software_lines_splines.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - lines - splines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - splines Software demo<br/>
  12. <a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { GeometryUtils } from './jsm/utils/GeometryUtils.js';
  17. import { SoftwareRenderer } from './jsm/renderers/SoftwareRenderer.js';
  18. var mouseX = 0, mouseY = 0,
  19. windowHalfX = window.innerWidth / 2,
  20. windowHalfY = window.innerHeight / 2,
  21. camera, scene, renderer;
  22. init();
  23. animate();
  24. function init() {
  25. var container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  28. camera.position.z = 700;
  29. scene = new THREE.Scene();
  30. renderer = new SoftwareRenderer();
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. container.appendChild( renderer.domElement );
  33. //
  34. var hilbertPoints = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  35. var geometry1 = new THREE.BufferGeometry();
  36. var geometry2 = new THREE.BufferGeometry();
  37. var geometry3 = new THREE.BufferGeometry();
  38. var subdivisions = 6;
  39. var vertices = [];
  40. var colors1 = [];
  41. var colors2 = [];
  42. var colors3 = [];
  43. var point = new THREE.Vector3();
  44. var color = new THREE.Color();
  45. var spline = new THREE.CatmullRomCurve3( hilbertPoints );
  46. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  47. var t = i / ( hilbertPoints.length * subdivisions );
  48. spline.getPoint( t, point );
  49. vertices.push( point.x, point.y, point.z );
  50. color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
  51. colors1.push( color.r, color.g, color.b );
  52. color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
  53. colors2.push( color.r, color.g, color.b );
  54. color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
  55. colors3.push( color.r, color.g, color.b );
  56. }
  57. geometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  58. geometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  59. geometry3.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  60. geometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
  61. geometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
  62. geometry3.addAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
  63. // lines
  64. var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  65. var line, p, scale = 0.3, d = 225;
  66. var parameters = [
  67. [ material, scale * 1.5, [ - d, 0, 0 ], geometry1 ],
  68. [ material, scale * 1.5, [ 0, 0, 0 ], geometry2 ],
  69. [ material, scale * 1.5, [ d, 0, 0 ], geometry3 ]
  70. ];
  71. for ( var i = 0; i < parameters.length; ++ i ) {
  72. p = parameters[ i ];
  73. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  74. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  75. line.position.x = p[ 2 ][ 0 ];
  76. line.position.y = p[ 2 ][ 1 ];
  77. line.position.z = p[ 2 ][ 2 ];
  78. scene.add( line );
  79. }
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  82. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. windowHalfX = window.innerWidth / 2;
  87. windowHalfY = window.innerHeight / 2;
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function onDocumentMouseMove( event ) {
  93. mouseX = event.clientX - windowHalfX;
  94. mouseY = event.clientY - windowHalfY;
  95. }
  96. function onDocumentTouchStart( event ) {
  97. if ( event.touches.length > 1 ) {
  98. event.preventDefault();
  99. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  100. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  101. }
  102. }
  103. function onDocumentTouchMove( event ) {
  104. if ( event.touches.length == 1 ) {
  105. event.preventDefault();
  106. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  107. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  108. }
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. }
  114. function render() {
  115. camera.position.x += ( mouseX - camera.position.x ) * .05;
  116. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  117. camera.lookAt( scene.position );
  118. var time = Date.now() * 0.0005;
  119. for ( var i = 0; i < scene.children.length; i ++ ) {
  120. var object = scene.children[ i ];
  121. if ( object instanceof THREE.Line ) {
  122. object.rotation.y = time * ( i % 2 ? 1 : - 1 );
  123. }
  124. }
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>