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software_sandbox.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer<br />
  12. drag to change the point of view
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  18. import { SoftwareRenderer } from './jsm/renderers/SoftwareRenderer.js';
  19. import { GeometryUtils } from './jsm/utils/GeometryUtils.js';
  20. var camera, controls, scene, renderer, stats;
  21. var torus, cube, texCube;
  22. var start = Date.now();
  23. init();
  24. animate();
  25. function init() {
  26. var container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  29. camera.position.z = 600;
  30. scene = new THREE.Scene();
  31. // Torus
  32. var torusGeometry = new THREE.TorusKnotBufferGeometry( 150, 10 );
  33. torusGeometry = torusGeometry.toNonIndexed();
  34. var colors = [];
  35. var color = new THREE.Color();
  36. for ( var i = 0; i < torusGeometry.attributes.position.count; i ++ ) {
  37. color.setHex( Math.random() * 0xffffff );
  38. colors.push( color.r, color.g, color.b );
  39. }
  40. torusGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  41. torus = new THREE.Mesh( torusGeometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.VertexColors } ) );
  42. scene.add( torus );
  43. // Cube
  44. var boxGeometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  45. boxGeometry = boxGeometry.toNonIndexed();
  46. colors = [];
  47. for ( var i = 0; i < boxGeometry.attributes.position.count; i ++ ) {
  48. color.setHex( Math.random() * 0xffffff );
  49. colors.push( color.r, color.g, color.b );
  50. }
  51. boxGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  52. cube = new THREE.Mesh( boxGeometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.VertexColors } ) );
  53. scene.position.set( 100, 0, 0 );
  54. scene.add( cube );
  55. // Cube with texture
  56. var loader = new THREE.TextureLoader();
  57. var map = loader.load( 'textures/brick_diffuse.jpg' );
  58. texCube = new THREE.Mesh( boxGeometry, new THREE.MeshLambertMaterial( { map: map } ) );
  59. texCube.position.set( - 300, 0, 0 );
  60. scene.add( texCube );
  61. // THREE.Sprite
  62. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: 0xff0040 } ) );
  63. sprite.scale.set( 100, 100, 1 );
  64. sprite.position.set( - 100, 200, 0 );
  65. scene.add( sprite );
  66. // THREE.Sprite with texture
  67. var texLoader = new THREE.TextureLoader();
  68. map = texLoader.load( 'textures/sprite1.png' );
  69. var texSprite = new THREE.Sprite( new THREE.SpriteMaterial( { map: map, transparent: true } ) );
  70. texSprite.scale.set( 100, 100, 1 );
  71. texSprite.position.set( 100, 200, 0 );
  72. scene.add( texSprite );
  73. // THREE.Line
  74. var hilbertPoints = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  75. var lineGeometry = new THREE.BufferGeometry();
  76. var subdivisions = 6;
  77. var vertices = [];
  78. colors = [];
  79. var point = new THREE.Vector3();
  80. color.setHex( 0x88aaff );
  81. var spline = new THREE.CatmullRomCurve3( hilbertPoints );
  82. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  83. var t = i / ( hilbertPoints.length * subdivisions );
  84. spline.getPoint( t, point );
  85. vertices.push( point.x, point.y, point.z );
  86. colors.push( color.r, color.g, color.b );
  87. }
  88. lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  89. lineGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  90. var material = new THREE.LineBasicMaterial( { opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  91. var line = new THREE.Line( lineGeometry, material );
  92. line.scale.set( 0.5, 0.5, 0.5 );
  93. line.position.set( 0, - 200, 0 );
  94. scene.add( line );
  95. //
  96. renderer = new SoftwareRenderer();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. controls = new TrackballControls( camera, renderer.domElement );
  100. stats = new Stats();
  101. container.appendChild( stats.dom );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. render();
  114. stats.update();
  115. }
  116. function render() {
  117. var timer = Date.now() - start;
  118. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  119. torus.rotation.x = timer * 0.0003;
  120. torus.rotation.z = timer * 0.0002;
  121. cube.rotation.x = timer * 0.0002;
  122. cube.rotation.z = timer * 0.0003;
  123. texCube.rotation.x = timer * 0.0002;
  124. texCube.rotation.z = timer * 0.0003;
  125. controls.update();
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>