. this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
  187. this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
  188. this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
  189. window.addEventListener( 'keydown', _onKeyDown, false );
  190. window.addEventListener( 'keyup', _onKeyUp, false );
  191. function bind( scope, fn ) {
  192. return function () {
  193. fn.apply( scope, arguments );
  194. };
  195. }
  196. function setOrientation( controls ) {
  197. var quaternion = controls.object.quaternion;
  198. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  199. spherical.setFromVector3( lookDirection );
  200. lat = 90 - _Math.radToDeg( spherical.phi );
  201. lon = _Math.radToDeg( spherical.theta );
  202. }
  203. this.handleResize();
  204. setOrientation( this );
  205. };
  206. export { FirstPersonControls };